Open main menu

mtgpq wiki β

Dovin Baan

Revision as of 12:31, 2 January 2019 by Volrak (talk | contribs) (Stats)

Stats

Template:PWLevel60Stats

All level details 1-60            Click to
Level

cost

Mana bonus Deck limits Health Abilities
                  1 2 3
1-5

1220 

+1 +1 -2 -2 -1 0 2 5 3 30      
3 5 3
33
+1 +2 -2 -2 -1 0
36
6-10

4580 

 
39
3 5 4
42
+2 +2 -2 -2 -1 0
11-15

9260 

45
 
48
3 6 4
51
16-20

15640 

+2 +2 -2 -1 -1 0
54
 
57
21-25

23690 

60
+2 +2 -2 -1 0 0
63
 
66
26-30

33380 

4 6 4
69
+2 +2 -1 -1 0 0
72
 
31-35

44660 

75
4 6 5
78
+2 +3 -1 -1 0 0
81
36-40

57530 

 
84
4 7 5
87
 
41-45

71960 

90
+3 +3 -1 -1 0 0
93
96
46-50

87920 

 
99
+3 +3 -1 0 0 0
102
5 7 5
51-55

112320 

105
 
108
+3 +3 0 0 0 0
111
56-60

160720 

 
114
 
5 8 5
 

Abilities

1: Tap the Aether
Ability Level PW level   Effect
  6-23 9 Energize 1, then gain 3 mana
  24-39 9 Energize 2, then gain 4 mana
  40-55 9 Energize 3, then gain 5 mana
  56-60 9 Energize 4, then gain 6 mana
2: Aether Siphon
Ability Level PW level   Effect
  12-29 12 Create a support (3 shield) with "At the beginning of your turn, Energize 1. Overload 3: Draw 1 Card."
  30-45 12 Create a support (3 shield) with "At the beginning of your turn, Energize 1. Overload 2: Draw 1 Card."
  46-57 12 Create a support (3 shield) with "At the beginning of your turn, Energize 1. Overload 1: Draw 1 Card."
  58-60 12 Create a support (3 shield) with "At the beginning of your turn, Energize 2. Overload 1: Draw 1 Card."
3: Aether Innovation
Ability Level PW level   Effect
  18-35 21 Create a support (3 shield) with "Overload 1: Each creature you control gains +3/+3."
  36-51 21 Create a support (3 shield) with "Overload 1: Each creature you control gains +4/+4."
  52-59 21 Create a support (3 shield) with "Overload 1: Each creature you control gains +5/+5."
  60 21 Create a support (3 shield) with "Overload 1: Each creature you control gains +6/+6."

Starting Deck

Story

Kaladesh's vedalken subscribe to the philosophy that nothing is perfect—and nothing ever can be perfect. Dovin Baan fully embraces this view, not only because he believes in the spirit of it, but because he can actually see the imperfections all around him. He has an innate talent, heightened by magic, that allows him to clearly see the flaws in any system or machine. After mere moments of scrutiny, Dovin can provide a complete analysis, noting a particular machine's weaknesses, highlighting its shortcomings, and predicting with startling accuracy exactly how and when it will fail.

Dovin's talents earned him notice by Ghirapur's governing body, the Consulate, and landed him on the fast-track to a high-ranking position as Senior Inspector. Now, the vast majority of new Consulate inventions are funneled through him. Each design must pass his discerning evaluation before being cleared for mass-market production. He sets the standard for safety and quality, and his vigilant oversight has led to a reduction of consumer injuries, a decrease in the number of recalls, and a rise in general satisfaction with Consulate products.

His admirable success made him the obvious candidate to serve as inspector of the highly anticipated Inventors' Fair, a month-long event to be held in Ghirapur that is expected to draw inventors and fans from across the world. In the preparations leading up to the event, Dovin mitigated hundreds of hazards in the structural integrity of new architecture, the curves of race-tracks, and the sharpness of ribbon edges. And he crafted a plan to significantly reduce the risk of gremlin infestation. But when he came up against an unexpected and unpredictable renegade threat, he found he did not have the resources to manage it—at least not on Kaladesh. He turned to his powers as a Planeswalker and requested the aid of the Gatewatch: a group of other Planeswalkers whose oath to keep the planes of the Multiverse safe aligned with his own principles.