Difference between revisions of "Family Business"
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{{Infobox event|{{PAGENAME}}}} | {{Infobox event|{{PAGENAME}}}} | ||
− | [[Family Business]] is a | + | [[Family Business]] is a [[Legacy]] coalition PvP event, released in June 2022 along with the [[Streets of New Capenna]] (SNC) card [[set]]. |
Unlike a majority of events, the requirements of the objectives in Family Business (FB) feature no elements of the associated set. The permanent support on the lower node features {{Ability|Alliance}} from the SNC set. | Unlike a majority of events, the requirements of the objectives in Family Business (FB) feature no elements of the associated set. The permanent support on the lower node features {{Ability|Alliance}} from the SNC set. | ||
Since Family Business, like [[A Timeless Voyage]] (ATV), can be fully completed with cards from any set, it could, like ATV, remain Standard even when cards from its associated set have rotated into Legacy. | Since Family Business, like [[A Timeless Voyage]] (ATV), can be fully completed with cards from any set, it could, like ATV, remain Standard even when cards from its associated set have rotated into Legacy. | ||
− | |||
− | |||
On both nodes, the phrase, "This effect can trigger only once per turn", applies to the whole effect, not just the last part. Neither drawing a card when a creature is buffed, nor creating a Citizen on {{Ability|Alliance}}, will trigger more than once per turn. | On both nodes, the phrase, "This effect can trigger only once per turn", applies to the whole effect, not just the last part. Neither drawing a card when a creature is buffed, nor creating a Citizen on {{Ability|Alliance}}, will trigger more than once per turn. | ||
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|} | |} | ||
− | { | + | == Schedule== |
− | | | + | {| class="wikitable" |
− | | | + | |+ Total Possible Points |
− | | | + | ! rowspan="2" | Number of charges |
− | | | + | ! colspan="3" | Possible points |
− | | | + | ! rowspan="2" | Time elapsed |
− | + | ! rowspan="2" | Time in UTC | |
+ | |- | ||
+ | ! Base | ||
+ | ! Bonus | ||
+ | ! Total | ||
+ | |- | ||
+ | | 4 <small>'''''(Initial charges)'''''</small> || 40 || 40 || 80 || -START- || 12:00 AM | ||
+ | |- | ||
+ | | 7 || 70 || 70 || 140 || +23.5 Hrs || 11:30 PM | ||
+ | |- | ||
+ | | colspan="3" | <small>'''''Event end'''''</small> || '''140''' || +46 Hrs || 10:00 PM | ||
+ | |} | ||
+ | Begins at midnight UTC with 4 charges on each of two nodes. Acquires three charges on each node 23.5 hours later and ends 46 hours from commencement, at 10PM UTC. With seven charges and a maximum of 14 charges, it is impossible to lose charges. | ||
+ | |||
+ | == Notes == | ||
+ | Family Business was altered, as were all Standard events, with version 6.1.0. | ||
+ | |||
+ | FB had the same number of nodes, recharge time, points allocation and duration as many events prior to 6.1.0, but it was unusual in having only a single charge at the start, making its maximum points 20 points less, at 120 points. | ||
− | == Known Bugs == | + | === Known Bugs === |
+ | A bug appeared on Node 2 on release, and was fixed before the next run. | ||
{| class="wikitable" | {| class="wikitable" | ||
!Date Run | !Date Run |
Latest revision as of 04:12, 11 November 2024
Family Business (FB) | |
---|---|
Type |
PvP Standard Coalition |
Rewards |
Progression Individual placement Coalition placement |
Nodes | 2 |
Charges |
4 initial charges 14 maximum charges +3 charges per recharge 23.5h recharge time |
Specials |
PW color-restricted Perma-support in play |
Card XP gain | 20 XP (all wins on a node) |
Introduced | SNC · Jun 2022 · v5.7 |
Portal:Events (Infobox · Data) |
Family Business is a Legacy coalition PvP event, released in June 2022 along with the Streets of New Capenna (SNC) card set.
Unlike a majority of events, the requirements of the objectives in Family Business (FB) feature no elements of the associated set. The permanent support on the lower node features Alliance from the SNC set.
Since Family Business, like A Timeless Voyage (ATV), can be fully completed with cards from any set, it could, like ATV, remain Standard even when cards from its associated set have rotated into Legacy.
On both nodes, the phrase, "This effect can trigger only once per turn", applies to the whole effect, not just the last part. Neither drawing a card when a creature is buffed, nor creating a Citizen on Alliance , will trigger more than once per turn.
Buffing a creature is extremely broadly construed. It is not limited to one's own creatures, nor are debuffs excluded. Even lockdown like Sigarda's Imprisonment triggers the card draw.
Contents
Story
- "For years, the five families ruled New Capenna in uneasy peace, and the city prospered.
- Behind every event that occurs in New Capenna, the families are always sketching their secret businesses.
- In this event, join the Obscura to wield the plane's secrets or the Cabaretti to celebrate the brotherhood you'll build."
