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Template:Enemy Stats

Revision as of 02:19, 26 May 2019 by Volrak (talk | contribs)

The Enemy Stats template is used for recording the enemy's statistics, abilities, and the criteria for winning ribbons against this opponent.

Parameters

Parameters are:

  • {{{Objective 1}}}: The primary objective. (Default: Win the Fight!)
  • {{{Objective 1 Ribbons}}}: The number of ribbons for meeting Objective 1. (Default: empty)
  • {{{Objective 1 Runes}}}: The number of runes for meeting Objective 1. (Default: empty)
  • {{{Objective 1 Reward}}}: Non-ribbon, non-runes reward for objective 1. (Default: empty)
  • {{{Objective 2}}}: The second node objective. (Default: empty)
  • {{{Objective 2 Ribbons}}}: The number of ribbons for meeting Objective 2. (Default: empty)
  • {{{Objective 2 Runes}}}: The number of runes for meeting Objective 2. (Default: empty)
  • {{{Objective 2 Reward}}}: Non-ribbon, non-runes reward for objective 2. (Default: empty)
  • {{{Objective 3}}}: The third node objective. (Default: empty)
  • {{{Objective 3 Ribbons}}}: The number of ribbons for meeting Objective 3. (Default: empty)
  • {{{Objective 3 Runes}}}: The number of runes for meeting Objective 3. (Default: empty)
  • {{{Objective 3 Reward}}}: Non-ribbon, non-runes reward for objective 3. (Default: empty)
  • {{{Name}}}: The enemy's name.
  • {{{Color}}}: (Optional) The enemy's color(s), as a string of one-letter abbreviations.
  • {{{Level}}}: The enemy's level.
  • {{{Hit Points}}}: The number of hit points the enemy starts with.
  • {{{White Mana}}}: Enemy's White Mana Bonus. Defaults to +0
  • {{{Blue Mana}}}: Enemy's White Mana Bonus. Defaults to +0
  • {{{Black Mana}}}: Enemy's White Mana Bonus. Defaults to +0
  • {{{Red Mana}}}: Enemy's White Mana Bonus. Defaults to +0
  • {{{Green Mana}}}: Enemy's White Mana Bonus. Defaults to +0
  • {{{Loyalty Bonus}}}: Enemy's White Mana Bonus. Defaults to +0
  • {{{Ability 1}}}: The Enenmy's first ability's name from the game. Defaults to "Ability 1"
  • {{{Ability 1 Description}}}: The first ability's description from the game. Defaults to "A1 Desc"
  • {{{Ability 1 Cost}}}: The loyalty cost for ability 1. Defaults to 0.
  • {{{Ability 2}}}: The Enenmy's first ability's name from the game. Defaults to blank.
  • {{{Ability 2 Description}}}: The first ability's description from the game. Defaults to blank.
  • {{{Ability 2 Cost}}}: The loyalty cost for ability 1. Defaults to blank.
  • {{{Ability 3}}}: The Enenmy's first ability's name from the game. Defaults to blank.
  • {{{Ability 3 Description}}}: The first ability's description from the game. Defaults to blank.
  • {{{Ability 3 Cost}}}: The loyalty cost for ability 1. Defaults to blank.

Example

The following is an example of how to use this template alongside the Deck List template to describe a fight:

{{Enemy Stats
|Name=Zetalpa, Primal Dawn
|Color=W
|Level=80
|Hit Points=166
|White Mana=+2
|Blue Mana=+3
|Black Mana=+2
|Ability 1=Affliction
|Ability 1 Description=Your opponent takes 6 damage and you gain 6 life.
|Ability 1 Cost=9
|Objective 1=Win the Fight.
|Objective 1 Ribbons=15
|Objective 1 Runes=200
|Objective 2=Summon 2 or more Creatures during a turn.
|Objective 2 Ribbons=5
|Objective 3=Cast 4 or more Artifact supports during a single fight.
|Objective 3 Ribbons=5
}}

It produces:

Zetalpa, Primal Dawn
White
Level HP White mana bonus Blue mana bonus Black mana bonus Red mana bonus Green mana bonus Loyalty bonus
80 166 +2 +3 +2 +0 +0 +0
Abilities Loyalty cost Effect
Affliction  9  Your opponent takes 6 damage and you gain 6 life.