Difference between revisions of "Combat Basics"

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=== Creature Ordering ===
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===Creature Ordering===
Creatures generally will fill the three creature slots in the order they are cast.  There are 3 creature slots and the "First" slot is always on the bottom.
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Creatures generally will fill the three creature slots in the order they are cast.  There are 3 creature slots. Their order is from bottom to top. "First" slot is always on the bottom.
  
 
There are a few exceptions to this:
 
There are a few exceptions to this:
  
* Creatures with {{Ability|Defender}} will reorder to the first slot that does not have a creature with {{Ability|Defender}} in it.  
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*Creatures with {{Ability|Defender}} will reorder to the first slot that does not have a creature with {{Ability|Defender}} in it.
* Creatures with {{Ability|Reach}} will reorder to the first slot that does not have a creature with {{Ability|Defender}} or {{Ability|Reach}} in it.
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*Creatures with {{Ability|Reach}} will reorder to the first slot that does not have a creature with {{Ability|Defender}} or {{Ability|Reach}} in it.
* Creatures with {{Ability|Vigilance}} will reorder to the first slot that does not have a creature with {{Ability|Defender}}, {{Ability|Reach}}, or {{Ability|Vigilance}} in it.
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*Creatures with {{Ability|Vigilance}} will reorder to the first slot that does not have a creature with {{Ability|Defender}}, {{Ability|Reach}}, or {{Ability|Vigilance}} in it.
* Temporary effects that grant {{Ability|Defender}}, {{Ability|Reach}}, or {{Ability|Vigilance}} will reorder a creature until that effect wears off, at which point, the order will revert using the rules above.
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*Temporary effects that grant {{Ability|Defender}}, {{Ability|Reach}}, or {{Ability|Vigilance}} will reorder a creature until that effect wears off, at which point, the order will revert using the rules above.
  
=== Attacking ===
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===Attacking===
Any non-{{Ability|Disable|Disabled}} creature with a power greater than 0 will attack during the combat phase. The creatures attack in the order of the slot they are in.
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Any non-{{Ability|Disable|Disabled}} creature without "can't attack" evergreen with a power greater than 0 will attack during the combat phase. The creatures attack in the order of the slot they are in.
  
=== Blocking ===
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===Blocking===
 
When a creature attacks, it is blocked by the first eligible defending creature.  A defending creature is any non-{{Ability|Disable|Disabled}} creature with {{Ability|Defender}}, {{Ability|Reach}} or {{Ability|Vigilance}}.
 
When a creature attacks, it is blocked by the first eligible defending creature.  A defending creature is any non-{{Ability|Disable|Disabled}} creature with {{Ability|Defender}}, {{Ability|Reach}} or {{Ability|Vigilance}}.
  
* If the creature has {{Ability|Unblockable}}, then it will bypass all blockers.
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*If the creature has {{Ability|Unblockable}}, then it will bypass all blockers.
* If the creature has {{Ability|Menace}}, then it will bypass blocking if there is only one eligible defending creature, otherwise it will be blocked by the first defending creature.
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*If the creature has {{Ability|Menace}}, then it will bypass blocking if there is only one eligible defending creature, otherwise it will be blocked by the first defending creature.
* To block a creature with {{Ability|Flying}}, a defending creature must have either {{Ability|Reach}}, or {{Ability|Flying}} as well as {{Ability|Defender}} or {{Ability|Vigilance}}.
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*To block a creature with {{Ability|Flying}}, a defending creature must have either {{Ability|Reach}}, or {{Ability|Flying}} combined with {{Ability|Defender}} or {{Ability|Vigilance}}.
  
=== Trample ===
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===Trample===
 
{{Ability|Trample}} damage is applied after enough damage is applied to match the toughness of the defending creature.
 
{{Ability|Trample}} damage is applied after enough damage is applied to match the toughness of the defending creature.
  
 
'''Example:''' A creature with a toughness of 5 is hit by a trampling creature with a power of 8, in this case, 5 damage will be applied to the defending creature and the remaining 3 damage will be applied to the defending Planeswalker.
 
'''Example:''' A creature with a toughness of 5 is hit by a trampling creature with a power of 8, in this case, 5 damage will be applied to the defending creature and the remaining 3 damage will be applied to the defending Planeswalker.
  
This is true even if that creature has {{Ability|Prevent Damage}} or other effects that keep it from dying when taking damage.
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The planeswalker will take the excess damage even if that creature has {{Ability|Prevent Damage}} or other effects that keep it from dying when taking damage.
  
