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Portal:Story

7,243 bytes added, 23:37, 12 January 2023
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==Overview=='''Story Mode was the original content for Magic The Gathering: PuzzleQuest. It is where all players start out and ''' is a good way to learn the mechanics set of battles against pre-constructed enemy decks which teach the [[Abilities|game mechanics]] introduced with most [[set]]s, provide challenges (especially for new players), and earn some basic give [[resources]] and [[card]] rewards to prepare for . Story Mode content is always available in ''[[EventsMagic: the Gathering Puzzle Quest]]''.
Prizes are handed out for Beating the initial win, for winning once with every colorfirst chapter of the [[#Origins|Origins]] story using [[Nissa, Sage Animist]] unlocks [[Events]] and for winning with different optional objectives[[Coalition]] game content.
Story Mode was the only content available when the game was originally released in 2015. == Rewards ==[[Resources]] are given as rewards for each game played in Story mode. In addition to the [[Runes]] awarded for every game played (more for winning, naturally), Runes are earned for winning while completing the first optional objective. [[Crystals]] are earned by completing the second optional objective, and afterwards, by winning the same battle once with Planeswalkers of every color. Winning with colorless [[Planeswalkers]] does not advance the "win with every color" objective, but multiple-color Planeswalkers give a win for all of their colors. Even though Story Mode battles are functionally equivalent to [[PvE]] battles, Story Mode is not considered a PvE event, and so games won do not count towards [[Quest journal|Quests]] that tally PvE wins. ==Story Mode Levels==Story Mode is split between has four levels, navigated via the arrows facing right and left at the top of the Story Mode screen. Each level has between at least 4 and 8 chapters, and each chapter has up to 16 20 battles.
{| class="sortable wikitable"
!Story mode level
!Set(s)
!Number of Chapters
!Total Number of Battles
|-
|! [[Origins (Story)]]||[[ORIOrigins]]{{ORI}} ||6||79
|-
|! [[Training (Story)]]||Varies{{SOI}} {{KLD}} {{AKH}} {{HOU}} {{XLN}} {{RIX}} {{DOM}} {{M19}} {{GRN}} {{RNA}} {{WAR}} {{M20}} {{ELD}} {{THB}} {{IKO}} {{M21}} {{ZNR}} {{PMA}} {{KHM}} {{STX}} {{AFR}} {{MID}} ||822 ||2973
|-
|! [[Battle for Zendikar (Story)]]||[[BFZBattle for Zendikar]]{{BFZ}} ||4||35
|-
|! [[Heroic Encounters (Story)]]||[[ORIOrigins]]{{ORI}} ||6||30
|}
 
=== Origins ===
:''Main article: [[Origins (Story)]]''
The Origins story features battles of increasing difficulty. In each battle, all of the opponents' cards are from the [[Origins]] set. This is where new accounts begin.
 
All four [[Objectives]] give [[Resources]] as [[#Rewards|Rewards]]. Winning earns mana runes and opens up the next battle for play - this objective is unlisted. Winning a given battle once with a Planeswalker of each of the five colors earns 10 Mana Crystals. A third objective, the second listed, earns mana runes, and the final objective earns 15 Mana Crystals.
 
=== Training ===
:''Main article: [[Training (Story)]]''
The Training story features short chapters with specially designed battles to introduce players to the new mechanics of specific [[Cards|Card sets]]. The player is given pre-fabricated decks in these battles, including cards that they may not own or see elsewhere for quite some time.
 
Many Training chapters provide cards as rewards, and in some cases [[Card pack]]s, from the corresponding card set. Like all new cards, these are helpful for players to improve their [[Deck|Decks]] and manage their [[Mastery]] level.
 
=== Battle for Zendikar ===
The [[Battle for Zendikar (Story)|Battle for Zendikar story]] features a tutorial (similar to Training) plus further chapters of increasing difficulty. The enemies' [[deck]]s in the tutorial consist of mostly [[BFZ]] and some [[Origins]] cards, unlike in the Chapters, which are only BfZ cards.
 
Battle for Zendikar gives the most crystals of any of the Story sections: 20 for winning a battle with Planeswalkers of all five colors.
 
* [[BFZ - Learn the Basics|Learn the Basics]]
 
* [[Battle for Zendikar - Chapter 1]]
 
* [[Battle for Zendikar - Chapter 2]]
 
* [[Battle for Zendikar - Chapter 3]]
 
=== Heroic Encounters ===
:''Main article: [[Heroic Encounters]]''
Heroic Encounters feature a set of relatively high difficulty story battles, corresponding to the five Origins planeswalkers.
 
Heroic Encounters starts locked, and is unlocked by completing the Win the Game objective of every node in Chapter 1, Parts 1 and 2.
 
Each level starts with the enemy getting some sort of advantage in the form of creatures and/or supports that are in play before the battle begins.
 
