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Abilities

496 bytes added, 00:53, 19 June 2019
Card Keyword Abilities
|- {{TextAbility|Afterlife|{{RNA}}|Whenever a creature with {{Ability|Afterlife}} dies or loses a {{Ability|reinforce|reinforcement}}, create the specified number of Orzhov Spirits (1/1 flying {{Ability|Token}} creature).}}
|- {{TextAbility|Aftermath|{{HOU}}|When in the graveyard, {{Ability|Activate}} for the number beside the {{Ability|Aftermath}} keyword on the back of the card. Matching one or more {{Ability|Activate|Activated}} Gems of your {{Ability|Aftermath}} card {{Ability|trigger|triggers}} the effect on the back of the card, and then {{Ability|Exile|Exiles}} the card.}}
|- {{TextAbility|Amass|{{WAR}}|Create the specified number of Zombie Army {{Ability|token|tokens}} [1/1, with "At 0+ reinforcements, gain +1/+1; at 8+ reinforcements, gain {{Ability|Afflict}}; and at 12+ reinforcements, gain +2/+2"].}}
|- {{TextAbility|City's Blessing|{{RIX}}|Some abilities become more powerful if you have the {{Ability|City's Blessing}}. You gain the {{Ability|City's Blessing}} when you play a card with {{Ability|Ascend}} if the sum of your creatures, supports, and {{Ability|reinforce|reinforcements}} is greater than or equal to 10.}}
|- {{TextAbility|Converge|{{BFZ}}|Cards with {{Ability|Converge}} have an effect which scales for each different mana color used to pay for the card.}}
|- {{TextAbility|Madness|{{SOI}}{{EMN}}|All of your cards with {{Ability|Madness}} gain their specified amount of mana whenever a card is {{Ability|Discard|Discarded}} (not {{Ability|Exile|Exiled}}) from your hand. A card with {{Ability|Madness}} is immune to being {{Ability|Discard|Discarded}} itself.}}
|- {{TextAbility|Overload|{{KLD}}{{AER}}|Each of your {{Ability|Overload}} abilities of a specified number is {{Ability|trigger|triggered}} any time you {{Ability|Destroy}} that many or more [[#Energize|Energized]] Gems in a single match.}}
|- {{TextAbility|Partner|{{WAR}}|An associated effect is triggered if you control a {{Ability|Vanguard}} support.}}
|- {{TextAbility|Process|{{BFZ}}|{{Ability|Process}} only works if the specified number of Void Gems are present. If so, then that many Void Gems become gems of your opponent's color, and the associated effect is {{Ability|trigger|triggered}}. Void Gems are created by cards with {{Ability|Ingest}}.}}
|- {{TextAbility|Proliferate|{{WAR}}|Gain 1 loyalty, give your buffed creatures +1/+1, and give your {{Ability|Vanguard}} supports +1 shield.}}
|- {{TextAbility|Raided|{{XLN}}{{RIX}}|If one of your creatures attacked on your last turn, a {{Ability|Raided}} effect on one of your cards {{Ability|trigger|triggers}} this turn. Only the first {{Ability|Raided}} effect on a turn {{Ability|trigger|triggers}}; any further {{Ability|Raided}} effects do nothing.}}
|- {{TextAbility|Rally|{{BFZ}}{{ZVE}}|Your creatures with {{Ability|Rally}} have their associated effects {{Ability|trigger|triggered}} whenever you bring a creature with the Ally subtype into play.}}

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