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Jumpstart

1,401 bytes added, 01:08, 6 November 2022
Elves
{{Infobox event|{{PAGENAME}}}}
[[Jumpstart]] is a replicationsimulation, in MtGPQ, of sealed deck tourneys in paper MtG. It is, so far, also the only means of obtaining cards from the [[Jump/Start ]] set. Its high entrance fee reflects the fact that players have a high chance of receiving Mythic cards from the set, and it is as frugal a way of obtaining Mythics as any. Conversely, players seeking a sealed deck experience in MtGPQ without a high price tag will, for now, have to wait.
Players combine two halves of a deck from a choice of the five [[M21]] [[#Planeswalkers|Planeswalker]]s' packs (by choosing their colored Node) and fifteen [[#Themes|Theme packs]]. Choosing a color node chooses a Planeswalker and adds their pack to the player's deck. Three choices of A choice between three packs are then offered to to the player, randomly chosen from the fifteen theme packs, is then offered to to the player.
The packs are named, and a pack of a given name always has the same contents; knowing what the packs contain by consulting the lists below, players can plan their strategy before choosing between the three packs. However, once a combination of Node and Theme are selected, they are locked in for the full ten games of the event.
All 35 cards of the Jump/Start set are available in this event and are listed below.
The [[#Rewards|Rewards]] from player progression are, as might be expected from an expensive event, the least of it. Players get to keep the packs they select to play with. If the entire pack is duplicates, another pack is randomly selected. If the duplicate pack is a Planeswalker pack, another PW pack is randomly chosen; if the duplicate is a Theme pack, a theme pack.
The Because when all Planeswalker packs are owned, the player receives a duplicate, rather than a non-duplicate Theme pack, the number of games required to get the entire JMP set depends on [[#Rewards|Rewards]] factors that are is fifteen, not yet known; either ten or fifteen.
Unlike [[Battles From the Ages]], the event cannot be played multiple times, but only once, each time the event is run.
== Planeswalkers ==
Basri has a very straightforward objective. One might say Garruk has the easiest, but over half the Theme decks have three spells in them; spells which become dead weight once three have been cast.
=== [[Basri Ket]] ===
|Thriving Heath || Land || 11 || {{C}} || C || {{JMP}}
<small><small>[[JMP]]</small></small>
|}
{{Objective table header}}
{{Objective|Commander|4|3||}}
|}
|Thriving Moor || Land || 11 || {{C}} || C || {{JMP}}
<small><small>[[JMP]]</small></small>
|}{{Objective table header}}
{{Objective|Necromancer|2|3||}}
|}
|Chandra's Pyreling || Creature 2/4 || 8 || {{R}} || UC || {{M21}} <small><small>[[M21]]</small></small>
|-
|Hungry Flames || Spell || 9 || {{R}} || Mythic UC || {{AER}} <small><small>[[AER]]</small></small>
|-
|Thriving Bluff || Land || 11 || {{C}} || C || {{JMP}}
|Feat of Resistance || Spell || 6 || {{W}} || C || {{M21}}
<small><small>[[M21]]</small></small>
|}
{{Objective table header}}
{{Objective|Assault|15|2||}}
|}
|Blessed Sanctuary || Support || 13 || {{W}} || UC || {{JMP}}
<small><small>[[JMP]]</small></small>
|}
{{Objective table header}}
{{Objective|Protector|5|2||}}
|}
|Winged Words || Spell || 5 || {{U}} || C || {{M20}}
<small><small>[[M20]]</small></small>
|}
{{Objective table header}}
{{Objective|Spell Caster|3|2||}}
|}
|Malefic Scythe || Support || 7 || {{B}} || UC || {{M21}}
<small><small>[[M21]]</small></small>
|}
{{Objective table header}}
{{Objective|Destroyer|3|2||}}
|}
|Alchemist's Gift || Spell || 4 || {{B}} || C || {{M21}}
<small><small>[[M21]]</small></small>
|}
{{Objective table header}}
{{Objective|Slow and Steady|8|2||}}
|}
|Blood Divination || Spell || 6 || {{B}} || C || {{M19}}
<small><small>[[M19]]</small></small>
|}
{{Objective table header}}
{{Objective|Sacrifice|2|2||}}
|}
<small><small>[[JMP]]</small></small>
|}
{{ObjectivesObjective table header}}{{Objective|Objective 1='''Dragon Master:''' Summon |2 or more Dragons during a single fight |Objective 1 Ribbons=2||}}|Objective 1 Runes=}}
==== Lightning ====
|Lightning Axe || Spell || 3 || {{R}} || UC || {{SOI}}
<small><small>[[SOI]]</small></small>
|}
{{Objective table header}}
{{Objective|Aggressive|3|2||}}
|}
|Lurking Predators || Spell || 10 || {{G}} || UC || {{JMP}}
<small><small>[[JMP]]</small></small>
|}
{{Objective table header}}
{{Objective|Ambush|2|2||}}
|}
|Elvish Archdruid || Creature 2/2 || 9 || {{G}} || Rare || {{JMP}}
<small><small>[[JMP]]</small></small>
|}
{{Objective table header}}
{{Objective|Call to Arms|5|2||}}
|}
<small><small>[[JMP]]</small></small>
|}
{{Objective table header}}
{{Objective|Resilient|50|2||}}
|}
 
== Rewards ==
The rewards are not only those below, granted for progression, but also the cards chosen to play with (listed above). The progression rewards Boosters are totally normal and are not non-duplicate or any of the other strange things that happen with packs in this event.
The omnipresent Win the Fight! objective is worth 5 [[File:Ribbon.png|30px]]; the Node objective is worth 3, and the Theme objective, 2. There are 10 charges available.
The number of games required to get the entire JMP set is unknown. If, when the Planeswalkers packs are all owned, a new game will will trigger a random replacement for the Planeswalker pack from the theme packs, it would take ten games. If not, it would take fifteen.
 
== Notes ==
=== Patches ===
[https://forums.d3go.com/discussion/87465/patch-notes-5-8-0-9-22-2022#latest Patch 5.8.0] addressed Jumpstart :
:''"All 5 Planeswalkers' Mana Bonus has been adjusted to the same Mana Bonus as the original Planeswalkers.
:''The entry fee changed from 320 to 270 Mana Crystals."''
 
=== Bugs ===
[[#Chandra, Heart of Fire|Chandra's Hunter objective]] counts non-combat damage from Chandra's Incinerator, but not damage from spells. The only way to achieve the objective, outside of other packs' cards that may or not be relevant, is to save up three Hungry Flames spells, and wait for targets that can soak up nine Hungry Flames damage so the tenth through eighteenth damage (roughly speaking, since Incinerator damage would come before the second Flames Spell) can be reflected damage from an Incinerator.