Domri, Chaos Bringer

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Revision as of 02:05, 11 May 2019 by Volrak (talk | contribs) (Story)
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Domri, Chaos Bringer
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Domri.png
Full Name Domri, Chaos Bringer
Affinities RedGreen
Origin set Ravnica Allegiance Ravnica Allegiance
Cost 650 Mana Crystals
Stats (max level)
Health 123
Deck limits Creatures 8  ·  Spells 7  ·  Supports 4
Mana bonuses Icon W.png 0 · Icon U.png 0 · Icon B.png 0 · Icon R.png+4 · Icon G.png+4
Leveling cost 160,720 Mana Runes
Planeswalkers   (Infobox · Data)

Overview

Domri, Chaos Bringer is a red and green human Planeswalker, released in March 2019 along with the Ravnica Allegiance card set.

He has high health, average mana gains with a balanced spread, and average deck limits with a focus on Creatures and Spells.

His abilities have a theme of improving creatures, including giving creatures in his hand RiotRiot along with minor card draw, fetching a creature with a mana boost and giving it TrampleTrample, and creating a support TokenToken which reinforces his creatures each turn and granting BerserkerBerserker and TrampleTrample.

Stats

Domri, Chaos Bringer - level 60
Mana bonus Deck limits Health Leveling cost
White 0 Blue 0 Black 0 Red +4 Green +4 Loyalty 0 Creatures  8 Spells  7 Supports  4 123 160,720 Mana Runes
All level details 1-60          Up-down-arrow-icon.png Click to
Level

cost

Mana bonus Deck limits Health Abilities
Icon W.png Icon U.png Icon B.png Icon R.png Icon G.png Icon L.png Creature-Icon.png Spell-Icon.png Support-Icon.png 1 2 3
1-5

1220Rune.png

-2 -2 -2 +2 +2 0 5 4 1 38 AbilityLev0.png AbilityLev0.png AbilityLev0.png
6 4 1
41
-2 -2 -2 +2 +3 0
44
6-10

4580Rune.png

AbilityLev1.png
47
6 5 1
50
AbilityLev1.png
11-15

9260Rune.png

53
-2 -2 -2 +3 +3 0
56
6 5 2
59
16-20

15640Rune.png

AbilityLev1.png
-2 -2 -1 +3 +3 0
62
AbilityLev2.png
21-25

23690Rune.png

65
7 5 2
68
-1 -2 -1 +3 +3 0
71
26-30

33380Rune.png

AbilityLev2.png
74
7 6 2
77
AbilityLev2.png
31-35

44660Rune.png

80
-1 0 -1 +3 +3 0
83
7 6 3
36-40

57530Rune.png

AbilityLev3.png
86
-1 0 -1 +3 +4 0
89
AbilityLev3.png
41-45

71960Rune.png

92
8 6 3
95
-1 0 -1 +4 +4 0
99
46-50

87920Rune.png

AbilityLev3.png
103
8 7 3
107
AbilityLev4.png
51-55

112320Rune.png

111
-1 0 0 +4 +4 0
8 7 4
115
56-60

160720Rune.png

AbilityLev4.png
119
0 0 0 +4 +4 0
123
AbilityLev4.png

Abilities

1: Rite of Passage
Ability Level PW level Icon L.png Effect
AbilityLev1.png 6-19 9 The first creature in your hand gains HasteHaste.
AbilityLev2.png 20-35 9 The first creature in your hand gains RiotRiot.
AbilityLev3.png 36-49 9 Draw a card. The first creature in your hand gains RiotRiot.
AbilityLev4.png 50-60 9 Draw a card. The first 2 creatures in your hand gain RiotRiot.
2: Predatory Instinct
Ability Level PW level Icon L.png Effect
AbilityLev1.png 10-25 12 Fetch the first creature from your library. It gains 4 mana.
AbilityLev2.png 26-39 12 Fetch the first creature from your library. It gains 6 mana.
AbilityLev3.png 40-55 12 Fetch the first 2 creatures from your library. They gain 6 mana.
AbilityLev4.png 56-60 12 Fetch the first 2 creatures from your library. They gain 8 mana. Then, they gain TrampleTrample.
3: Hunting Grounds
Ability Level PW level Icon L.png Effect
AbilityLev1.png 16-29 21 Create a Minor Hunting Grounds TokenToken [with 4 shield and "At the end of your turn, reinforce your first creature. If you can't, create a Gruul Beast TokenToken."].
AbilityLev2.png 30-45 21 Create a Hunting Grounds TokenToken [with 4 shield and "At the end of your turn, reinforce your first creature. If you can't, create a Gruul Beast TokenToken. Your creatures with power 5 or more gain TrampleTrample."].
AbilityLev3.png 46-59 21 Create an Improved Hunting Grounds TokenToken [with 4 shield and "At the end of each turn, reinforce your first creature. If you can't, create a Gruul Beast TokenToken. Your creatures with power 5 or more gain TrampleTrample."].
AbilityLev4.png 60 21 Create a Major Hunting Grounds TokenToken [with 4 shield and "At the end of each turn, reinforce your first creature. If you can't, create a Gruul Beast TokenToken. Your creatures with power 5 or more gain BerserkerBerserker and TrampleTrample."].


Starting Deck

Story

Abandoned in the remaining wilds of Ravnica, Domri was forced to fend for himself, developing his innate magical talents to summon, command and empower huge beasts. He seeks a way to defeat the cyclops Borborygmos for leadership of the Gruul. Some see this as a sign for the primeval god Ilharg, the Raze-Boar, whose coming is meant to bring civilization to an end.