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| Unlike other single-player events without charges, winning on a node you've already beaten continues to earn ribbons, so it is possible to collect all rewards simply by repeating a preferred opponent. This is true of all events in AJTH. | | Unlike other single-player events without charges, winning on a node you've already beaten continues to earn ribbons, so it is possible to collect all rewards simply by repeating a preferred opponent. This is true of all events in AJTH. |
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− | The Long Cold Darkness changed from [[Standard]] to [[Legacy]] in November 2019 (v3.9). Originally, players received a bonus of a particular story-related Dominaria {{Ability|Saga}} card in their hand on the first turn of each node, but the bonus cards were later removed. | + | The Long Cold Darkness changed from [[Standard]] to [[Legacy]] in November 2019 (v3.9). Originally, players received a bonus of a particular story-related Dominaria {{Ability|Saga}} card in their hand on the first turn of each node, but drawing bonus cards from outside the game was later replaced by drawing additional cards from the deck. |
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| === Special rules === | | === Special rules === |
Revision as of 20:52, 26 September 2022
The Long Cold Darkness (AJTH:2) |
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Type |
PvE Legacy
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Rewards |
Progression
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Nodes |
4 |
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Specials |
PW color-restricted Perma-support in play
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Card XP gain |
20 XP (first win on node) 2 XP (subsequent wins on node) |
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Introduced |
DOM · May 2018 · v2.7 |
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Portal:Events (Infobox · Data) |
The Long Cold Darkness is the second chapter in the four-part event series, A Journey Through History (AJTH), launched in May 2018 with the Dominaria set. Each chapter is run as a weekday PvE event, typically with two events being run in the same week.
Unlike other single-player events without charges, winning on a node you've already beaten continues to earn ribbons, so it is possible to collect all rewards simply by repeating a preferred opponent. This is true of all events in AJTH.
The Long Cold Darkness changed from Standard to Legacy in November 2019 (v3.9). Originally, players received a bonus of a particular story-related Dominaria Saga card in their hand on the first turn of each node, but drawing bonus cards from outside the game was later replaced by drawing additional cards from the deck.
Special rules
Planeswalker color restriction
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White, Black, Red, Green
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Only planeswalkers with affinity to White, Black, Red, or Green can be played.
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Permanent support: Shard of the Twelve Worlds
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Side: Both
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- All last creatures gain Hexproof .
- At the beginning of each turn, convert 2 gems to Blue.
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Nodes
Node 1: The Brothers’ War
Level
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HP
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30
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75
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+0
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+2
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+0
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+2
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+0
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+0
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Abilities
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Effect
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Golgothian Blast
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18
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Destroy all creatures and supports. Then, your opponent takes X damage, where X is the sum of all mana costs of the cards destroyed this way.
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Objectives
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Reward
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Win the fight!
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Win the fight against your opponent.
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5 · 100
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Call to Arms:
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Create 4 or more Creature Tokens during a single fight.
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3
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Gadgeteer:
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Cast 3 or more supports that cost 10 or less.
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2
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Node 2: Warlord’s Stand
Level
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HP
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50
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105
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+2
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+0
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+0
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+3
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+0
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+0
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Abilities
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Effect
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Unexpected Alliances
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9
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Your creatures gain Trample and +2/+2 for each creature you control until end of turn.
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Objectives
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Reward
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Win the fight!
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Win the fight against your opponent.
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5 · 100
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Bounty Hunter:
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Deal 20 or more damage to an opponent's Planeswalker during a single turn.
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3
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Ambush:
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Summon 2 or more Creatures during a single turn.
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2
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Node 3: Legions of Lim-Dûl
Level
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HP
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70
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168
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+0
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+3
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+3
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+0
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+0
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+0
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Abilities
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Effect
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Mairsil’s Ring
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9
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Create X Zombie Tokens, where X is the number of cards in your hand divided by 2, rounded down.
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Snow and Ashes
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12
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Your opponent loses 1 life for each Black and Blue gems on the board.
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Will of Leshrac
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18
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Return the first 2 different creatures from your graveyard to the battlefield.
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Objectives
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Reward
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Win the fight!
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Win the fight against your opponent.
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5 · 100
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Hardened:
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Cast 4 creatures with toughness 5 or more.
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3
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Prodigal:
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Win with only cards that cost 11 or more mana.
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2
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Node 4: A Thawing World
Level
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HP
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90
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180
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+2
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+0
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+0
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+2
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+3
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+0
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Abilities
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Effect
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World Spell
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12
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Fetch the first Land support from your library to your hand. Then, increase your Green mana bonus by 1 and convert all Blue gems to Green.
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Objectives
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Reward
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Win the fight!
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Win the fight against your opponent.
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5 · 100
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Miser:
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Win with only cards that cost 12 or less mana.
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3
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Spellsmith:
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Cast 3 or more enchantments during a single fight.
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2
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Rewards
Individual rewards (2019-02-08)
Rank
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Bronze
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Silver
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Gold
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Platinum
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10
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DOM Booster 150
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DOM Booster 200
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DOM Booster 250
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DOM Booster 250
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15
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150 · 10
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200 · 10
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250 · 10 · 5
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250 · 15 · 6
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20
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200 · 10
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250 · 15
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250 · 10 · 5
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300 · 15 · 6
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25
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200 · 10
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250 · 15
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250 · 10 · 5
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300 · 15 · 6
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30
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DOM Rare Card 150
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DOM Rare Card 200
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DOM Rare Card 250
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DOM Rare Card 250
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35
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200 · 15
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250 · 20
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250 · 15 · 5
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300 · 20 · 12
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40
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DOM Booster 150
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DOM Booster 200
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DOM Booster 250
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DOM Booster 250
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Historical Data
Original secondary objectives
Date Run
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Node
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Objective 1
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Objective 2
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6/21/2018
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1
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Cast 3 or more Artifact Supports
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Lose 3 or more Creatures
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6/21/2018
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2
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Summon 4 or more Knights, Soldiers or Warriors in Single Fight
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Lose 4 or less Creatures
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6/21/2018
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3
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Kill 2 or more creatures
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Cast 4 or more supports
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6/21/2018
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4
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Cast 3 or more Land supports
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Win the fight within 12 rounds
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Individual |
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Standard | PvP | |
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Legacy | PvE | |
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PvP | |
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Block | PvP | |
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Duel | |
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Coalition |
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Standard | PvE | |
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PvP | |
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Legacy | PvE | |
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PvP | |
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Block | PvP | |
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