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Abilities

1,394 bytes added, 23:45, 29 March 2023
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*[[#General abilities and effects|'''General abilities and effects''']] - General terms used in card descriptions which may or may not be capitalised, and which have a well-defined effect
Many abilities are explained interactively in-game in tutorial battles. A table showing which abilities are taught in which [[set]]'s tutorial battles can be found at [[Training (Story)]].
==Icon Abilities==
|- {{IconAbility|Nightbound|{{MID}}|A {{Ability|Nightbound}} card is the [[Gems#Day and Night|Night]] side of a {{Ability|Transform}} card. It usually has more Power and Toughness than its {{Ability|Daybound}} counterpart. It {{Ability|Transforms}} to its {{Ability|Daybound}} side, and it becomes Day, at the end of any player's turn during which two cards were {{Ability|cast}}.}}
|- {{IconAbility|Ninjutsu|{{NEO}}|Creatures' {{Ability|Ninjutsu}} value starts at zero and adds 1 each time a creature of power 3 or less deals combat damage to the opponent's [[Planeswalker]]. Ninjutsu creatures also have a target value; when the Ninjutsu value equals or exceeds the target value, the player may, at the beginning of combat, replace one of their creatures with the activated Ninjutsu creature. The Ninjutsu creature gains {{Ability|Haste}} and the other creature is returned to hand.}}
|- {{IconAbility|Oil Counter|{{VOW}}|Like shields on supports, Oil Counter is a cumulative numerical value that is increases or reduced, and ceases to exist when the value is reduced to zero.}}
|- {{IconAbility|Outcast|{{VOW}}|A card with {{Ability|Outcast}} must be played on the current turn or it will be {{Ability|Exile|exiled}}. When this card is moved to anywhere other than the battlefield, {{Ability|Exile|exile}} it. At the end of this turn, if this card is not {{Ability|Exile|exiled}}, {{Ability|Exile|exile}} it.}}
|- {{IconAbility|Party|{{ZNR}}|Your {{Ability|Party}} consists of up to one each of a Cleric, Rogue, Warrior, and Wizard amongst creatures and supports you control. {{Ability|Party}} effects on your cards are {{ability|trigger|triggered}} if the corresponding {{Ability|Party}} condition is met. (If a creature or support has more than one party subtype, it only counts as one party member.)}}
|- {{IconAbility|Stun Counter|{{DMU}}|A cumulative value: it can be added to. Creatures with Stun Counter are disabled, and the counter value is reduced by 1 at the end of turn, until it reaches zero and is removed.}}
|- {{IconAbility|Tapped|{{DMU}}|Creatures become Tapped when they attack. While they are Tapped by an ability, they can't attack. They untap (stop being Tapped) at end of turn.}}
|- {{IconAbility|Token|''all''|Creature or supports created by other cards or abilities enter play as a {{Ability|Token}}. If a token would enter a graveyard, hand, library, or the {{Ability|Exile}} zone, it's is removed from the game instead.}}|- {{IconAbility|Toxic|{{ONE}}|When a creature with Toxic does damage to an opponent, a {{Ability|Phyrexian Toxin}} support is created under the opponent's control, or that support is reinforced, by the creature's Toxic value. A 20 or greater Toxin shield is a win condition}}
|- {{IconAbility|Training|{{VOW}}|At the begining of combat on your turn, your creature with {{Ability|Training}} gets a +1/+1 {{Ability|buff}} if you control another creature with power greater than this creature's.}}
|- {{IconAbility|Transform|{{SOI}}{{EMN}}{{XLN}}{{RIX}}{{MID}}{{VOW}}|{{Ability|Daybound}} and {{Ability|Disturb}} cards have two sides, and the {{Ability|Daybound}} may {{Ability|Transform}} to and fro; Other cards can only become {{Ability|Transformed}} to their flip side. Special conditions for Transformation may be specified on cards.}}
|- {{TextAbility|Bloodletting|{{MID}}|Your creatures' {{Ability|Bloodletting}} abilities are active as long as your opponent has lost life this turn.}}
|- {{TextAbility|Can't Attack|''all''|A creature with {{Ability|Can't Attack}} can't attack.}}
|- {{TextAbility|Can't Block|''all''|A creature with {{Ability|Can't Block}} can't block. {{Ability|Can't Block}} will not stop creatures with {{Ability|Berserker}} from attacking as {{Ability|Disable}} does.}}
|- {{TextAbility|Casting a Spell|{{MID}}|A {{Ability|Casting a Spell}} effect on a card in play is {{Ability|trigger|triggered}} whenever you {{Ability|cast}} a Spell card.}}
|- {{TextAbility|City's Blessing|{{RIX}}|Some abilities become more powerful if you have the {{Ability|City's Blessing}}. You gain the {{Ability|City's Blessing}} for the rest of the game when you play a card with {{Ability|Ascend}} if the sum of your creatures, supports, and {{Ability|reinforce|reinforcements}} is greater than or equal to 10.}}
|- {{TextAbility|Delirium|{{SOI}}{{EMN}}|An associated effect is {{Ability|trigger|triggered}} if there are 5 or less Gems on the board of the specified color, or the card's color if unspecified.}}
