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Portal:Story

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'''''On the 14th of October, 2025, the original Story mode described here was retired. The new weekly event will be added asap. An archive of the original mode will be maintained at [[Story (Historical)]].''''' Story Mode alterations, incomplete :* Event decks are available for Story matches* Story Event decks are retained until a new deck is chosen AND the player exits the event. Even after winning a match, previous Decks and their PW will be selected until the event is exited. Decks constructed to complete Quest objectives can thus be reused* The Story battles and the Halloween event "??????????", aka PH?N?M?N?N aka Phenomenon, shared the aforementioned deck slot during the Halloween event's first run* Training is accessed separately from Story* Both Training and Story now give the Planeswalker damage when exiting the app during a battle, or after a disconnect* The Quit button is disabled in Training battles* The new Quest objectives required to be completed in Story mode cannot be completed in Training.* Story mode battles must be played in order, but in any order at any time after the final battle is completed == Historical =='''Story Mode''' is a set of battles against pre-constructed enemy decks which teach the [[Abilities|game mechanics]]introduced with most [[set]]s, provide challenges (especially for new players), and give [[resources]] and [[card]] rewards. Story Mode content is always available in ''[[Magic: the Gathering Puzzle Quest]]''.
Beating the first chapter of the [[#Origins|Origins]] story using [[Nissa, Sage Animist]] unlocks [[Events]] and [[Coalition]] game content.
Story Mode was the only content available when the game was originally released in 2015.
 
As of May 2025, when the player is using their own Planeswalker in a Story battle (Origins, Battle for Zendikar, Heroic Encounters), after minimizing the Android app and returning, the active Planeswalker suffers no loss of HP. Losing the battle still reduces PW HP as normal, and the PWs in Training battles have always bounced back to full HP, win lose or app closure.
== Rewards ==
[[Resources]] are given as rewards for each game played in Story mode. In addition to the [[Runes]] awarded for every game played (more for winning, naturally), Runes are earned for winning while completing the first optional objective. [[Crystals]] are earned by completing the second optional objective, and afterwards, by winning the same battle once with Planeswalkers of every color. Winning with colorless [[Planeswalkers]] does not advance the "win with every color" objective, but multiple-color Planeswalkers give a win for all of their colors.
 
[[Origins (Story)|Origins Story]], with its 79 games, rewards a total of 1,975 crystals. [[Battle for Zendikar (Story)|Battle for Zendikar Story]], with its six fewer matches, grants 1,825 crystals. [[Heroic Encounters (Story)|Heroic Encounters Story]] has only 30 games and about the same for each objective as Origins; 900 total. 4,700 crystals grand total.
 
Cards are given 20 mastery points for the first win on a node, and 2 points for subsequent wins on that same node (no known exceptions).
Even though Story Mode battles are functionally equivalent to [[PvE]] battles, Story Mode is not considered a PvE event, and so games won do not count towards [[Quest journal|Quests]] that tally PvE wins.
:''Main article: [[Origins (Story)]]''
The Origins story features battles of increasing difficulty. In each battle, all of the opponents' cards are from the [[Origins]] set. This is where new accounts begin.
 
All four [[Objectives]] give [[Resources]] as [[#Rewards|Rewards]]. Winning earns mana runes and opens up the next battle for play - this objective is unlisted. Winning a given battle once with a Planeswalker of each of the five colors earns 10 Mana Crystals. A third objective, the second listed, earns mana runes, and the final objective earns 15 Mana Crystals.
=== Training ===
=== Battle for Zendikar ===
The [[Battle for Zendikar (Story)|Battle for Zendikar story]] features a tutorial (similar to Training) plus further chapters of increasing difficulty. The enemies' [[deck]]s in the tutorial consist of mostly [[BFZ]] and some [[Origins]] cards, unlike in the Chapters, which are only BfZ cards.
 
