Story Mode was the original content for Magic: the Gathering Puzzle Quest. It is where all players start out and is a good way to learn the mechanics of the game and earn some basic rewards to prepare for Events.
Rewards are earned for the initial win, for winning once with every color, and for winning with different optional objectives. Winning with a colorless planeswalker does not advance the "win with every color" objective.
Story Mode Levels
Story Mode is split between four levels. Each level has at least 4 chapters, and each chapter has up to 16 battles.
|Story mode level||Set(s)||Number of Chapters||Total Number of Battles|
|Battle for Zendikar (Story)||Battle for Zendikar||4||35|
|Heroic Encounters (Story)||Origins||6||30|
The Origins story features battles of increasing difficulty. In each battle, all of the opponents' cards are from the Origins set. Events and Coalition game content is unlocked for a new player only after they beat the first chapter of the Origins story using Nissa, Sage Animist.
The Training story features short chapters with easy battles to introduce players to the new mechanics of specific Card sets. Many Training chapters provide as rewards Cards, and in some cases Card packs, from the corresponding card set.
Battle for Zendikar
The Battle for Zendikar story features a tutorial (similar to Training) plus further chapters of increasing difficulty. The enemies' cards consist of mostly BFZ cards, and some Origins cards.
Heroic Encounters feature a set of relatively high difficulty story battles, corresponding to the five basic planeswalkers. Each level starts with the enemy getting some sort of advantage in the form of creatures and/or supports that are in play before the battle begins.
- Early on, play to win and run through the initial rewards, as you will not have the card collections to meet all of the objectives early.
- All rewards in a single Story mode battle can be earned in two games. To do this, you would meet the two optional objectives in addition to using a three color walker (such as Nicol Bolas, God-Pharaoh) on one run and an opposing two color walker (such as Huatli, Radiant Champion) to meet all five color objectives.