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Combat Basics

1,858 bytes added, 01:36, 29 November 2022
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=== Creature Ordering ==={{Infobox portals}}Creatures generally will fill the three On each player's turns, their creatures attack, and some number of them may become blocked by opposing creatures. A blocked creature slots in the order they are casttrades damage with its blocker, potentially killing one or both of them. There are 3 An unblocked creature slots and the "First" slot is always on deals damage to the bottomopposing Planeswalker.
=== Creature slots ===Each player has three creature slots. Their order is from bottom to top (the "first" slot is on the bottom). Both attacking and blocking relies on this creature slot order. Creatures generally fill the creature slots in the order they are cast. There are a few exceptions to this:* A creature with {{Ability|Defender}} reorders to the first slot that does not have a creature with {{Ability|Defender}} in it.* A creature with {{Ability|Reach}} reorders to the first slot that does not have a creature with {{Ability|Defender}} or {{Ability|Reach}} in it.* A creature with {{Ability|Vigilance}} reorders to the first slot that does not have a creature with {{Ability|Defender}}, {{Ability|Reach}}, or {{Ability|Vigilance}} in it.* A creature with {{Ability|Bravery}} moves to the first slot during combat on its controller's turn.* Temporary effects that grant or remove {{Ability|Defender}}, {{Ability|Reach}}, or {{Ability|Vigilance}} reorder a creature until that effect wears off, at which point, the order reverts using the rules above.
* Creatures with {{Ability|Defender}} will reorder to the first slot that does not have a creature with {{Ability|Defender}} in it. * Creatures with {{Ability|Reach}} will reorder to the first slot that does not have a creature with {{Ability|Defender}} or {{Ability|Reach}} in it.* Creatures with {{Ability|Vigilance}} will reorder to the first slot that does not have a creature with {{Ability|Defender}}, {{Ability|Reach}}, or {{Ability|Vigilance}} in it.* Temporary effects that grant {{Ability|Defender}}, {{Ability|Reach}}, or {{Ability|Vigilance}} will reorder a which gain control of opposing creatures can sometimes use creature until that effect wears off, at which point, the order will revert using the rules aboveslots beyond 3.
=== Attacking ===
Any non-A player's creatures attack each turn in the order of the slot they are in. Generally, all creatures attack, however a creature doesn't attack if any of the following is true:* It was brought into play this turn and doesn't have {{Ability|Haste}}.* It is {{Ability|Disable|Disabled}} creature with .* It has the {{Ability|Can't Attack}} ability.* It has a power greater than of 0 will attack during . Generally, an attacking creature always attacks the combat phaseopposing Planeswalker, unless a blocker gets in its way. The creatures attack in exception is an attacking creature with {{Ability|Berserker}}, which attacks an opposing creature instead, forcing that creature to block it.* A {{Ability|Berserker}} with {{Ability|Flying}} attacks the order of first opposing creature, if any.* A {{Ability|Berskerer}} without {{Ability|Flying}} attacks the slot they are infirst opposing creature without {{Ability|Flying}}, if any.
=== Blocking ===
When a In general, an attacking creature attacks, it is gets blocked by the first eligible defending creature. A defending creature is any non-{{Ability|Disable|Disabled}} opposing creature with one of the {{Ability|Defender}}, {{Ability|Reach}} or {{Ability|Vigilance}}abilities. However:* If the attacking creature has {{Ability|Unblockable}}, then it will bypass bypasses all blockers.* If the attacking creature has {{Ability|Menace}}, then it will bypass bypasses blocking if there is only one eligible defending opposing creature which could block it. (If more than one creaturecould block it, otherwise it will be 's blocked as normal by the first defending creatureblocker.)* To block a If the attacking creature with has {{Ability|Flying}}, it can only be blocked by a defending creature must have having either {{Ability|Reach}}, or {{Ability|Flying}} as well as combined with {{Ability|Defender}} or {{Ability|Vigilance}}.
=== Trample =When a creature is blocked =={{Ability|Trample}} In general, when a creature is blocked, it trades damage with its blocker. That is applied after enough , the attacking creature deals damage is applied equal to its power to its blocker, and the blocking creature deals damage equal to its power to match the toughness attacker. This can change depending on various [[Abilities]] of the defending creatureattacker or the blocker.
'''Example:''' A ===Trample===An attacking creature with {{Ability|Trample}} can split its damage between a toughness blocking creature and the opposing Planeswalker. Instead of applying all of 5 is hit by a trampling its power as damage to the blocking creature with a power of 8, in this case, 5 only enough damage will be applied is assigned to match the toughness of the defending creature and the . Any remaining 3 damage will be applied is assigned to the defending opposing Planeswalker.
This is true even if that '''Example:''' A creature has {{Ability|Prevent Damage}} or other effects that keep it from dying when taking with a toughness of 5 blocks a creature with Trample and a power of 8. 5 damage will be applied to the defending creature, and the remaining 3 damagewill be applied to the defending Planeswalker.
=== First Strike ===The Planeswalker receives the excess damage even if the blocking creature has {{Ability|First StrikePrevent Damage}} damage occurs first, then there is a check for whether one of the two creatures in combat would die prior to the second creature applying any or other effects that keep it from dying when taking damage.
=== Double First Strike ===If either the attacker or blocker (or both) has {{Ability|Double First Strike}} applies damage in both the First Strike and normal combat damage phases. In [[MtGPQ]], trample damage applies to both then the first and second strike damage occurs first, then there is a check for whether one of a double strike creature, even if the defending creature two creatures in combat would die from prior to the initial First Strike second creature applying any damage. An attacking If a creature with Double without {{Ability|First Strike is not considered to }} dies during the first strike attack twice per combat round; phase, it doesn't retaliate: it attacks oncedoes not damage the other creature, but and if it deals damage twicehas {{Ability|Deathtouch}}, the effect does not trigger.
=== Berserker Double Strike===A creature with {{Ability|BerserkerDouble Strike}} will seek applies damage in both the First Strike and normal combat damage phases. In [[MtGPQ]], trample damage applies to attack both the first eligible and second strike of a double strike creature that the defending player has, even if that the defending creature does not have any defending skillswould die from the initial First Strike damage. In this way, a {{Ability|Flying}} An attacking creature with {{Ability|Berserker}} can Double Strike is not considered to attack a non-flying creaturetwice per combat round; it attacks once, but a non-flying creature cannot attack a flying onedeals damage twice.
{{Game concepts}}
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