Difference between revisions of "The Greatest Heist"

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== Rules==
 
== Rules==
Win the Fight!
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{{Objective table header}}
 
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{{Objective|Win||5|200}}
Win the fight against your opponent!
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{{Objective|Striker|20|3|}}
Reward: 200 Mana Runes, +5 Score, +5 Coalition Points
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{{Objective|Healer|15|2|}}
Striker
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|}
 
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:Win the Fight! = +5 Coalition Points
Deal 20 or more damage during a turn.
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:Striker = +3 Coalition Points
Reward: +3 Score, +3 Coalition Points
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:Healer = +2 Coalition Points
Healer
 
 
 
Gain 15 or more life during a single fight.
 
Reward: +2 Score, +2 Coalition Points
 
  
 
The opponent starts with the Fomori Vault in play. Mega Bombs have a chance to hit the Fomori Vault, taking away its shields. When the Fomori Vault is destroyed, the opponent gets the Protect the Vault event support, and the player gets the Take the Loot event support. Fomori Vault creates Outlaws for the computer opponent. Outlaws creatures are Assassins, Rogues, Pirates, Warlocks and Mercenaries.
 
The opponent starts with the Fomori Vault in play. Mega Bombs have a chance to hit the Fomori Vault, taking away its shields. When the Fomori Vault is destroyed, the opponent gets the Protect the Vault event support, and the player gets the Take the Loot event support. Fomori Vault creates Outlaws for the computer opponent. Outlaws creatures are Assassins, Rogues, Pirates, Warlocks and Mercenaries.

Latest revision as of 23:31, 12 December 2024

The Greatest Heist is a Standard Coalition PvP event. It was released, along with Implicit Maze, after Update 6.61, the first after 6.60 and the Outlaws of Thunder Junction set.

There is a single node, with the maximum of twelve charges available from the start of the 46 hour event.

Planeswalkers are restricted. Only Planeswalkers that are Black, Red, or Green may be used, whatever other colors they may also have. Thus, for example, Black-Blue or Green-White-Blue PWs can be used.

“The vault’s ultimate prize wasn’t exactly what Kellan had imagined”
"An ancient vault hiding untold raw magic has been discovered on Thunder Junction. A mysterious, anonymous benefactor has hired the fae Planeswalker, Oko, for a job: seize whatever is inside. But no matter how clever and charismatic he is, Oko knows he can’t do this alone. The vault is guarded by the Hellspurs, Thunder Junction’s deadliest criminal gang–not to mention every other outlaw who wants a piece of the power pie. So Oko uses the Omenpaths to recruit a gang of ragtag, rip-roaring, villains from Magic’s history to pull off the Greatest Heist in the Multiverse!"

Rules

Objectives Reward
Win the fight!  Win the fight against your opponent.
5Ribbons · 200 Mana Runes
Striker:  Deal 20 or more damage during a single turn.
3Ribbons
Healer:  Gain 15 or more life during a single fight.
2Ribbons
Win the Fight! = +5 Coalition Points
Striker = +3 Coalition Points
Healer = +2 Coalition Points

The opponent starts with the Fomori Vault in play. Mega Bombs have a chance to hit the Fomori Vault, taking away its shields. When the Fomori Vault is destroyed, the opponent gets the Protect the Vault event support, and the player gets the Take the Loot event support. Fomori Vault creates Outlaws for the computer opponent. Outlaws creatures are Assassins, Rogues, Pirates, Warlocks and Mercenaries.

Fomori Vault

Support card - Artifact Event Rules. 2 shield, Resilient.

Can be destroyed, exiled or bounced. When a nontoken Outlaw creature enters the battlefield under your opponent's control: Create a Mega Bomb token. Whenever you take damage, you take 999999 damage less. When this support leaves the board: Create a Protect the Vault token. Then: The other player creates a Take the Loot token.

Mega Bomb

Support card - Artifact. 1 Shield.

Can be destroyed, exiled or bounced. At the beginning of your turn: This support loses 1 shield. When this support is destroyed: Destroy a block of 5x5 gems.

Protect the Vault

Support card - Enchantment. Indestructible.

At the beginning of your turn: Increase its level by 2. Then: Create X Red Mercenary tokens. X is this card's level. At the beginning of the combat on your opponent's turn: Deal Y damage to your opponent's planeswalker. Y is the number of Outlaw creatures you control including their reinforcements.

Red Mercenary: Creature token (R) - Mercenary (3/3). Activate 1 red: Outlaw creatures get +1/+1.

Take the Loot

Support card - Enchantment. Indestructible.

When this support enters the board: Create a card named Loot, the Key to Everything in your hand. At the beginning of your turn: Draw a card. Then: Gain X mana. X is the number of Outlaw creatures you control including their reinforcements.

Loot, the Key to Everything

Creature (U/R/G) - Beast Noble (1/2).

When this card enters the battlefield: This creature gains Shield Counter 3. Then: Exile the top 10 cards of your library. At the beginning of your turn: Return a random from your exile to your hand. That card gains full mana.


Rewards

Schedule