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{{Infobox event|{{PAGENAME}}}}
[[Jumpstart]] is a simulation, in MtGPQ, of sealed deck tourneys in paper MtG. It is, so far, the only means of obtaining cards from the [[Jump/Start ]] set.
Players combine two halves of a deck from a choice of the five [[M21]] [[#Planeswalkers|Planeswalker]]s' packs (by choosing their colored Node) and fifteen [[#Themes|Theme packs]]. Choosing a color node chooses a Planeswalker and adds their pack to the player's deck. A choice between three packs, randomly chosen from the fifteen theme packs, is then offered to to the player.
The [[#Rewards|Rewards]] from player progression are the least of it. Players get to keep the packs they select to play with. If the entire pack is duplicates, another pack is randomly selected. If the duplicate pack is a Planeswalker pack, another PW pack is randomly chosen; if the duplicate is a Theme pack, a theme pack.
Unlike [[Battles From the Ages]], the event cannot be played multiple times, but only once, each time the event is run.
|Blessed Sanctuary || Support || 13 || {{W}} || UC || {{JMP}}
<small><small>[[JMP]]</small></small>
|}
{{Objective table header}}
{{Objective|Protector|5|2||}}
|}
|Blood Divination || Spell || 6 || {{B}} || C || {{M19}}
<small><small>[[M19]]</small></small>
|}
{{Objective table header}}
{{Objective|Sacrifice|2|2||}}
|}
|Elvish Archdruid || Creature 2/2 || 9 || {{G}} || Rare || {{JMP}}
<small><small>[[JMP]]</small></small>
|}
{{Objective table header}}
{{Objective|Call to Arms|5|2||}}
|}
== Notes ==
=== Patches ===
[https://forums.d3go.com/discussion/87465/patch-notes-5-8-0-9-22-2022#latest Patch 5.8.0] addressed Jumpstart :
:''"All 5 Planeswalkers' Mana Bonus has been adjusted to the same Mana Bonus as the original Planeswalkers.
:''The entry fee changed from 320 to 270 Mana Crystals."''
=== Bugs ===
[[#Chandra, Heart of Fire|Chandra's Hunter objective]] counts non-combat damage from Chandra's Incinerator, but not damage from spells. The only way to achieve the objective, outside of other packs' cards that may or not be relevant, is to save up three Hungry Flames spells, and wait for targets that can soak up nine Hungry Flames damage so the tenth through eighteenth damage (roughly speaking, since Incinerator damage would come before the second Flames Spell) can be reflected damage from an Incinerator.