Difference between revisions of "Talk:Ashiok, Wicked Manipulator"
AnarchangeI (talk | contribs) (Created page with " == Leveling== Level 1: HP : {{W|30}} + {{U|30}} + {{B|30}} + {{R|30}} + {{G|30}} + : {{Creatures|}} {{Spells|}} {{Supports|}} :2 : +1 :3 : + HP :4 : + :5 : + HP :6 : A1 :...") |
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== Leveling== | == Leveling== | ||
| − | Level 1: HP | + | Level 1: HP 26 |
| − | : {{W|30}} | + | : {{W|30}} -2 {{U|30}} +2 {{B|30}} +3 {{R|30}} -2 {{G|30}} -2 |
| − | : {{Creatures|}} {{Spells|}} {{Supports|}} | + | : {{Creatures|2}} {{Spells|4}} {{Supports|4}} |
| − | :2 : +1 | + | :2 : +1 {{Spells|5}} |
| − | :3 : + HP | + | :3 : +3 HP 29 |
| − | :4 : + | + | :4 : +1 {{B|30}} +3 |
| − | :5 : + HP | + | :5 : +3 HP 32 |
| − | :6 : A1 | + | :6 : A1 7 Loyalty. Pick 1 of the first 2 cards from your library. Fetch that card. It gains 3 mana. Exile all the cards not fetched this way. Those cards gain the Nightmare emblem. |
| − | :7 : + HP | + | :7 : +3 HP 35 |
| − | :8 : + | + | :8 : +1 {{Supports|5}} |
| − | :9 : + HP | + | :9 : +3 HP 38 |
| − | :10 : A2 | + | :10 : A2 13 Loyalty. Create 1 Black Nightmare Token |
| − | :11 : + HP | + | :11 : +3 HP 41 |
| − | :12 : + | + | :12 : +1 {{R|30}} -1 |
| − | :13 : + HP | + | :13 : +3 HP 44 |
| − | :14 : + | + | :14 : +1 {{Creatures|3}} |
| − | :15 : + HP | + | :15 : +3 HP 47 |
| − | :16 : A3 | + | :16 : A3. Exile the top 5 cards from your library. Those cards gain the Nightmare Emblem. Opposing creatures get -X/-X until the beginning of your next turn. Your opponent loses X life. X is the number of cards with the Nightmare Emblem in your exile. |
| − | :17 : | + | :17 : Regeneration; zero HP |
| − | :18 : + | + | :18 : +1 {{G|30}} -1 |
| − | :19 : + HP | + | :19 : +3 HP 50 |
| − | :20 : A1 | + | :20 : A1 2 '''gains 5 mana''' |
| − | :21 : + HP | + | :21 : +3 HP 53 |
| − | :22 : + | + | :22 : +1 {{Spells|6}} |
| − | :23 : + HP | + | :23 : +3 HP 56 |
| − | :24 : + | + | :24 : +1 {{W|30}} -1 |
| − | :25 : + HP | + | :25 : +3 HP 59 |
| − | :26 : A2 | + | :26 : A2 Create 2 Black Nightmare Tokens. You may have them gain {{Ability|Imminent Death}} |
| − | :27 : + HP | + | :27 : +4 HP 63 |
| − | :28 : + | + | :28 : +1 {{Supports|6}} |
| − | :29 : + | + | :29 : +3 HP 66 |
| − | :30 : A3 | + | :30 : A3 '''Exile the top 7''' |
| − | :31 : + HP | + | :31 : +3 HP 69 |
| − | :32 : + | + | :32 : +2 {{B|30}} +5 |
| − | :33 : + HP | + | :33 : +3 HP 72 |
| − | :34 : + | + | :34 : +1 {{Creatures|4}} |
| − | :35 : | + | :35 : Regeneration; zero HP |
| − | :36 : A1 | + | :36 : A1 '''Pick 2 of the first 4''' cards from your library. Fetch '''those''' cards. They '''gain 5 mana''' |