Battle for Zendikar gives the most crystals of any of the Story sections: 20 for winning a battle with Planeswalkers of all five colors.
* [[BFZ - Learn the Basics|Learn the Basics]]
Each level starts with the enemy getting some sort of advantage in the form of creatures and/or supports that are in play before the battle begins.
The [[Runes|Mana Rune]] rewards for winning the game and completing objectives are unusually high: 1760 or more. Subsequent win Rune rewards are also the highest of Story mode, at 250. Heroic Encounters gives 15 Crystals for winning a battle with Planeswalkers of all five colors.
== Strategies ==
As * Early on, play to win and run through the initial rewards, as you will not have the card collections to meet all of the objectives early. * The [[#Training|Training]] section should be given a high priority; it is designed to teach players the mechanics of the game and it earns card rewards which are needed for [[Events]] and later sections of the Origins Story games. * Some Training chapters are harder; some are easier or more lucrative. An example of the latter is the [[War of the Spark]] chapter, completion of which yields five {{Ability|Vanguard}} cards, three of them Green, which are quite powerful early on. * Since the player is not using their own Planeswalker, there is no damage done that has to be healed in the event of a loss, and the card order is not fixed for some of the hardest games, so they can potentially be attempted repeatedly. But on the other hand, for those who prefer to pick the lowest hanging fruit first, the games will forever be there to try again, until completed. === 5 colors in 2 games ===All rewards in a single Story mode battle can be earned in two games. To do this, you would meet the 2022 two optional objectives in addition to using a three color planeswalker (such as [[Dominaria UnitedNicol Bolas, God-Pharaoh]] set) in a first game, and another two or three color planeswalker (such as [[Huatli, Radiant Champion]] or [[Tamiyo, Field Researcher]]) in a second game to meet all five color objectives. An incomplete list of the two-planeswalker combinations which cover all 5 colors are:
{| class="wikitable"
! colspan="2" | First planeswalker
! colspan="2" | Second planeswalker
|-
| stylerowspan="border-right:0px3" | {{Color Icons|WUB}}| stylerowspan="border-left:0px3" | [[Dakkon, Shadow Slayer]],<br>[[Aminatou, the Fateshifter]]
| style="border-right:0px" | {{Color Icons|GR}}
| style="border-left:0px" | [[Arlinn, the Pack's Hope]], [[Domri, Chaos Bringer]], [[Samut, the Tested]], or [[Wrenn and Six]]
|-
| style="border-right:0px" | {{Color Icons|WURURG}}| style="border-left:0px" | [[Sarkhan Unbroken]]|-| style="border-right:0px" | {{Color Icons|BRG}}| style="border-left:0px" | [[Lord Windgrace]]|-| rowspan="2" | {{Color Icons|WUR}}| rowspan="2" | [[Narset of the Ancient Way]],<br>[[Commodore Guff]]
| style="border-right:0px" | {{Color Icons|BG}}
| style="border-left:0px" | [[Garruk, Cursed Huntsman]], [[Nissa of Shadowed Boughs]], [[Vraska, Golgari Queen]], or [[Vraska, Relic Seeker]]
|-
| style="border-right:0px" | {{Color Icons|WUGBRG}}| style="border-left:0px" | [[Lord Windgrace]]|-| rowspan="4" | {{Color Icons|WUG}}| rowspan="4" | [[Tamiyo, Field Researcher]]
| style="border-right:0px" | {{Color Icons|BR}}
| style="border-left:0px" | [[Angrath, the Flame-Chained]], [[Ob Nixilis, the Adversary]], [[Sarkhan the Mad]], or [[Tibalt, Cosmic Impostor]]
| style="border-right:0px" | {{Color Icons|WBR}}
| style="border-left:0px" | [[Dihada, Binder of Wills]]
|-
| style="border-right:0px" | {{Color Icons|UBR}}
| style="border-left:0px" | [[Nicol Bolas, God-Pharaoh]], [[Nicol Bolas, the Ravager]], [[Nicol Bolas, Dragon-God]] or [[Nicol Bolas, Planeswalker]]
|-
| style="border-right:0px" | {{Color Icons|BRG}}
| style="border-left:0px" | [[Lord Windgrace]]
|-
| rowspan="2" | {{Color Icons|WBR}}
| rowspan="2" | [[Dihada, Binder of Wills]]
| style="border-right:0px" | {{Color Icons|UG}}
| style="border-left:0px" |
or [[Tamiyo, Compleated Sage]]
|-
| style="border-right:0px" | {{Color Icons|UBRWUG}}| style="border-left:0px" | [[Tamiyo, Field Researcher]]|-| rowspan="2" | {{Color Icons|UBR}}| rowspan="2" | [[Nicol Bolas, God-Pharaoh]], [[Nicol Bolas, the Ravager]], or [[Nicol Bolas, Dragon-God]]
| style="border-right:0px" | {{Color Icons|WG}}
| style="border-left:0px" | [[Ajani, Unyielding]], [[Calix, Destiny's Hand]], or [[Huatli, Radiant Champion]]
|-
| style="border-right:0px" | {{Color Icons|URGWUG}}| style="border-left:0px" | [[Tamiyo, Field Researcher]]|-| rowspan="3" | {{Color Icons|URG}}| rowspan="3" | [[Sarkhan Unbroken]]
| style="border-right:0px" | {{Color Icons|WB}}
| style="border-left:0px" | [[Daxos the Returned]], [[Kaya, Orzhov Usurper]], [[Kaya, the Inexorable]], [[Kaya, Geist Hunter]], or [[Sorin, Grim Nemesis]]
|-
| style="border-right:0px" | {{Color Icons|WUB}}
| style="border-left:0px" | [[Dakkon, Shadow Slayer]]
|-
| style="border-right:0px" | {{Color Icons|WBR}}
| style="border-left:0px" | [[Dihada, Binder of Wills]]
|-
| rowspan="5" | {{Color Icons|BRG}}
| rowspan="5" | [[Lord Windgrace]]
| style="border-right:0px" | {{Color Icons|WU}}
|-
| style="border-right:0px" | {{Color Icons|WUB}}
| style="border-left:0px" | [[Dakkon, Shadow Slayer]]
|-
| style="border-right:0px" |{{Color Icons|WUR}}
| style="border-left:0px" | [[Narset of the Ancient Way]]
|-
| style="border-right:0px" | {{Color Icons|WUG}}
| style="border-left:0px" | [[Tamiyo, Field Researcher]]
|-
| style="border-right:0px" |{{Color Icons|WB}}
|-
|}
 
* Early on, play to win and run through the initial rewards, as you will not have the card collections to meet all of the objectives early.
 
* The [[#Training|Training]] section should be given a high priority; it is designed to teach players the mechanics of the game and it earns card rewards which are needed for [[Events]] and later sections of the Origins Story games.
* Some Training chapters are harder; some are easier or more lucrative. An example of the latter is the [[War of the Spark]] chapter, completion of which yields five {{Ability|Vanguard}} cards, three of them Green, which are quite powerful early on.
 
* Since the player is not using their own Planeswalker, there is no damage done that has to be healed in the event of a loss, and the card order is not fixed for some of the hardest games, so they can potentially be attempted repeatedly. But on the other hand, for those who prefer to pick the lowest hanging fruit first, the games will forever be there to try again, until completed.
 
* All rewards in a single Story mode battle can be earned in two games. To do this, you would meet the two optional objectives in addition to using a three color planeswalker (such as [[Nicol Bolas, God-Pharaoh]]) in a first game, and an opposing two color planeswalker (such as [[Huatli, Radiant Champion]]) in a second game to meet all five color objectives.
 
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