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Commoner Cup

543 bytes added, 9 May
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Other than daily events, holiday events, already lucrative ones like [[Across Ixalan]], and such as [[Role Reversal]], every single PvP with individual rewards missing is a new event by Webcore, and Webcore's PvP events are all, with no notable exceptions, missing Individual rewards : [[Following the Clues]], [[Into the Wilds of Eldraine]], [[Leyline Dominion]], [[Locomotive Looters]], [[Lost in Caverns of Ixalan]], [[Mana Burn]], [[Silver Duel]] and [[Allied Pairs]]. Since that is pretty much all of Webcore's PvP, presumably every other future PvP until Webcore is replaced, will lack this logical and just reward.
 
Objectives were removed, but so were their ribbons. The efforts of players who crafted their decks to achieve objectives came to nothing, while players who put no effort in, were rewarded. Logically, if Webcore had really wanted to speed up the event, they could have increased ribbon rewards. Then players who wanted to avoid the objectives could have done so, and the careful crafters could have finished sooner also.
There is no entry fee, or limitation on games played, or restriction on Planeswalkers. The duration is 46 hours. There is a single node. Like Role Reversal, Commoner Cup has unlimited charges.
{{Objective|Artificer|5|2}}
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Objectives were removed, supposedly to "streamline" the event and make it faster. But it didn't necessarily take less time to play per game, and there was no reduction in the number of games required to get ribbons. Logically, if Webcore had really wanted to speed up the event, they could have increased ribbon rewards on the primary objective, while keeping the rewards for the second and third objectives. Then players who wanted to avoid the additional objectives could have done so, and the careful crafters could have finished sooner also. Instead, the efforts of players who had crafted their decks to achieve objectives came to nothing, while players who put no effort in, were rewarded. The voice of the player base, which spoke so loud at the beginning of Webcore's tenure, forcing them to increase this precise game mechanic : total ribbons required, has been completely ignored and forgotten; it appears that Webcore has become complacent and arrogant.
== Story ==
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