Open main menu

mtgpq wiki β

Changes

Portal:Story

1 byte added, 20:00, 5 November 2022
Strategies
== Strategies ==
* Early on, play to win and run through the initial rewards, as you will not have the card collections to meet all of the objectives early.
 
* The [[#Training|Training]] section should be given a high priority; it is designed to teach players the mechanics of the game and it earns card rewards which are needed for [[Events]] and later sections of the Origins Story games.
* Some Training chapters are harder; some are easier or more lucrative. An example of the latter is the [[War of the Spark]] chapter, completion of which yields five {{Ability|Vanguard}} cards, three of them Green, which are quite powerful early on.
 
* Since the player is not using their own Planeswalker, there is no damage done that has to be healed in the event of a loss, and the card order is not fixed for some of the hardest games, so they can potentially be attempted repeatedly. But on the other hand, for those who prefer to pick the lowest hanging fruit first, the games will forever be there to try again, until completed.
 
* All rewards in a single Story mode battle can be earned in two games. To do this, you would meet the two optional objectives in addition to using a three color planeswalker (such as [[Nicol Bolas, God-Pharaoh]]) in a first game, and an opposing two color planeswalker (such as [[Huatli, Radiant Champion]]) in a second game to meet all five color objectives.
 
As of the 2022 [[Dominaria United]] set, all of the two-planeswalker combinations which cover all 5 colors are:
{| class="wikitable"
| style="border-left:0px" | [[Daxos the Returned]], [[Kaya, Orzhov Usurper]], [[Kaya, the Inexorable]], [[Kaya, Geist Hunter]], or [[Sorin, Grim Nemesis]]
|}
 
* Early on, play to win and run through the initial rewards, as you will not have the card collections to meet all of the objectives early.
 
* The [[#Training|Training]] section should be given a high priority; it is designed to teach players the mechanics of the game and it earns card rewards which are needed for [[Events]] and later sections of the Origins Story games.
* Some Training chapters are harder; some are easier or more lucrative. An example of the latter is the [[War of the Spark]] chapter, completion of which yields five {{Ability|Vanguard}} cards, three of them Green, which are quite powerful early on.
 
* Since the player is not using their own Planeswalker, there is no damage done that has to be healed in the event of a loss, and the card order is not fixed for some of the hardest games, so they can potentially be attempted repeatedly. But on the other hand, for those who prefer to pick the lowest hanging fruit first, the games will forever be there to try again, until completed.
 
* All rewards in a single Story mode battle can be earned in two games. To do this, you would meet the two optional objectives in addition to using a three color planeswalker (such as [[Nicol Bolas, God-Pharaoh]]) in a first game, and an opposing two color planeswalker (such as [[Huatli, Radiant Champion]]) in a second game to meet all five color objectives.
 
{{box-footer}}
3,071
edits