The [[Runes|Mana Rune]] rewards for winning the game and completing objectives are unusually high: 1760 or more. Subsequent win Rune rewards are also the highest of Story mode, at 250. Heroic Encounters gives 15 Crystals for winning a battle with Planeswalkers of all five colors.
== Strategies ==
* Early on, play to win and run through the initial rewards, as you will not have the card collections to meet all of the objectives early.
 * Origins - Chapter 1, Part 1 must be completed once using The [[Nissa, Sage Animist#Training|Training]] section should be given a high priority; it is designed to unlock teach players the mechanics of the game and it earns card rewards which are needed for [[Events]] and later sections of the Origins Story games. * Some Training chapters are harder; some are easier or more lucrative. An example of the latter is the [[CoalitionWar of the Spark]] sections chapter, completion of which yields five {{Ability|Vanguard}} cards, three of the gamethem Green, which are quite powerful early on. * Every level must Since the player is not using their own Planeswalker, there is no damage done that has to be played healed in the event of a minimum loss, and the card order is not fixed for some of two times the hardest games, so they can potentially be attempted repeatedly. But on the other hand, for those who prefer to collect all rewards pick the lowest hanging fruit first, the games will forever be there to get wins with all five try again, until completed. === 5 colorsin 2 games ===All rewards in a single Story mode battle can be earned in two games. To do this, you would meet the two optional objectives in addition to using a three color R/B/U walker planeswalker (such as [[Nicol Bolas, God-Pharaoh]] ) in a first game, and another two or three color planeswalker (such as [[Huatli, Radiant Champion]] or [[Tamiyo, Field Researcher]]) in a second game to meet all five color objectives. As of the [[Dominaria United]] set, all of the two-planeswalker combinations which cover all 5 colors are:{| class="wikitable"! colspan="2" | First planeswalker! colspan="2" | Second planeswalker|-| rowspan="2" | {{Color Icons|WUB}}| rowspan="2" | [[Dakkon, Shadow Slayer]]| style="border-right:0px" | {{Color Icons|GR}}| style="border-left:0px" | [[Arlinn, the Pack's Hope]], [[Domri, Chaos Bringer]], [[Samut, the Tested]], or [[Wrenn and Six]]|-| style="border-right:0px" | {{Color Icons|URG}}| style="border-left:0px" | [[Sarkhan Unbroken]]|-| style="border-right:0px" | {{Color Icons|WUR}}| style="border-left:0px" | [[Narset of the Ancient Way]]| style="border-right:0px" | {{Color Icons|BG}}| style="border-left:0px" | [[Garruk, Cursed Huntsman]], [[Nissa of Shadowed Boughs]], [[Vraska, Golgari Queen]], or [[Vraska, Relic Seeker]]|-| rowspan="3" | {{Color Icons|WUG}}| rowspan="3" | [[Tamiyo, Field Researcher]]| style="border-right:0px" | {{Color Icons|BR}}| style="border-left:0px" | [[Angrath, the Flame-Chained]], [[Ob Nixilis, the Adversary]], [[Sarkhan the Mad]], or [[Tibalt, Cosmic Impostor]]|-| style="border-right:0px" | {{Color Icons|WBR}}| style="border-left:0px" | [[Dihada, Binder of Wills]]|-| style="border-right:0px" | {{Color Icons|UBR}}| style="border-left:0px" | [[Nicol Bolas, God-Pharaoh]], [[Nicol Bolas, the Ravager]], or [[Nicol Bolas, Dragon-God]]|-| rowspan="2" | {{Color Icons|WBR}}| rowspan="2" | [[Dihada, Binder of Wills]]| style="border-right:0px" | {{Color Icons|UG}}| style="border-left:0px" | [[Kasmina, Enigma Sage]], [[Kiora, Master of the Depths]], [[Nissa, Steward of the Elements]], [[Oko, Thief of Crowns]] aor [[Tamiyo, Compleated Sage]]|-| style="border-right:0px" | {{Color Icons|WUG}}| style="border-left:0px" | [[Tamiyo, Field Researcher]]|-| rowspan="2" | {{Color Icons|UBR}}| rowspan="2" | [[Nicol Bolas, God-Pharaoh]], [[Nicol Bolas, the Ravager]]) on one run and an opposing two color G/W walker (, or [[Nicol Bolas, Dragon-God]]| style="border-right:0px" | {{Color Icons|WG}}| style="border-left:0px" | [[Ajani, Unyielding]] , [[Calix, Destiny's Hand]], or [[Huatli, Radiant Champion]]) to meet all five color objectives. |-| style="border-right:0px" | {{Color Icons|WUG}}| style="border-left:0px" | [[Tamiyo, Field Researcher]]|-| rowspan="3" | {{Color Icons|URG}}| rowspan="3" | [[Sarkhan Unbroken]]| style="border-right:0px" | {{Color Icons|WB}}| style="border-left:0px" | [[Daxos the Returned]], [[Kaya, Orzhov Usurper]], [[Kaya, the Inexorable]], [[Kaya, Geist Hunter]], or [[Sorin, Grim Nemesis]]|-| style="border-right:0px" | {{Color Icons|WUB}}| style="border-left:0px" Note that colorless walkers do not reward any color completion credit at all in Story mode.| [[Dakkon, Shadow Slayer]]|-| style="border-right:0px" | {{Color Icons|WBR}}| style="border-left:0px" | [[Dihada, Binder of Wills]]|} 
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