| − | :37 : + HP | + | :37 : +3 HP 75 |
| − | :38 : + | + | :38 : +1 {{U|30}} +4 |
| − | :39 : + HP | + | :39 : +3 HP 78 |
| − | :40 : A2 | + | :40 : A2 '''Create 4''' |
| − | :41 : + HP | + | :41 : +3 HP 81 |
| − | :42 : + | + | :42 : +1 {{Spells|7}} |
| − | :43 : + HP | + | :43 : +3 HP 84 |
| − | :44 : + | + | :44 : +1 {{R|30}} +0 |
| − | :45 : + HP | + | :45 : +3 HP 87 |
| − | :46 : A3 | + | :46 : A3 '''Gain X life ''' |
| − | :47 : + HP | + | :47 : +3 HP 90 |
| − | :48 : + | + | :48 : +1 {{Supports|7}} |
| − | :49 : + HP | + | :49 : +3 HP 93 |
| − | :50 : A1 | + | :50 : A1 '''gain 7 mana''' |
| − | :51 : + HP | + | :51 : +3 HP 96 |
| − | :52 : + | + | :52 : +1 {{G|30}} +0 |
| − | :53 : | + | :53 : Regeneration; zero HP |
| − | :54 : + | + | :54 : +1 {{Creatures|5}} |
| − | :55 : + HP | + | :55 : +3 HP 99 |
| − | :56 : A2 | + | :56 : A2 '''Create 6''' |
| − | :57 : + HP | + | :57 : +3 HP 102 |
| − | :58 : + | + | :58 : +1 {{W|30}} +0 |
| − | :59 : + HP | + | :59 : +4 HP 106 |
| − | :60 : A3 | + | :60 : A3 '''Exile the top 10''' |
Latest revision as of 23:49, 23 March 2024
Leveling
Level 1: HP 26
- 2 : +1
5 - 3 : +3 HP 29
- 4 : +1
+3 - 5 : +3 HP 32
- 6 : A1 7 Loyalty. Pick 1 of the first 2 cards from your library. Fetch that card. It gains 3 mana. Exile all the cards not fetched this way. Those cards gain the Nightmare emblem.
- 7 : +3 HP 35
- 8 : +1
5 - 9 : +3 HP 38
- 10 : A2 13 Loyalty. Create 1 Black Nightmare Token
- 11 : +3 HP 41
- 12 : +1
-1 - 13 : +3 HP 44
- 14 : +1
3 - 15 : +3 HP 47
- 16 : A3. Exile the top 5 cards from your library. Those cards gain the Nightmare Emblem. Opposing creatures get -X/-X until the beginning of your next turn. Your opponent loses X life. X is the number of cards with the Nightmare Emblem in your exile.
- 17 : Regeneration; zero HP
- 18 : +1
-1 - 19 : +3 HP 50
- 20 : A1 2 gains 5 mana
- 21 : +3 HP 53
- 22 : +1
6 - 23 : +3 HP 56
- 24 : +1
-1 - 25 : +3 HP 59
- 26 : A2 Create 2 Black Nightmare Tokens. You may have them gain Imminent Death

- 27 : +4 HP 63
- 28 : +1
6 - 29 : +3 HP 66
- 30 : A3 Exile the top 7
- 31 : +3 HP 69
- 32 : +2
+5 - 33 : +3 HP 72
- 34 : +1
4 - 35 : Regeneration; zero HP
- 36 : A1 Pick 2 of the first 4 cards from your library. Fetch those cards. They gain 5 mana
- 37 : +3 HP 75
- 38 : +1
+4 - 39 : +3 HP 78
- 40 : A2 Create 4
- 41 : +3 HP 81
- 42 : +1
7 - 43 : +3 HP 84
- 44 : +1
+0 - 45 : +3 HP 87
- 46 : A3 Gain X life
- 47 : +3 HP 90
- 48 : +1
7 - 49 : +3 HP 93
- 50 : A1 gain 7 mana
- 51 : +3 HP 96
- 52 : +1
+0 - 53 : Regeneration; zero HP
- 54 : +1
5 - 55 : +3 HP 99
- 56 : A2 Create 6
- 57 : +3 HP 102
- 58 : +1
+0 - 59 : +4 HP 106
- 60 : A3 Exile the top 10