Clans of Tarkir

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“Each step we take is a decision that changes the course of our futures. We must be careful where we tread.”


Event Type: PvP

No entry fee

Deck Restrictions: Standard

Number of nodes: 5

Planeswalkers Allowed: Clans of Tarkir colors. Upper Node: Mardu, Upper Right Node: Abzan, Bottom Right Node: Sultai, Bottom Left Node: Temur, Upper Left Node: Jeskai.

Duration: 46h

Charges (per node): 3

Total Charges: 15

Progression rewards

Special Rules and Objectives Each node features a different event support spawned for the player and their opponent. Once you choose a node, you’ll battle against players who selected the same node.

The supports and respective objectives for each node are:

Upper Node - Path of Mardu

WhiteBlackRed(Mardu)

Permanent support Permanent support: Path of Mardu  
Side: Both
When you make a white match by swap: Destroy a random opposing support.
When you make a black match by swap: Create a Gold token.
When you make a red match by swap: Your first creature gets +2/+2 until the beginning of your next turn."
Objectives Reward
Win the fight!  Win the fight against your opponent.
5Ribbons · 200 Mana Runes
Weakstone:  Cast 5 or more creatures with power {{{param2}}} or less.
3Ribbons
Assault:  Attack 8 or more times during a single fight.
2Ribbons

Upper Right Node - Path of Abzan

WhiteBlackGreen(Abzan)

Permanent support Permanent support: Path of Abzan  
Side: Both
When you make a white match by swap: Destroy a random opposing support.
When you make a black match by swap: Create a Gold token.
When you make a green match by swap: All your creatures get +1/+1."
Objectives Reward
Win the fight!  Win the fight against your opponent.
5Ribbons · 200 Mana Runes
Call to Arms:  Create 5 or more Creature TokensToken during a single fight.
3Ribbons
Army:  Summon 5 or more Knights, Soldiers, or Warriors during a single fight.
2Ribbons

Bottom Right Node - Path of Sultai

BlueBlackGreen(Sultai)

Permanent support Permanent support: Path of Sultai  
Side: Both
When you make a blue match by swap: The first spell in your hand gains 3 mana.
When you make a black match by swap: Create a Gold token.
When you make a green match by swap: All your creatures get +1/+1."
Objectives Reward
Win the fight!  Win the fight against your opponent.
5Ribbons · 200 Mana Runes
Millstone:  Have 10 or more cards in your opponent's graveyard during a single fight.
3Ribbons
Tombstone:  Have 15 or more cards in your graveyard during a single fight.
2Ribbons

Bottom Left Node - Path of Temur

BlueRedGreen(Temur)

Permanent support Permanent support: Path of Temur  
Side: Both
When you make a blue match by swap: The first spell in your hand gains 3 mana.
When you make a red match by swap: Your first creature gets +2/+2 until the beginning of your next turn.
When you make a green match by swap: All your creatures get +1/+1."
Objectives Reward
Win the fight!  Win the fight against your opponent.
5Ribbons · 200 Mana Runes
Foundry:  Cast 6 or more Artifact supports during a single fight.
3Ribbons
Leyline:  Convert 15 or more gems during a single fight.
2Ribbons

Upper Left Node - Path of Jeskai

WhiteBlueRed(Jeskai)

Permanent support Permanent support: Path of Jeskai  
Side: Both
When you make a white match by swap: Destroy a random opposing support.
When you make a blue match by swap: The first spell in your hand gains 3 mana.
When you make a red match by swap: Your first creature gets +2/+2 until the beginning of your next turn."
Objectives Reward
Win the fight!  Win the fight against your opponent.
5Ribbons · 200 Mana Runes
Millstone:  Have 10 or more cards in your opponent's graveyard during a single fight.
3Ribbons
Leyline:  Convert 15 or more gems during a single fight.
2Ribbons

Story

"A delicate balance of power exists on Tarkir. With a unique geography, the clans have a wealth of materials and natural resources, thus developing different technologies and skills. With no clan occupying a more prominent position, territorial disputes and ideological conflicts often mean that alliances and trade agreements fall apart."