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Brackets

643 bytes added, 18:58, 7 January 2023
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{{Infobox portals}}A '''Bracket ''' is a block of players whose scores are competing against each other in a [[PvP ]] event. It divides players into, effectively, separate [[events]], each with their own [[Rewards]] tiers. The player blocks are of a size that matches the Rewards structure, and Rewards are the main reason it is necessary.
You Players are entered into a bracket when you they tap/click the "Join Event" button on the Activity Hub or Event Pagescreen in-game.
Event Brackets usually have 3000 brackets are generally sized at no larger than 3,000 players in them, and sometimes smaller.
Your Individual Ranking for purposes of individual rewards is determined by how your a player's score compares to the scores of others in your Bracket. You may have battles against players in other Brackets, but their Individual Score will not affect your rankingbracket.
When the 3001st Brackets do not affect matching; a player joins may have battles against players in other brackets, a new Bracket but their scoring is formed with that player entered in it. Any player that joins the event after that is placed into the new Brackettheir separate brackets' score tiers.
When the last bracket is full and another player joins the event, a new bracket is formed with that player in it. Any player joining the event after that is placed into the new bracket. Sometimes a new Bracket bracket is formed very close to the end of an event. In this case it is possible to get high Ranking Rewards without playing the entire event, sometimes without even playing a single fight in the event. This is usually referred to as "Bracket Sniping" and carries significant risk, as it is extremely difficult to meet Progression Rewards , and it is very requires luck based if you to get into the top of a new Bracket or rather than the bottom of an old Bracket. Sniping became popular, and had its greatest utility, in the [[Quick Battle]] event, where the rewards were great, but many battles would be required to gain rewards, without sniping. {{Game concepts}}[[Category:Game mechanics]]
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