=== First Strike ===
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===First Strike===
{{Ability|First Strike}} damage occurs first, then there is a check for whether one of the two creatures in combat would die prior to the second creature applying any damage.
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{{Ability|First Strike}} damage occurs first, then there is a check for whether one of the two creatures in combat would die prior to the second creature applying any damage. If second creature dies, it doesn't retaliate and thus if it had deathtouch, this effect doesn't trigger.  
  
=== Double Strike ===
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===Double Strike===
 
{{Ability|Double Strike}} applies damage in both the First Strike and normal combat damage phases.  In [[MtGPQ]], trample damage applies to both the first and second strike of a double strike creature, even if the defending creature would die from the initial First Strike damage.  An attacking creature with Double Strike is not considered to attack twice per combat round; it attacks once, but it deals damage twice.
 
{{Ability|Double Strike}} applies damage in both the First Strike and normal combat damage phases.  In [[MtGPQ]], trample damage applies to both the first and second strike of a double strike creature, even if the defending creature would die from the initial First Strike damage.  An attacking creature with Double Strike is not considered to attack twice per combat round; it attacks once, but it deals damage twice.
  
=== Berserker ===
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===Berserker===
 
A creature with {{Ability|Berserker}} will seek to attack the first eligible creature that the defending player has, even if that creature does not have any defending skills.  In this way, a {{Ability|Flying}} creature with {{Ability|Berserker}} can attack a non-flying creature, but a non-flying creature cannot attack a flying one.
 
A creature with {{Ability|Berserker}} will seek to attack the first eligible creature that the defending player has, even if that creature does not have any defending skills.  In this way, a {{Ability|Flying}} creature with {{Ability|Berserker}} can attack a non-flying creature, but a non-flying creature cannot attack a flying one.
  
 
[[Category:Guide]]
 
[[Category:Guide]]

Revision as of 20:54, 23 November 2019

Creature Ordering

Creatures generally will fill the three creature slots in the order they are cast. There are 3 creature slots. Their order is from bottom to top. "First" slot is always on the bottom.

There are a few exceptions to this:

  • Creatures with DefenderDefender will reorder to the first slot that does not have a creature with DefenderDefender in it.
  • Creatures with ReachReach will reorder to the first slot that does not have a creature with DefenderDefender or ReachReach in it.
  • Creatures with VigilanceVigilance will reorder to the first slot that does not have a creature with DefenderDefender, ReachReach, or VigilanceVigilance in it.
  • Temporary effects that grant DefenderDefender, ReachReach, or VigilanceVigilance will reorder a creature until that effect wears off, at which point, the order will revert using the rules above.

Attacking

Any non-Disabled creature without "can't attack" evergreen with a power greater than 0 will attack during the combat phase. The creatures attack in the order of the slot they are in.

Blocking

When a creature attacks, it is blocked by the first eligible defending creature. A defending creature is any non-Disabled creature with DefenderDefender, ReachReach or VigilanceVigilance.

  • If the creature has UnblockableUnblockable, then it will bypass all blockers.
  • If the creature has MenaceMenace, then it will bypass blocking if there is only one eligible defending creature, otherwise it will be blocked by the first defending creature.
  • To block a creature with FlyingFlying, a defending creature must have either ReachReach, or FlyingFlying combined with DefenderDefender or VigilanceVigilance.

Trample

TrampleTrample damage is applied after enough damage is applied to match the toughness of the defending creature.

Example: A creature with a toughness of 5 is hit by a trampling creature with a power of 8, in this case, 5 damage will be applied to the defending creature and the remaining 3 damage will be applied to the defending Planeswalker.

The planeswalker will take the excess damage even if that creature has Prevent DamagePrevent Damage or other effects that keep it from dying when taking damage.

First Strike

First StrikeFirst Strike damage occurs first, then there is a check for whether one of the two creatures in combat would die prior to the second creature applying any damage. If second creature dies, it doesn't retaliate and thus if it had deathtouch, this effect doesn't trigger.

Double Strike

Double StrikeDouble Strike applies damage in both the First Strike and normal combat damage phases. In MtGPQ, trample damage applies to both the first and second strike of a double strike creature, even if the defending creature would die from the initial First Strike damage. An attacking creature with Double Strike is not considered to attack twice per combat round; it attacks once, but it deals damage twice.

Berserker

A creature with BerserkerBerserker will seek to attack the first eligible creature that the defending player has, even if that creature does not have any defending skills. In this way, a FlyingFlying creature with BerserkerBerserker can attack a non-flying creature, but a non-flying creature cannot attack a flying one.