Special rules
Color restriction | One or more nodes in this event can only be played by Planeswalkers of a specified color. |
---|
Permanent support |
A permanent support affects play on one or more nodes. |
---|
Node 1: Obscura Infiltrators (top)
Planeswalker color restriction | White, Blue, Black |
---|---|
Only planeswalkers with affinity to White, Blue, or Black can be played. |
Objectives | Reward | ||
---|---|---|---|
|
5 · 200 | ||
|
3 | ||
|
2 |
The opponent begins with "Cabaretti Greetings" permanent support in play (see Node 2).
Node 2: Cabaretti Greetings (bottom)
Planeswalker color restriction | White, Red, Green |
---|---|
Only planeswalkers with affinity to White, Red, or Green can be played. |
Objectives | Reward | ||
---|---|---|---|
|
5 · 200 | ||
|
3 | ||
|
2 |
Permanent support: Cabaretti Greetings | ||
---|---|---|
Side: Player | ||
The opponent begins with "Obscura Infiltrators" permanent support in play (see Node 1).
Rewards
Ribbons | Bronze | Silver | Gold | Platinum |
---|---|---|---|---|
10 | 500 | 1,000 | 1,000 | 1,500 |
20 | 5 | 10 | 15 | 20 |
30 | SNC Booster Pack | SNC Booster Pack | SNC Booster Pack | SNC Booster Pack |
40 | 1,000 | 1,000 | 1,500 | 1,500 |
50 | 2 | 3 | 4 | 5 |
60 | 1,500 | 2,000 | 2,500 | 3,000 |
70 | SNC Booster Pack | SNC Booster Pack | SNC Booster Pack | SNC Booster Pack |
80 | SNC Booster Pack 5 |
SNC Booster Pack 10 |
SNC Booster Pack 15 |
SNC Booster Pack 20 |
Rank | Bronze | Silver | Gold | Platinum |
---|---|---|---|---|
1-5 | SNC Booster Pack x 3 5,000 · 5 |
SNC Booster Pack x 3 5,000 · 5 |
SNC Booster Pack x 3 5,000 · 5 |
SNC Booster Pack x 3 5,000 · 5 |
6-25 | SNC Booster Pack x2 4,000 · 5 |
SNC Booster Pack x2 4,000 · 5 |
SNC Booster Pack x2 4,000 · 5 |
SNC Booster Pack x2 4,000 · 5 |
26-50 | SNC Booster Pack 3,000 · 3 |
SNC Booster Pack 3,000 · 3 |
SNC Booster Pack 3,000 · 3 |
SNC Booster Pack 3,000 · 3 |
51-100 | SNC Booster Pack 2,000 · 3 |
SNC Booster Pack 2,000 · 3 |
SNC Booster Pack 2,000 · 3 |
SNC Booster Pack 2,000 · 3 |
101-250 | 2,000 · 3 | 2,000 · 3 | 2,000 · 3 | 2,000 · 3 |
251-500 | 1,000 · 2 | 1,000 · 2 | 1,000 · 2 | 1,000 · 2 |
501-3000 | 1,000 · 1 | 1,000 · 1 | 1,000 · 1 | 1,000 · 1 |
Rank | Reward |
---|---|
1-2 | SNC Booster Pack x3 · · · 10,000 · 100 · 80 |
3-10 | SNC Booster Pack x2 8,000 · 70 · 60 |
11-25 | SNC Booster Pack 6,000 · 50 · 40 |
26-50 | SNC Booster Pack 4,000 · 30 · 20 |
51-100 | SNC Booster Pack 2,000 · 10 · 10 |
101-250 | 1,000 · 10 · 5 |
251-500 | 1,000 · 10 · 3 |
501-1000 | 1,000 · 1 |
1001-10000 | 1,000 |
Schedule
Number of charges | Possible points | Time elapsed | Time in UTC | ||
---|---|---|---|---|---|
Base | Bonus | Total | |||
4 (Initial charges) | 40 | 40 | 80 | -START- | 12:00 AM |
7 | 70 | 70 | 140 | +23.5 Hrs | 11:30 PM |
Event end | 140 | +46 Hrs | 10:00 PM |
Begins at midnight UTC with 4 charges on each of two nodes. Acquires three charges on each node 23.5 hours later and ends 46 hours from commencement, at 10PM UTC. With seven charges and a maximum of 14 charges, it is impossible to lose charges.
Notes
Family Business was altered, as were all Standard events, with version 6.1.0.
FB had the same number of nodes, recharge time, points allocation and duration as many events prior to 6.1.0, but it was unusual in having only a single charge at the start, making its maximum points 20 points less, at 120 points.
Known Bugs
A bug appeared on Node 2 on release, and was fixed before the next run.
Date Run | App Version | Node | Fixed | Bug Description |
---|---|---|---|---|
2022-07-02 | 5.7 | 2 | 5.7 | No damage is counted towards Bounty Hunter objective. |