Difference between revisions of "Dovin Baan"
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His abilities have an {{Ability|Energize}} theme, with additional effects including mana gain, card draw, and permanent creature {{Ability|buff|buffs}}. | His abilities have an {{Ability|Energize}} theme, with additional effects including mana gain, card draw, and permanent creature {{Ability|buff|buffs}}. | ||
− | Dovin Baan, sometimes called D1, is the first of two playable Planeswalkers in MtGPQ which embody Dovin Baan at different points in his life. | + | Dovin Baan, sometimes called D1 or DB1 (formerly DB), is the first of two playable Planeswalkers in MtGPQ which embody Dovin Baan at different points in his life. |
==Stats== | ==Stats== |
Revision as of 15:50, 24 March 2019
Dovin Baan | |
---|---|
Full Name | Dovin Baan |
Aliases | D1 |
Affinities | |
Origin set | Kaladesh |
Cost | 650 |
Stats (max level) | |
Health | 114 |
Deck limits | 5 · 8 · 5 |
Mana bonuses | +3 · +3 · 0 · 0 · 0 |
Leveling cost | 160,720 |
Planeswalkers (Infobox · Data) |
Planeswalker series | |
---|---|
Dovin Baan (vedalken) | |
D1 | Dovin Baan |
D2 | Dovin, Grand Arbiter |
Contents
Overview
Dovin Baan is a white and blue vedalken Planeswalker, introduced in December 2016 along with the Kaladesh card set.
He has average health, low mana gains with a balanced spread, and average deck limits, focusing on Spells.
His abilities have an Energize theme, with additional effects including mana gain, card draw, and permanent creature buffs.
Dovin Baan, sometimes called D1 or DB1 (formerly DB), is the first of two playable Planeswalkers in MtGPQ which embody Dovin Baan at different points in his life.
Stats
Dovin Baan - level 60 | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
Mana bonus | Deck limits | Health | Leveling cost | |||||||
+3 | +3 | 0 | 0 | 0 | 0 | 5 | 8 | 5 | 114 | 160,720 |
Abilities
1: Tap the Aether | |||
---|---|---|---|
Ability Level | PW level | Effect | |
6-23 | 9 | Energize 1, then gain 3 mana | |
24-39 | 9 | Energize 2, then gain 4 mana | |
40-55 | 9 | Energize 3, then gain 5 mana | |
56-60 | 9 | Energize 4, then gain 6 mana |
2: Aether Siphon | |||
---|---|---|---|
Ability Level | PW level | Effect | |
12-29 | 12 | Create a support (3 shield) with "At the beginning of your turn, Energize 1. Overload 3: Draw 1 Card." | |
30-45 | 12 | Create a support (3 shield) with "At the beginning of your turn, Energize 1. Overload 2: Draw 1 Card." | |
46-57 | 12 | Create a support (3 shield) with "At the beginning of your turn, Energize 1. Overload 1: Draw 1 Card." | |
58-60 | 12 | Create a support (3 shield) with "At the beginning of your turn, Energize 2. Overload 1: Draw 1 Card." |
Starting Deck
Story
Kaladesh's vedalken subscribe to the philosophy that nothing is perfect—and nothing ever can be perfect. Dovin Baan fully embraces this view, not only because he believes in the spirit of it, but because he can actually see the imperfections all around him. He has an innate talent, heightened by magic, that allows him to clearly see the flaws in any system or machine. After mere moments of scrutiny, Dovin can provide a complete analysis, noting a particular machine's weaknesses, highlighting its shortcomings, and predicting with startling accuracy exactly how and when it will fail.
Dovin's talents earned him notice by Ghirapur's governing body, the Consulate, and landed him on the fast-track to a high-ranking position as Senior Inspector. Now, the vast majority of new Consulate inventions are funneled through him. Each design must pass his discerning evaluation before being cleared for mass-market production. He sets the standard for safety and quality, and his vigilant oversight has led to a reduction of consumer injuries, a decrease in the number of recalls, and a rise in general satisfaction with Consulate products.
His admirable success made him the obvious candidate to serve as inspector of the highly anticipated Inventors' Fair, a month-long event to be held in Ghirapur that is expected to draw inventors and fans from across the world. In the preparations leading up to the event, Dovin mitigated hundreds of hazards in the structural integrity of new architecture, the curves of race-tracks, and the sharpness of ribbon edges. And he crafted a plan to significantly reduce the risk of gremlin infestation. But when he came up against an unexpected and unpredictable renegade threat, he found he did not have the resources to manage it—at least not on Kaladesh. He turned to his powers as a Planeswalker and requested the aid of the Gatewatch: a group of other Planeswalkers whose oath to keep the planes of the Multiverse safe aligned with his own principles.