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| == Overview == | | == Overview == |
− | [[The Long Cold Darkness]] is the second chapter in the four-part event series, [[A Journey Through History]], launched in May 2018 with the [[Dominaria]] set. Each chapter is run as a weekday PvE event, typically with two events being run in the same week. | + | [[The Long Cold Darkness]] is the second chapter in the four-part event series, [[A Journey Through History]] (AJTH), launched in May 2018 with the [[Dominaria]] set. Each chapter is run as a weekday PvE event, typically with two events being run in the same week. |
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− | Unlike other single-player events without charges, winning on a node you've already beaten continues to earn ribbons, so it is possible to collect all rewards simply by repeating a preferred opponent. | + | Unlike other single-player events without charges, winning on a node you've already beaten continues to earn ribbons, so it is possible to collect all rewards simply by repeating a preferred opponent. This is true of all events in AJTH. |
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| The Long Cold Darkness changed from [[Standard]] to [[Legacy]] in November 2019 (v3.9). | | The Long Cold Darkness changed from [[Standard]] to [[Legacy]] in November 2019 (v3.9). |
Revision as of 19:17, 26 July 2022
The Long Cold Darkness (AJTH:2) |
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Type |
PvE Legacy
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Rewards |
Progression
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Nodes |
4 |
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Specials |
PW color-restricted Perma-support in play
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Card XP gain |
20 XP (first win on node) 2 XP (subsequent wins on node) |
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Introduced |
DOM · May 2018 · v2.7 |
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Portal:Events (Infobox · Data) |
Overview
The Long Cold Darkness is the second chapter in the four-part event series, A Journey Through History (AJTH), launched in May 2018 with the Dominaria set. Each chapter is run as a weekday PvE event, typically with two events being run in the same week.
Unlike other single-player events without charges, winning on a node you've already beaten continues to earn ribbons, so it is possible to collect all rewards simply by repeating a preferred opponent. This is true of all events in AJTH.
The Long Cold Darkness changed from Standard to Legacy in November 2019 (v3.9).
Special rules
Planeswalker color restriction
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White, Black, Red, Green
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Only planeswalkers with affinity to White, Black, Red, or Green can be played.
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Permanent support: Shard of the Twelve Worlds
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Side: Both
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- All last creatures gain Hexproof .
- At the beginning of each turn, convert 2 gems to Blue.
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Bonus cards
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Players draw additional bonus cards from outside their library
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Nodes
Node 1: The Brothers’ War
Level
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HP
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30
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75
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+0
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+2
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+0
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+2
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+0
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+0
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Abilities
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Effect
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Golgothian Blast
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18
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Destroy all creatures and supports. Then, your opponent takes X damage, where X is the sum of all mana costs of the cards destroyed this way.
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Objectives
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Reward
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Win the fight!
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Win the fight against your opponent.
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5 · 100
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Call to Arms:
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Create 4 or more Creature Tokens during a single fight.
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3
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Gadgeteer:
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Cast 3 or more supports that cost 10 or less.
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2
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Node 2: Warlord’s Stand
Level
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HP
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50
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105
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+2
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+0
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+0
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+3
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+0
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+0
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Abilities
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Effect
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Unexpected Alliances
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9
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Your creatures gain Trample and +2/+2 for each creature you control until end of turn.
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Objectives
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Reward
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Win the fight!
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Win the fight against your opponent.
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5 · 100
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Bounty Hunter:
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Deal 20 or more damage to an opponent's Planeswalker during a single turn.
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3
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Ambush:
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Summon 2 or more Creatures during a single turn.
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2
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Node 3: Legions of Lim-Dûl
Level
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HP
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70
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168
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+0
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+3
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+3
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+0
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+0
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+0
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Abilities
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Effect
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Mairsil’s Ring
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9
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Create X Zombie Tokens, where X is the number of cards in your hand divided by 2, rounded down.
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Snow and Ashes
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12
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Your opponent loses 1 life for each Black and Blue gems on the board.
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Will of Leshrac
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18
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Return the first 2 different creatures from your graveyard to the battlefield.
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Objectives
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Reward
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Win the fight!
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Win the fight against your opponent.
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5 · 100
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Hardened:
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Cast 4 creatures with toughness 5 or more.
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3
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Prodigal:
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Win with only cards that cost 11 or more mana.
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2
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Node 4: A Thawing World
Level
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HP
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|
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90
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180
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+2
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+0
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+0
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+2
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+3
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+0
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Abilities
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Effect
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World Spell
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12
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Fetch the first Land support from your library to your hand. Then, increase your Green mana bonus by 1 and convert all Blue gems to Green.
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Objectives
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Reward
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Win the fight!
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Win the fight against your opponent.
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5 · 100
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Miser:
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Win with only cards that cost 12 or less mana.
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3
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Spellsmith:
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Cast 3 or more enchantments during a single fight.
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2
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Rewards
Individual rewards (2019-02-08)
Rank
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Bronze
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Silver
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Gold
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Platinum
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10
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DOM Booster 150
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DOM Booster 200
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DOM Booster 250
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DOM Booster 250
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15
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150 · 10
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200 · 10
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250 · 10 · 5
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250 · 15 · 6
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20
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200 · 10
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250 · 15
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250 · 10 · 5
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300 · 15 · 6
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25
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200 · 10
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250 · 15
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250 · 10 · 5
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300 · 15 · 6
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30
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DOM Rare Card 150
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DOM Rare Card 200
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DOM Rare Card 250
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DOM Rare Card 250
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35
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200 · 15
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250 · 20
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250 · 15 · 5
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300 · 20 · 12
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40
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DOM Booster 150
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DOM Booster 200
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DOM Booster 250
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DOM Booster 250
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Historical Data
Original secondary objectives
Date Run
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Node
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Objective 1
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Objective 2
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6/21/2018
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1
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Cast 3 or more Artifact Supports
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Lose 3 or more Creatures
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6/21/2018
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2
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Summon 4 or more Knights, Soldiers or Warriors in Single Fight
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Lose 4 or less Creatures
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6/21/2018
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3
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Kill 2 or more creatures
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Cast 4 or more supports
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6/21/2018
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4
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Cast 3 or more Land supports
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Win the fight within 12 rounds
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Individual |
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Standard | PvP | |
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Legacy | PvE | |
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PvP | |
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Block | PvP | |
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Duel | |
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Coalition |
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Standard | PvE | |
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PvP | |
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Legacy | PvE | |
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PvP | |
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Block | PvP | |
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