Difference between revisions of "Training (Story)"
Line 65: | Line 65: | ||
| {{Ability|Equip}}, {{Ability|Party}} || {{Ability|Kicker}}, {{Ability|Wizardry}} || {{Ability|Landforming}} | | {{Ability|Equip}}, {{Ability|Party}} || {{Ability|Kicker}}, {{Ability|Wizardry}} || {{Ability|Landforming}} | ||
|- | |- | ||
− | | [[Training - PMA]] || {{PMA}} [[Puzzle Masters]] || | + | | [[Training - PMA]] || {{PMA}} [[Puzzle Masters]] || 2 |
− | | {{Ability|Ignite}}, {{Ability|Mana Field}} | + | | {{Ability|Ignite}}, {{Ability|Mana Field}} || {{Ability|Corrupt}}, {{Ability|Unearth}} |
|- | |- | ||
| [[Training - KHM]] || {{KHM}} [[Kaldheim]] || 3 | | [[Training - KHM]] || {{KHM}} [[Kaldheim]] || 3 | ||
Line 76: | Line 76: | ||
| [[Training - AFR]] || {{AFR}} [[Adventures in the Forgotten Realms]] || 4 | | [[Training - AFR]] || {{AFR}} [[Adventures in the Forgotten Realms]] || 4 | ||
| {{Ability|Dungeon}}, {{Ability|Dungeon Spoils}}, {{Ability|Venture}} || {{Ability|Roll a D20}} || {{Ability|Hired}} || {{Ability|Pack Tactics}} | | {{Ability|Dungeon}}, {{Ability|Dungeon Spoils}}, {{Ability|Venture}} || {{Ability|Roll a D20}} || {{Ability|Hired}} || {{Ability|Pack Tactics}} | ||
+ | |- | ||
+ | | [[Training - MID]] || {{MID}} [[Innistrad: Midnight Hunt]] || 4 | ||
+ | | {{Ability|Daybound}}, {{Ability|Dayshift}} || {{Ability|Nightbound}} || {{Ability|Coven}} || {{Ability|Decayed}}, {{Ability|Imminent Death}} || {{Ability|Disturb}} | ||
|} | |} | ||
Revision as of 00:17, 16 October 2021
Overview
The Training Story level teaches new mechanics introduced to the game with each card set since Shadows over Innistrad.
It is broken up into one chapter per card set. Each chapter has a varying number of battles. In each battle, the player uses a provided Planeswalker with pre-built deck against a level 1 opponent.