Difference between revisions of "Race to Orazca"

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[[Category:PvP]]
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[[Category:Event]]
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[[Category:Standard Events]]

Revision as of 06:30, 11 August 2018

Event Details

Event Type PvP
Coalition Event True
Set
Deck Restrictions Standard Format

Special Rules

1. Each Node has a perma colour gem added to the board.

Blue, Black, Red and Green Perma colours add an extra step at the beginning each of the players' turns. For example, the Blue Node allows each player to draw an extra card at the beginning of play. The exception to this is the White Node, which allows each player a gem to be activated, and the activated gem will disable the opponent's first Creature until the beginning of the player's next turn.

2. Each Node has extra abilities given to two different Subtypes of Creatures. The player therefore gains bonuses for playing these creature SubTypes. These Subtypes were featured in the Ixalan and Return to Ixalan releases.

Details of each Node's Perma-colour abilities and Subtypes are in the Node Section below.

Nodes

Blue - Clash of Waves and Cannons

Obejctives
Objectives Ribbon
Win the Fight! 5
Commander

Cast 4 or more creatures in a fight

2
Anti-Magic

Cast 5 or less spells during the fight

2
Special Node Abilties
  • All Pirates get +2/+0 and “When this creature enters the battlefield, a support you control gains 1 shield and a support your opponent controls loses 1 shield.
  • All Merfolk gain Unblockable and “Whenever you cast a spell, this creature gets +1/+1 until end of turn.”
At the beginning of every player’s turn, that player draws a card.

Black - Through Fasts and High Waters

Obejctives
Objectives Ribbon
Win the Fight! 5
Protector

Have 5 or less creatures die

2
Resilient

Take 30 or less damage

2
Special Node Abilties
  • All Pirates get +2/+0 and “When this creature dies, the last reinforced creature your opponent controls gets -2/-2"
  • All Vampires gain Flying and “Whenever your opponent loses life, this creature gets +2/+0 until end of turn.”
At the beginning of each player’s turn, that player loses 1 life

Red - Visions of Glory and Gold

Obejctives
Objectives Ribbon
Win the Fight! 5
Spellcaster

Cast more than 4 spells

2
Survivor

Have less than 40 HP at end of fight

2
Special Node Abilties
  • All Pirates get Haste and "Whenever this creature attacks, find a treasure."
  • All Dinosaurs get "When this creature enters the battlefied, deal 1 damage to the last creature your opponent controls." While a player controls a human, Dinosaurs cost 3 less.
At the beginning of each player’s turn, that player draws a card. At the end of each player's turn, that player discards a card.

Green - Blessings of Rivers and Jungles

Obejctives
Objectives Ribbon
Win the Fight! 5
Destroyer

Destroy 4 or more creatures

2
Speed

Win within 12 turns

2
Special Node Abilties
  • All Merfolk get +1+1 and “When this creature enters the battlefield, increase the cost of the first card in your opponent's hand by 2"
  • All Dinosaurs get +1/+1. While a player controls a Human, all Dinosaurs get Regenerate 1.
At the beginning of each player’s turn, convert 3 gems to that player's Planeswalker colors.

White - War of Sun and Dusk

Obejctives
Objectives Ribbon
Win the Fight! 5
Burst

Summon 5 or less creatures

2
Comeback

Take more than 30 damage

2
Special Node Abilties
  • All Vampires gain Vigilance. Whenever a player gains life, if that player controls a Vampire, reinforce a creature token that player controls.
  • All Dinosaurs get +0/+2/ While a player controls a Dinosaur, that player's Humans gain First Strike.
Activate 1. Disable your opponent's first creature until the beginning of your next turn.

Rewards Structure

Progression Rewards

Ribbons Bronze Silver Gold Platinum
10 250 Runes 500 Runes 750 Runes 1000 Runes
20 10 Crystals 20 Crystals 30 Crystals 40 Crystals
30 Origins Booster XLN Booster XLN Booster XLN Booster
50 10 Crystals 20 Crystals 30 Crystals 40 Crystals
75 500 Runes 750 Runes 1000 Runes 1500 Runes
100 20 Crystals 30 Crystals 40 Crystals 60 Crystals
125 XLN Booster XLN Booster XLN Booster XLN Booster

Individual Ranking Rewards

Rank Bronze Silver Gold Platinum
1-5 XLN Booster

75 Crystals

40 Gems

XLN Booster

100 Crystals

80 Gems

XLN Booster

125 Crystals

150 Gems

XLN Booster

150 Crystals

300 Gems

6-25 XLN Booster

50 Crystals

20 Gems

XLN Booster

75 Crystals

40 Gems

XLN Booster

100 Crystals

80 Gems

XLN Booster

125 Crystals

150 Gems

26-50 XLN Booster

40 Crystals

10 Gems

XLN Booster

50 Crystals

20 Gems

XLN Booster

75 Crystals

40 Gems

XLN Booster

100 Crystals

80 Gems

51-100 XLN Booster

30 Crystals

5 Gems

XLN Booster

40 Crystals

10 Gems

XLN Booster

50 Crystals

20 Gems

XLN Booster

75 Crystals

40 Gems

101-250 XLN Booster

20 Crystals

2 Gems

XLN Booster

30 Crystals

5 Gems

XLN Booster

40 Crystals

10 Gems

XLN Booster

50 Crystals

20 Gems

251-500 10 Crystals 20 Crystals

2 Gems

30 Crystals

5 Gems

40 Crystals

10 Gems

501-3000 250 Runes 500 Runes 750 Runes 1000 Runes

Coalition Ranking Rewards

Rank Pack Gems Crystals Runes
1-2 XLN 80 120
3-10 XLN 40 80
11-25 XLN 50 20
26-50 XLN 40 10
51-100 XLN 30 5
101-250 20 3
251-500 10 2
501-1000 10 1
1001-10000 250

Total Possible Points

Initial Charges: 1 Max Charges: 3 Time between charges: 8 hours
Number of Charges Possible Base Points Possible Bonus Points Total Possible Points Time from Start Time in PDT
1 25 20 45 -START- 1:00 PM
2 50 40 90 +8 Hrs 9:00 PM
3 75 60 135 +16 Hrs 5:00 AM
4 100 80 180 +24 Hrs 1:00 PM
5 125 100 225 +32 Hrs 9:00 PM
6 150 120 270 +40 Hrs 5:00 AM
7 175 140 315 +48 Hrs 1:00 PM
8 200 160 360 +56 Hrs 9:00 PM
9 225 180 405 +64 Hrs 5:00 AM