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Basic Gameplay

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== Game Modes ==
The game has 2 primary game modes: [[Story Mode|Story]] and [[Event|Events]]. Story mode is a collection of pre-constructed missions mainly used to familiarise oneself with the game mechanics. It also contains the tutorials introducing the new mechanics of each new set and gives some rewards to help players get their collection started. Events are where the main experience of the game is. There are PvP (playing against other player-constructed decks) and PvE (playing against developer-designed missions) events for one to choose to dabble in for the chance to earn rewards from their progress and/or their final ranking in the event.
 
[[File:PvE Event Node.jpg|frameless]][[File:PvP Event Node.jpg|frameless]]
== Cards ==
There are three types of [[Card|cards]] in MTGPQ: [[Card#Type|creatures]], [[Card#Type|spells]] and [[Card#Type|supports]]. The top right of each card displays which type it is and the amount of mana needed to cast the card. The coloured band in the middle indicates which colour the card belongs to. The symbol at the bottom shows which set the card comes from. The colour of the card's symbols and outline reveals the rarity of the card of which there are currently 5: [[Card#Rarity|Common]] (white), [[Card#Rarity|Uncommon]] (blue), [[Card#Rarity|Rare]] (gold), [[Card#Rarity|Mythic]] (orange), and [[Card#Rarity|Masterpiece]] (red). The text area explains the abilities the creature has and any underlined text can be tapped on in-game for an explanation of its meaning. Symbols on a card’s portrait are evergreen abilities which when tapped on will also bring up an explanation window.
 
[[File:Card 1.jpg|frameless]][[File:Card 2.jpg|frameless]]
 
Creatures have power and toughness, which respectively indicate their ability to deal and take damage. Spell cards are one-time effects which go to your graveyard after being cast.