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Sarkhan, Fireblood

Revision as of 09:55, 2 January 2019 by Volrak (talk | contribs)

Stats

Template:PWLevel60Stats

All level details 1-60            Click to
Level

cost

Mana bonus Deck limits Health Abilities
                  1 2 3
1-5

440 

-2 -2 -2 +3 +2 0 4 3 3 44      
5 3 3
46
-2 -2 -2 +3 +3 0
48
6-10

1865 

 
51
5 4 3
53
 
11-15

4190 

55
-1 -2 -2 +3 +3 0
58
5 4 4
60
16-20

7380 

 
-1 -2 -1 +3 +3 0
62
 
21-25

11405 

65
6 4 4
67
-1 -1 -1 +3 +3 0
69
26-30

16250 

 
71
6 5 4
74
 
31-35

21890 

76
-1 -1 -1 +5 +3 0
78
6 5 5
36-40

28325 

 
81
-1 -1 -1 +5 +4 0
83
 
41-45

35540 

85
7 5 5
88
0 -1 -1 +5 +4 0
90
46-50

43520 

 
92
7 6 5
94
 
51-55

55720 

97
0 -1 0 +5 +4 0
7 6 6
99
56-60

79920 

 
101
0 0 0 +5 +4 0
104

Abilities

1: Dragon's Hunger
Ability Level PW level   Effect
  6-19 6 Discard a creature. Then, draw a card.
  20-35 6 Discard a creature. Then, draw a card. If the discarded creature had power 6 or more, the first creature in your hand gains 6 mana.
  36-49 6 Discard a creature. Then, draw a card. If the discarded creature had power 6 or more, the first creature in your hand gains 8 mana.
  50-60 6 Discard a creature. Then, draw a card. If the discarded creature had power 6 or more, the first creature in your hand gains 10 mana.
2: Fireblood
Ability Level PW level   Effect
  10-25 12 Your Red mana bonus is increased by 2 for 2 turns.
  26-39 12 Your Red mana bonus is increased by 2 for 3 turns.
  40-55 12 Your Red mana bonus is increased by 2 for 3 turns. The first creature in your hand with power 6 or more gets X mana, where X is your Red mana bonus.
  56-60 12 Your Red mana bonus is increased by 2 for 3 turns. The first creature in your hand with power 6 or more gets X/X and X mana, where X is your Red mana bonus.
3: Dragonkin's Call
Ability Level PW level   Effect
  16-29 21 Create 2 [5/5] Dragon.
  30-45 21 Create 3 [5/5] Dragon.
  46-60 21 Create 4 [5/5] Dragon.

Starting Deck

Story

Sarkhan Vol's obsession with dragons led him to pledge loyalty to the mighty Nicol Bolas. But Ajani's victory over his master made his mind start to unravel. He was sent to Zendikar, where his festering madness contributed to the release of the Eldrazi—all according to Bolas’ secret plan. Sarkhan returned to his native Tarkir, travelling into ancient history to restore the dragons to his home plane.