==Overview==Like its parent game ''Magic: the Gathering'', Color in ''Magic: the Gathering - Puzzle Quest'' is a core mechanic whose thematic flavor influences all aspects of the game. Each of the five colours — White ({{W}}), Blue ({{U}}), Black ({{B}}), Red ({{R}}), and Green ({{G}}) — is associated with distinct principles, and different mechanics and #redirect [[abilities]]. ==Mana#Color summary== {| class="wikitable"! Color! Principles! Associated land|-! style="text-align:left" | [[File:icon_W.png|x24px|White]] White| Peace, law, structure| Plains|-! style="text-align:left" | [[File:icon_U.png|x24px|Blue]] Blue| Knowledge, intellect, deceit| Island|-! style="text-align:left" | [[File:icon_B.png|x24px|Black]] Black| Power, selfishness, death| Swamp|-! style="text-align:left" | [[File:icon_R.png|x24px|Red]] Red| Impulsiveness, freedom, destruction| Mountain|-! style="text-align:left" | [[File:icon_G.png|x24px|Green]] Green| Nature, growth, interdependence| Forest|} ==In Planeswalkers==Most [[Planeswalkers]] have an affinity to one, two, or even three colors. A Planeswalker's [[deck]] may only include [[card]]s which have a color matching an affinity of the Planeswalker, as well as colorless cards. Planeswalkers also have a [[mana]] bonus for each color. The bonus is typically larger for colors the Planeswalker has an affinity to. In [[Events]], some nodes have color restrictions. Such nodes may only be played by a Planeswalker sharing a color with the node, or a colorless Planeswalker. ===Colorless planeswalkers===Some Planeswalkers are colorless, and have special rules about what color cards their deck may include.{| class="wikitable"! Planeswalker! Card restriction in deck|-! [[Karn, Scion of Urza]]| Cards must share a color with the [[Events|Event]] [[Nodes|node]] on which Karn is playing.|-! [[The Eldrazi Desolation]]| Cards of any color may be used.|} ==In Cards==Each [[card]] is either colorless, or has one, two, or even three colors. Card [[abilities]] tend to be thematically linked to certain colors. Ability separation by colour is weaker in ''Magic: the Gathering - Puzzle Quest'' than ''Magic: the Gathering'' for two reasons:* Card design follows color principles less strictly* Dual color cards can be used by any Planeswalker sharing any one of those colors, so any color-specific mechanics on such cards are more easily accessed. {{Game concepts}}