Difference between revisions of "The Harvesttide"
| Line 19: | Line 19: | ||
|side=Player | |side=Player | ||
|color=RG | |color=RG | ||
| + | |shield=4 | ||
|{{Ability|Dayshift}} - if it's Night, Wolf and Werewolf creatures you control gain {{Ability|Double Strike}} and {{Ability|Trample}} until end of turn. | |{{Ability|Dayshift}} - if it's Night, Wolf and Werewolf creatures you control gain {{Ability|Double Strike}} and {{Ability|Trample}} until end of turn. | ||
|{{Ability|Activate}} 5 Red: Choose target creature. If it's a Wolf or Werewolf creature, it gets +1/+1. Otherwise, it gains the Werewolf subtype. | |{{Ability|Activate}} 5 Red: Choose target creature. If it's a Wolf or Werewolf creature, it gets +1/+1. Otherwise, it gains the Werewolf subtype. | ||
| Line 34: | Line 35: | ||
|side=Player | |side=Player | ||
|color=WG | |color=WG | ||
| + | |shield=4 | ||
|When a creature enters the battlefield under your control: The first creature card in your hand with a lesser base bower gains 3 mana. | |When a creature enters the battlefield under your control: The first creature card in your hand with a lesser base bower gains 3 mana. | ||
|At the beginning of combat in your turn: {{Ability|Coven}} - {{Ability|reinforce|Reinforce}} target creature you control. Creatures you control gain {{Ability|Lifelink}} until end of turn. | |At the beginning of combat in your turn: {{Ability|Coven}} - {{Ability|reinforce|Reinforce}} target creature you control. Creatures you control gain {{Ability|Lifelink}} until end of turn. | ||
Revision as of 09:21, 27 October 2021
| The Harvesttide (THT) | |
|---|---|
|
| |
| Type |
|
| Rewards |
|
| Nodes | 2 |
| Charges |
2 initial charges 6 maximum charges 8h recharge time |
| Specials |
|
| Card XP gain | 20 XP (all wins on a node) |
| Introduced |
|
| Portal:Events (Infobox · Data) | |
Contents
Overview
The Harvesttide is a Standard coalition PvP event, released in October 2021 along with the Innistrad: Midnight Hunt card set.
Special rules
| A permanent support affects play on one or more nodes. | ||
Nodes
Node 1: Lycan Rage (top)
| Objectives | Reward | ||
|---|---|---|---|
|
5 | ||
|
3 | ||
|
2 |
| Side: Player |
|
Node 2: Dawnhart Coven (bottom)
| Objectives | Reward | ||
|---|---|---|---|
|
5 | ||
|
3 | ||
|
2 |
| Side: Player | |
Rewards
| Ribbons | Bronze | Silver | Gold | Platinum |
|---|---|---|---|---|
| 10 | 500 |
1,000 |
1,000 |
1,000 |
| 20 | 5 |
10 |
15 |
20 |
| 30 | MID Booster Pack | MID Booster Pack | MID Booster Pack | MID Booster Pack |
| 40 | 500 |
1,000 |
1,000 |
1,000 |
| 50 | 2 |
3 |
4 |
5 |
| 60 | 1,000 |
1,000 |
1,500 |
1,500 |
| 70 | MID Booster Pack | MID Booster Pack | MID Booster Pack | MID Booster Pack |
| 80 | 5 |
10 |
15 |
20 |
| 100 | 1,000 |
1,000 |
1,500 |
2,500 |
| 120 | MID Booster Pack | MID Booster Pack | MID Booster Pack | MID Booster Pack |
| Rank | Bronze | Silver | Gold | Platinum |
|---|---|---|---|---|
| 1-5 | MID Booster Pack x3 5,000 |
MID Booster Pack x3 5,000 |
MID Booster Pack x3 5,000 |
MID Booster Pack x3 5,000 |
| 6-25 | MID Booster Pack x2 4,000 |
MID Booster Pack x2 4,000 |
MID Booster Pack x2 4,000 |
MID Booster Pack x2 4,000 |
| 26-50 | MID Booster Pack 3,000 |
MID Booster Pack 3,000 |
MID Booster Pack 3,000 |
MID Booster Pack 3,000 |
| 51-100 | MID Booster Pack 2,000 |
MID Booster Pack 2,000 |
MID Booster Pack 2,000 |
MID Booster Pack 2,000 |
| 101-250 | 2,000 |
2,000 |
2,000 |
2,000 |
| 251-500 | 1,000 |
1,000 |
1,000 |
1,000 |
| 501-3000 | 1,000 |
1,000 |
1,000 |
1,000 |
| Rank | Reward |
|---|---|
| 1-2 | MID Booster Pack x3 10,000 |
| 3-10 | MID Booster Pack x2 8,000 |
| 11-25 | MID Booster Pack 6,000 |
| 26-50 | MID Booster Pack 4,000 |
| 51-100 | MID Booster Pack 2,000 |
| 101-250 | 1,000 |
| 251-500 | 1,000 |
| 501-1000 | 1,000 |
| 1001-10000 | 1,000 |
| Number of charges | Possible points | Time elapsed | Time in UTC | ||
|---|---|---|---|---|---|
| Base | Bonus | Total | |||
| 2 (Initial charges) | 20 | 20 | 40 | -START- | 4:00 AM |
| 3 | 30 | 30 | 60 | +8 Hrs | 12:00 PM |
| 4 | 40 | 40 | 80 | +16 Hrs | 8:00 PM |
| 5 | 50 | 50 | 100 | +24 Hrs | 4:00 AM |
| 6 (Max charges reached)* | 60 | 60 | 120 | +32 Hrs | 12:00 PM |
| 7§ | 70 | 70 | 140 | +40 Hrs | 8:00 PM |
| Event end | 140 | +46 Hrs | 2:00 AM | ||
* Maximum charges reached if you have not started playing yet.
§ 6 hours available to complete last charge.