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Dovin Baan

Revision as of 05:02, 8 December 2018 by Volrak (talk | contribs) (Story)

Template:Infobox pw

Level Mana bonus
Icon W.png Icon U.png Icon B.png Icon R.png Icon G.png Icon L.png
1-3 +1 +1 -2 -2 -1 +0
4-9 +1 +2 -2 -2 -1 +0
10-15 +2 +2 -2 -2 -1 +0
16-21 +2 +2 -2 -1 -1 +0
22-27 +2 +2 -2 -1 +0 +0
28-33 +2 +2 -1 -1 +0 +0
34-41 +2 +3 -1 -1 +0 +0
42-47 +3 +3 -1 -1 +0 +0
48-53 +3 +3 -1 +0 +0 +0
54-60 +3 +3 +0 +0 +0 +0
Level Deck limits
Creatures Spells Supports
1-1 2 5 3
2-7 3 5 3
8-13 3 5 4
14-25 3 6 4
26-31 4 6 4
32-37 4 6 5
38-49 4 7 5
50-58 5 7 5
59-60 5 8 5
Level Health
1-2 30
3-4 33
5-6 36
7-8 39
9-10 42
11-12 45
13-14 48
15-16 51
17-18 54
19-20 57
21-22 60
23-24 63
25-26 66
27-28 69
29-30 72
31-32 75
33-34 78
35-36 81
37-38 84
39-40 87
41-42 90
43-44 93
45-46 96
47-48 99
49-50 102
51-52 105
53-54 108
55-56 111
57-60 114

Contents

Abilities

{{{Number}}}: Tap the Aether
Ability Level PW level   Effect
  6-23 9 Energize 1, then gain 3 mana
  24-39 9 Energize 2, then gain 4 mana
  40-55 9 Energize 3, then gain 5 mana
  56-60 9 Energize 4, then gain 6 mana
{{{Number}}}: Aether Siphon
Ability Level PW level   Effect
  12-29 12 Create a support (3 shield) with "At the beginning of your turn, Energize 1. Overload 3: Draw 1 Card."
  30-45 12 Create a support (3 shield) with "At the beginning of your turn, Energize 1. Overload 2: Draw 1 Card."
  46-57 12 Create a support (3 shield) with "At the beginning of your turn, Energize 1. Overload 1: Draw 1 Card."
  58-60 12 Create a support (3 shield) with "At the beginning of your turn, Energize 2. Overload 1: Draw 1 Card."
{{{Number}}}: Aether Innovation
Ability Level PW level   Effect
  18-35 21 Create a support (3 shield) with "Overload 1: Each creature you control gains +3/+3."
  36-51 21 Create a support (3 shield) with "Overload 1: Each creature you control gains +4/+4."
  52-59 21 Create a support (3 shield) with "Overload 1: Each creature you control gains +5/+5."
  60 21 Create a support (3 shield) with "Overload 1: Each creature you control gains +6/+6."


Starting Deck

Story

Kaladesh's vedalken subscribe to the philosophy that nothing is perfect—and nothing ever can be perfect. Dovin Baan fully embraces this view, not only because he believes in the spirit of it, but because he can actually see the imperfections all around him. He has an innate talent, heightened by magic, that allows him to clearly see the flaws in any system or machine. After mere moments of scrutiny, Dovin can provide a complete analysis, noting a particular machine's weaknesses, highlighting its shortcomings, and predicting with startling accuracy exactly how and when it will fail.

Dovin's talents earned him notice by Ghirapur's governing body, the Consulate, and landed him on the fast-track to a high-ranking position as Senior Inspector. Now, the vast majority of new Consulate inventions are funneled through him. Each design must pass his discerning evaluation before being cleared for mass-market production. He sets the standard for safety and quality, and his vigilant oversight has led to a reduction of consumer injuries, a decrease in the number of recalls, and a rise in general satisfaction with Consulate products.

His admirable success made him the obvious candidate to serve as inspector of the highly anticipated Inventors' Fair, a month-long event to be held in Ghirapur that is expected to draw inventors and fans from across the world. In the preparations leading up to the event, Dovin mitigated hundreds of hazards in the structural integrity of new architecture, the curves of race-tracks, and the sharpness of ribbon edges. And he crafted a plan to significantly reduce the risk of gremlin infestation. But when he came up against an unexpected and unpredictable renegade threat, he found he did not have the resources to manage it—at least not on Kaladesh. He turned to his powers as a Planeswalker and requested the aid of the Gatewatch: a group of other Planeswalkers whose oath to keep the planes of the Multiverse safe aligned with his own principles.

Bugs