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Nahiri, the Harbinger

Revision as of 07:07, 8 December 2018 by Volrak (talk | contribs) (Story)

Template:Infobox pw

Level Mana bonus
Icon W.png Icon U.png Icon B.png Icon R.png Icon G.png Icon L.png
1-3 +2 -2 -2 +3 -1 +0
4-9 +3 -2 -2 +3 -1 +0
10-21 +3 -2 -2 +4 -1 +0
22-27 +3 -2 -1 +4 -1 +0
28-33 +3 -1 -1 +4 -1 +0
34-41 +4 -1 -1 +4 -1 +0
42-47 +4 -1 -1 +4 +0 +0
48-53 +4 +0 -1 +4 +0 +0
54-60 +4 +0 -1 +4 +1 +0
Level Deck limits
Creatures Spells Supports
1-1 6 2 2
2-7 7 2 2
8-13 7 2 3
14-25 7 3 3
26-31 8 3 3
32-37 8 3 4
38-49 8 4 4
50-60 9 4 4
Level Health
1-2 30
3-4 32
5-6 35
7-8 37
9-10 40
11-12 42
13-14 45
15-16 47
17-18 50
19-20 52
21-22 55
23-24 57
25-26 60
27-28 62
29-30 65
31-32 67
33-34 70
35-36 72
37-38 75
39-40 77
41-42 80
43-44 82
45-46 85
47-48 87
49-50 90
51-52 92
53-54 95
55-56 97
57-58 100
59-60 102

Contents

Abilities

{{{Number}}}: Stoneforge
Ability Level PW level   Effect
  6-23 9 Give all your creatures +1/+1.
  24-39 9 Give all your creatures +2/+2.
  40-55 9 Give all your creatures +3/+3.
  56-60 9 Give all your creatures +4/+4.
{{{Number}}}: Lithomancy
Ability Level PW level   Effect
  12-29 12 Discard a card, draw 1 card, then destroy 1 white Gem.
  30-45 12 Discard a card, draw 2 cards, then destroy 1 white Gem.
  46-57 12 Discard a card, draw 2 cards, then destroy 2 white Gems.
  58-60 12 Discard a card, draw 2 cards, then destroy 3 white Gems.
{{{Number}}}: Harbinger
Ability Level PW level   Effect
  18-35 15 Give a creature you control Haste and Trample until the end of your turn. That creature is also reinforced once until the end of your turn.
  36-51 15 Give a creature you control Haste and Trample until the end of your turn. That creature is also reinforced twice until the end of your turn.
  52-59 15 Give a creature you control Haste and Trample until the end of your turn. That creature is also reinforced three times until the end of your turn.
  60 15 Give a creature you control Haste and Trample until the end of your turn. That creature is also reinforced four times until the end of your turn.


Starting Deck

Story

“As Zendikar has bled, so will Innistrad. As I have wept, so will Sorin.”

Thousands of years ago, three Planeswalkers—Nahiri, Sorin Markov, and Ugin, the Spirit Dragon—worked together to imprison the three Eldrazi titans on the plane of Zendikar. They made a covenant to ensure that the Eldrazi, devourers of planes, were never again unleashed to threaten the Multiverse. Nahiri remained on Zendikar, her home plane, to keep watch as Ugin and Sorin carried on with their business on other planes. But after centuries the titans loosed their bonds enough to allow swarms of their spawn to emerge and decimate Zendikar. Nahiri waited in vain for her partners to help, but when neither Sorin nor Ugin arrived, she was forced to stop the threat on her own.

Concerned by Sorin’s absence, Nahiri traveled to Innistrad to find him—and she was not seen again for thousands of years. Now at last she has resurfaced. Using her mastery of stone and earth, she created a vast pattern of twisted stone stretching across the four provinces. In some places—including Markov Manor, Sorin’s ancestral estate—she warped existing buildings into elaborate, gravity-defying patterns. In other places, she drew rock from the ground and shaped it to suit her purposes. But so far, no one can say what those purposes are.

Bugs