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User:AnarchangeI

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<div style="background-color:#220700220033"><font color="#00eedd">
<center>'''[[Dungeons|<font color="#00eedd">Dungeons]]'''
Objectives<br>
Lanes<br>
[[Mastery|<font color="#00eedd00bb77">Mastery]]<font color="#00eedd"><br>
</center>
= Objectives =
Power is not your friend. It is your enemy. Fast wins are for [[Training Grounds|<font color="#00bb77">Training Grounds]] <font color="#00eedd"> and [[Story|<font color="#00bb77">Story]] <font color="#00eedd"> Mode, and those are quite a small portion of the game.
= <font color="#00bb77">Lanes =<font color="#00eedd">
There are only three creatures you ever need face. If you have enough lifelink to match the power on the other side, you can't lose. However, this interferes with Job 1: Objectives. What else can we do about the Lanes? We can jam them up with weak or disabled creatures, with Hixus or Turn to Frog.
Or we can just kill them. Kill Spells are tactical in MtG; there's always too many creatures to kill them all. Not here. Here you are guaranteed not only to have enough kill spells, but automatic card advantage as well. Kill any reinforced creature and you have already won the card advantage game.
= <font color="#00bb77">Mastery =<font color="#00eedd">
Mastery is also our enemy. Bronze now features many opponents who know this, and tailored their decks to stay in Bronze and kill the noobs. Be equal to them, lose to them, doesn't matter; it's still better than facing the much greater number of excellent players who not only tailor their decks, but have access to cards you may never own.
= <font color="#00bb77">Conclusion =<font color="#00eedd">
Kill Spells. Always. Origins. Always.
Lifelink. Won't be staying Standard in Black ever. The future is probably therefore White, and making do with Tragic Arrogance. Or just hoping that opponents aren't playing creatureless damage in Bronze, and accepting the losses if they come. Or moving up to higher Tiers when juggling white and black PWs against known Bronze direct damage opponents is not enough. Crutches like Shadowspear and Poet's Quill inevitably move out of Standard and waste Mastery points.
= <font color="#00bb77"> Mastery =<font color="#00eedd">
== Colorless ==
<font color="#00eedd">
:5 points to all colors: The five Origins lands
Optional:
== <font color="#00bb77"> Black==<font color="#00eedd">Mastery/total. Best Source is packs or [[Crafting|<font color="#00eedd00bb77">Crafting]] <font color="#00eedd"> unless otherwise noted.
:2/2 Binding the Old Gods
:4/6 Cruel Revival
Honorable mention: Shadowspear is versatile at doing damage: a Power bonus, lifegain, and Trample. Poet's Quill, by comparison, is versatile at gameplay in general. Not only lifegain and power, but card draw, or a creature, or a creature buff.
== <font color="#00bb77"> Blue ==<font color="#00eedd">
:4/54 Blue: Turn to Frog
Optional
: Harbinger of the Tides. Bounce, mostly inferior to kill, even with the additional cost. "Greg", the computer opponent, understands cost and will switch to another card efficiently.
== <font color="#00bb77"> Green ==<font color="#00eedd">
:4/4 Animist's Awakening
: Conclave Naturalist
: Dwynen, Gilt-Leaf Daen. Too expensive for Nissa's A3 to pay for.
== <font color="#00bb77">Red ==<font color="#00eedd">
: Chandra's Ignition. Kill all theirs, spare mine? Sign me up.
That's all. Really. Red is a dustbin Wizards of the Coast throw cards rejected by their more favored colors.
== <font color="#00bb77">White ==<font color="#00eedd">
White, on the whole, is the antithesis of Red; the love child of WoC. They get everything the other colors have, and other colors usually are barred from getting their stuff. That said, there still isn't much here, because paper Magic is so different. However, and in evidence of other colors not getting their stuff, in Origins, white is the only source of Lifelink.
'''''PWs'''''
= [[Ashiok, Nightmare Muse|<font color="#00eedd00bb77">Ashiok, Nightmare Muse]] <font color="#00eedd"> =
Draw one of their cards, bounce what you can't/don't want to kill, maybe finish with a 30/30 Hexproof unblockable creature. Or just stay safe and ready to Bounce.
Llanovar Wastes + Yavimaya Coast. Switch to Shivan Reef against a Green opponent.
= [[Nissa of Shadowed Boughs|<font color="#00eedd00bb77">Nissa of Shadowed Boughs]] =<font color="#00eedd">
Never A1. Sometimes you can just A3 and win, especially since A3 counts as Casting creatures and thus Summoning as well. Otherwise A2 for Summoning creatures and to make enough black for A3 and green for Gather the Pack. Overwrite the Priest if you are really low on life, perhaps, otherwise you will probably want to cast him again and just overwrite or refuse the Demon.
= [[Tibalt, Cosmic Impostor|<font color="#00eedd00bb77">Tibalt, Cosmic Impostor]] ==<font color="#00eedd">
The single turn of damage from A2 is usually much less than the repeated damage from A1 Devils. A3 is usually a bad idea, because you should be able to kill most things before they kill you, but they might kill the opponent before you want them dead.
= [[Kaya, the Inexorable|<font color="#00eedd00bb77">Kaya, the Inexorable]] =<font color="#00eedd">
Very nice bag of tricks. Haven't played with her yet. Serra has been enough so far, but my analysis of Black indicates that it would be foolish to remain mono white.
[[XP|<font color="#00eedd00bb77">XP]]<font color="#00eedd">Events
Events= '''''20 initial, 2 thereafter ='''''
*Story
*AJTH-ANoW
= ''''' 6 initial, 2 thereafter? ='''''
*TG
=<font color="#00bb77">Starting Cards=<font color="#00eedd">
PWs then Origins PW bundles then PMA then crafting Origins with Orbs
(Still is, and would still)
=<font color="#00bb77">Bugs=<font color="#00eedd">
* [https://mtgpq.info/cards/InevitableEnd InevitableEnd] kills do not count towards Story objectives, probably because kill counters probably only check during the player's turn
=<font color="#00bb77">Other=<font color="#00eedd">
[[Gideon Blackblade]]'s invulnerability has proven invaluable in Training and, in particular, in Story, where most of the scenarios' objectives, high numbers of unlikely and/or uncontrollable and/or detrimental things (achieve the feat of eight of your creatures being destroyed!) cannot normally be completed before the computer or the player are dead.
:• • • [[XP]]
Leveling too much, worst case scenario
#Story mode: Five Planeswalkers; the first gets 20 XP, the rest get 2 XP per card per game, twenty eight XP on cards, for ten gold for all-color completion. The Objective reward is cheaper, or free if done at the same time, for 15 gold. This can be seen as 20 XP for 15 Objective gold and eight XP for 10 Completion gold. In total, 25 gold for 28 XP
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