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Rise of Adventure

100 bytes added, 18:07, 19 April 2023
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Like [[Zendikar Expeditions]] it gives "Have a full {{Ability|Party}}" as an objective, and the player chooses between Classes for their top node permanent support. The Wizard Adventurer support rewards {{Ability|Wizardry}}. Instead of {{Ability|Landforming}}, the related {{Ability|Landfall}} empowers the player's Node 2 support.
 
Charges are added in excess of the maximum; charges can be missed.
=== Special rules ===
{{Perma support}}
==Nodes== === Node 1: Adventurers - Party ''(top)'' ===
At the beginning of a battle, the player chooses one of the following four support cards to start play on their side.
{{Perma support
The opponent begins with one of the four "Adventurer" permanent support in play, chosen randomly (see Node 1).
 
{{Objective table header}}
{{Objective|Win||5|200}}
{{Objective|Landscape|3|2}}
|}
 
== Schedule ==
{{Event points table
|event=Rise of Adventure
|start_hour=0
|total_hours=46
|base_1=10
|bonus_1=10
}}
==Rewards==
|}
{{Event points table
|event=Rise of Adventure
|start_hour=0
|total_hours=46
|base_1=10
|bonus_1=10
}}
{{Events}}
[[Category:Event]]
[[Category:Coalition Events]]
[[Category:Legacy Events]]
[[Category:Missable Charges]]
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