|- {{TextAbility|Destroy|''all''|{{Ability|Destroy|Destroying}} a card moves it to the graveyard. Cards are most often {{Ability|Destroy|Destroyed}} from play, but may be {{Ability|Destroy|Destroyed}} from other zones like your hand or library. {{Ability|Destroy|Destroying}} a {{Ability|Token}} removes it from the game. {{Ability|Destroy|Destroying}} a gem means to remove the gem from the board by a gem match, or by a card's effect.}}
|- {{TextAbility|Disable|''all''|Creatures in play which an effect {{Ability|Disable|Disables}} cannot attack or block, and stop all of their Abilities from stop working. A second meaning is to {{Ability|Disable}} cards in your hand, to prevent them from auto-casting when they're are full of mana.Creatures with {{Ability|Berserker}} will not attack disabled creatures, as they do creatures that {{Ability|Can't Block}}}}
|- {{TextAbility|Discard|''all''|{{Ability|Discard|Discarding}} moves one or more cards from the target player's hand into their graveyard. Unless otherwise specified, cards are {{Ability|Discard|Discarded}} starting from the bottom of their hand.}}
|- {{TextAbility|Embalm|{{AKH}}{{HOU}}|When in the graveyard, {{Ability|Activate}} for the number beside the {{Ability|Embalm}} keyword. Matching one or more {{Ability|Activate|Activated}} Gems of your {{Ability|Embalm}} creature {{Ability|Exile|Exiles}} the creature, and brings a Zombie {{Ability|Token}} copy of the creature into play (minus the {{Ability|Embalm}} ability).}}
|- {{TextAbility|Energize|{{KLD}}{{AER}}|The specified number of normal gems become {{Ability|Energize|Energized}} Gems. Matching {{Ability|Energize|Energized}} gems can {{Ability|trigger}} {{Ability|Overload}} effects.}}
|- {{TextAbility|Enrage|{{XLN}}{{RIX}}|Whenever a creature with {{Ability|Enrage}} receives {{Ability|damage}}, it {{Ability|trigger|triggers}} a specified effect.}}
|- {{TextAbility|Escalate|{{ONE}}|Escalate increases the value of both {{Ability|Oil Counter}} and {{Ability|Phyrexian Toxin}}.}}
|- {{TextAbility|Eternalize|{{HOU}}|When in the graveyard, {{Ability|Activate}} for the number beside the {{Ability|Eternalize}} keyword. Matching one or more {{Ability|Activate|Activated}} Gems of your {{Ability|Eternalize}} creature {{Ability|Exile|Exiles}} the creature, and brings a 4/4 Zombie {{Ability|Token}} copy of the creature into play (minus the {{Ability|Eternalize}} ability).}}
|- {{TextAbility|Exert|{{AKH}}{{HOU}}|A normal gem becomes an {{Ability|Activate|Activated}} Gem with a timer equal to the number beside the {{Ability|Exert}} keyword. The timer counts down by 1 at the start of your turn. If you match the Gem or the timer reaches zero, the associated effect is {{Ability|trigger|triggered}}, and a new Gem becomes {{Ability|Activate|Activated}} at the start of your next turn.}}
|- {{TextAbility|Fight|{{M20}}|When two creatures {{Ability|Fight}}, each creature deals damage equal to its power to the other creature.}}
|- {{TextAbility|Food|{{ELD}}|Your effects which create {{Ability|Food}} bring 1/1 {{Ability|Token|token}} supports with 1 shield into play on your side. When one of your {{Ability|Food}} Tokens is matched or destroyed by you, you gain 3 life. Other creatures or supports in play other than Food Tokens may also have the Food sub-type.}}
|- {{TextAbility|For Mirrodin!|{{ONE}}|Triggered when certain artifacts come into play, this creates a 2/2 Red Rebel creature {{Ability|Token}} with {{Ability|Bravery}}.}}
|- {{TextAbility|Heroic|{{THB}}|Whenever you cast a spell targeting your creature with {{Ability|Heroic}}, its associated {{Ability|Heroic}} effect is {{Ability|trigger|triggered}}.}}
|- {{TextAbility|Historic|{{DOM}}|Your cards with the {{Ability|Historic}} ability have their associated effect {{Ability|trigger|triggered}} by any {{Ability|Legendary}} card (including [[Gems#Vanguard|Vanguard]]s), Artifact, or {{Ability|Saga}} being played on your side, or being in play on your side.}}
|- {{TextAbility|Pack Tactics|{{AFR}}|The {{Ability|Pack Tactics}} effects of your cards in play are {{Ability|trigger|triggered}} at the start of combat on your turn, if you control 2 or more {{Ability|buff|buffed}} creatures.}}
|- {{TextAbility|Partner|{{WAR}}|An associated effect is triggered if you control a {{Ability|Vanguard}} support.}}
|- {{TextAbility|Phyrexian Toxin|{{ONE}}|When a creature with {{Ability|Toxic}} does damage to an opponent, a Phyrexian Toxin support is created under the opponent's control, or that support is reinforced, by the creature's Toxic value. At the beginning of a player's turn, if they control a Phyrexian Toxin support with 20 or greater shield, they lose all their life.}}
|- {{TextAbility|Populate|{{M21}}|{{Ability|reinforce|Reinforce}} the first creature {{Ability|Token|token}} you control with the greatest base power.}}
|- {{TextAbility|Process|{{BFZ}}|{{Ability|Process}} only works if the specified number of Void Gems are present. If so, then that many Void Gems become gems of your opponent's color, and the associated effect is {{Ability|trigger|triggered}}. Void Gems are created by cards with {{Ability|Ingest}}.}}
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