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Like its parent game ''Magic: the Gathering'', Color in [[Magic: the Gathering Puzzle Quest]] is a core mechanic whose thematic flavor influences all aspects of the game, albeit not the mechanic of colored mana being required for colored cards. This is instead roughly analogous to the requirement that cards can only be played by the same color [[Planeswalkers]].
Each of the five colors — White {{W|4535}}, Blue {{U|4535}}, Black {{B|4535}}, Red {{R|4535}}, and Green {{G|4535}} — is associated with distinct magic and cultural principles, and different mechanics and [[abilities]].
===Mana Color ===
In [[Events]], some nodes have color restrictions. Such nodes may only be played by a Planeswalker sharing a color with the node, or a colorless Planeswalker.
Always-Standard Origins lands are only in the "Opposed" colors, and so can be efficiently used only by Planeswalkers of [[#Dual color: Ravnica Guilds|opposed pairs of colors]]. They also favor the [[#Tri color: Clans of Tarkir|Clan Planeswalkers]] over the [[#Tri color: Shards of Alara|Shard Planeswalkers]]. For example, WUR "Jeskai" [[Narset of the Ancient Way]] receives direct benefits from both Battlefield Forge and Shivan Reef, where the UBR "Grixis" Nicol Bolas trio only directly benefit from Shivan Reef.
===Colorless planeswalkers===