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Race to Orazca

3,221 bytes added, 07:21, 10 August 2018
Details of Objectives and Special Abilities
== Nodes ==
=== Blue - Clash of Waves and Cannons ==={| class="wikitable"|+Obejctives!Objectives!Ribbon|-|'''Win the Fight!''' |5|-|'''Commander''' Cast 4 or more creatures in a fight|2|-|'''Anti-Magic''' Cast 5 or less spells during the fight|2|}{| class="wikitable"|+Special Node Abilties|* All '''Pirates''' get +2/+0 and “When this creature enters the battlefield, a support you control gains 1 shield and a support your opponent controls loses 1 shield.|-|* All '''Merfolk''' gain Unblockable and “Whenever you cast a spell, this creature gets +1/+1 until end of turn.”|-|At the beginning of every player’s turn, that player draws a card.|} === Black - Through Fasts and High Waters ==={| class="wikitable"|+Obejctives!Objectives!Ribbon|-|'''Win the Fight!''' |5|-|'''Protector'''Have 5 or less creatures die|2|-|'''Resilient''' Take 30 or less damage|2|}{| class="wikitable"|+Special Node Abilties|* All '''Pirates''' get +2/+0 and “When this creature dies, the last reinforced creature your opponent controls gets -2/-2"|-|* All '''Vampires''' gain Flying and “Whenever your opponent loses life, this creature gets +2/+0 until end of turn.”|-|At the beginning of each player’s turn, that player loses 1 life|} === Red - Visions of Glory and Gold ==={| class="wikitable"|+Obejctives!Objectives!Ribbon|-|'''Win the Fight!''' |5|-|'''Spellcaster'''Cast more than 4 spells|2|-|'''Survivor'''Have less than 40 HP at end of fight|2|}{| class="wikitable"|+Special Node Abilties|* All '''Pirates''' get Haste and "Whenever this creature attacks, find a treasure."|-|* All '''Dinosaurs''' get "When this creature enters the battlefied, deal 1 damage to the last creature your opponent controls." While a player controls a human, Dinosaurs cost 3 less.|-|At the beginning of each player’s turn, that player draws a card. At the end of each player's turn, that player discards a card.|} === Green - Blessings of Rivers and Jungles ==={| class="wikitable"|+Obejctives!Objectives!Ribbon|-|'''Win the Fight!''' |5|-|'''Destroyer'''Destroy 4 or more creatures|2|-|'''Speed'''Win within 12 turns|2|}{| class="wikitable"|+Special Node Abilties|* All '''Merfolk''' get +1+1 and “When this creature enters the battlefield, increase the cost of the first card in your opponent's hand by 2"|-|* All '''Dinosaurs''' get +1/+1. While a player controls a '''Human''', all Dinosaurs get Regenerate 1.|-|At the beginning of each player’s turn, convert 3 gems to that player's Planeswalker colors.|} === White - War of Sun and Dusk ==={| class="wikitable"|+Obejctives!Objectives!Ribbon|-|'''Win the Fight!''' |5|-|'''Burst'''Summon 5 or less creatures|2|-|'''Comeback'''Take more than 30 damage|2|}{| class="wikitable"|+Special Node Abilties|* All '''Vampires''' gain Vigilance. Whenever a player gains life, if that player controls a Vampire, reinforce a creature token that player controls.|-|* All '''Dinosaurs''' get +0/+2/ While a player controls a Dinosaur, that player's '''Humans''' gain First Strike.|-|Activate 1. Disable your opponent's first creature until the beginning of your next turn.|}
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