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− | ==Overview==
| + | #redirect [[Mana#Color]] |
− | Like its parent game ''Magic: the Gathering'', Color in ''Magic: the Gathering - Puzzle Quest'' is a core mechanic whose thematic flavor influences all aspects of the game.
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− | Each of the five colours — White ({{W}}), Blue ({{U}}), Black ({{B}}), Red ({{R}}), and Green ({{G}}) — is associated with distinct principles, and different mechanics and [[abilities]].
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− | ==Color summary==
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− | {| class="wikitable"
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− | ! Color
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− | ! Principles
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− | ! Associated land
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− | |-
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− | ! style="text-align:left" | [[File:icon_W.png|x24px|White]] White
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− | | Peace, law, structure
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− | | Plains
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− | |-
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− | ! style="text-align:left" | [[File:icon_U.png|x24px|Blue]] Blue
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− | | Knowledge, intellect, deceit
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− | | Island
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− | |-
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− | ! style="text-align:left" | [[File:icon_B.png|x24px|Black]] Black
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− | | Power, selfishness, death
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− | | Swamp
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− | |-
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− | ! style="text-align:left" | [[File:icon_R.png|x24px|Red]] Red
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− | | Impulsiveness, freedom, destruction
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− | | Mountain
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− | |-
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− | ! style="text-align:left" | [[File:icon_G.png|x24px|Green]] Green
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− | | Nature, growth, interdependence
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− | | Forest
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− | |}
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− | ==In Planeswalkers==
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− | Most [[Planeswalkers]] have an affinity to one, two, or even three colors. A Planeswalker's [[deck]] may only include [[card]]s which have a color matching an affinity of the Planeswalker, as well as colorless cards.
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− | In [[Events]], some nodes have color restrictions. Such nodes may only be played by a Planeswalker sharing a color with the node, or a colorless Planeswalker.
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− | ===Colorless planeswalkers===
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− | Some Planeswalkers are colorless, and have special rules about what color cards their deck may include.
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− | {| class="wikitable"
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− | ! Planeswalker
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− | ! Card restriction in deck
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− | ! [[Karn, Scion of Urza]]
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− | | Cards must share a color with the [[Events|Event]] [[Nodes|node]] on which Karn is playing.
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− | |-
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− | ! [[The Eldrazi Desolation]]
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− | | Cards of any color may be used.
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− | |}
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− | ==In Cards==
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− | Each [[card]] is either colorless, or has one, two, or even three colors.
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− | Card [[abilities]] tend to be thematically linked to certain colors.
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− | Ability separation by colour is weaker in ''Magic: the Gathering - Puzzle Quest'' than ''Magic: the Gathering'' for two reasons:
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− | * Card design follows color principles less strictly
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− | * Dual color cards can be used by any Planeswalker sharing any one of those colors, so any color-specific mechanics on such cards are more easily accessed.
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− | {{Game concepts}}
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