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Tezzeret the Schemer

Revision as of 01:37, 3 January 2019 by Volrak (talk | contribs)

Stats

Template:PWLevel60Stats

All level details 1-60            Click to
Level

cost

Mana bonus Deck limits Health Abilities
                  1 2 3
1-5

1220 

-1 +1 +1 -1 -1 0 3 3 4 20      
0 +1 +1 -1 -1 0
23
4 3 4
26
6-10

4580 

 
29
0 +1 +1 -1 0 0
32
4 3 5
11-15

9260 

35
 
38
0 +1 +2 -1 0 0
41
16-20

15640 

4 4 5
44
 
47
0 +2 +2 -1 0 0
21-25

23690 

50
53
 
56
26-30

33380 

0 +2 +2 0 0 0
59
5 4 5
62
 
31-35

44660 

65
+1 +2 +2 0 0 0
68
5 4 6
71
36-40

57530 

 
74
+2 +2 +2 0 0 0
77
 
41-45

71960 

80
5 5 6
83
+2 +3 +2 0 0 0
86
46-50

87920 

 
89
92
+2 +3 +2 +1 0 0
51-55

112320 

95
 
98
6 5 6
101
56-60

160720 

 
104
 
+2 +3 +3 +1 0 0
 

Abilities

1: Plot
Ability Level PW level   Effect
  6-23 9 Energize 1 and Fabricate 1.
  24-39 9 Energize 2 and Fabricate 1.
  40-55 9 Energize 3 and Fabricate 2.
  56-60 9 Energize 4 and Fabricate 2.
2: Design
Ability Level PW level   Effect
  12-29 12 Summon a 1/1 Living Construct creature with "At the beginning of your turn, Fabricate 1. Overload 1: This creature gets +1/+1."
  30-45 12 Summon a 2/2 Living Construct creature with "At the beginning of your turn, Fabricate 1. Overload 1: This creature gets +1/+1."
  46-57 12 Summon a 3/3 Living Construct creature with "At the beginning of your turn, Fabricate 2. Overload 1: This creature gets +1/+1."
  58-60 12 Summon a 4/4 Living Construct creature with "At the beginning of your turn, Fabricate 2. Overload 1: This creature gets +1/+1."
3: Rage
Ability Level PW level   Effect
  18-35 18 Create a support with 3 shields and "When a support you control is destroyed, your opponent takes 4 damage."
  36-51 18 Create a support with 3 shields and "When a support you control is destroyed, your opponent takes 6 damage."
  52-59 18 Create a support with 3 shields and "When a support you control is destroyed, your opponent takes 8 damage."
  60 18 Create a support with 3 shields and "When a support you control is destroyed, your opponent takes 10 damage."

Starting Deck

Story

Temperamental and cruel, Tezzeret wields his incomparable skills as a magical artificer to coerce what he desires out of situations and people alike. He is adept at metallurgy, capable of shaping metal to his will and animating constructs to do his bidding. Much of his body has been replaced or augmented by the magic-infused alloy known as etherium, which is found on Esper, a shard of the plane of Alara and Tezzeret’s birthplace. His etherium limbs are stronger and lighter than flesh and bone, immune to the elements, numb to pain, and resistant to physical assault. This gives him an advantage in combat, albeit one he rarely relies on; he prefers to send his metal constructs to battle rather than risking his own life.

Tezzeret trusts only himself, and he uses his acquaintances and allies as means to his ends. Observant and calculating, he is able to assess exactly how far he can push his associates in his service—and how far he can push his foes toward their deaths. He calibrates his approach to his relationships: he can come off as irrational and vengeful, feign concern and attentiveness, or do whatever else is most effective for manipulating conditions to suit his needs.

Tezzeret serves the dragon Planeswalker Nicol Bolas, and his forehead is marked with a tattoo of Bolas's horns. It is this service that has recently brought him to Kaladesh. Bolas had tasked him with procuring a device capable of transporting non-living matter across the Multiverse, and Kaladesh—with its brilliant inventors and readily accessible aether—seemed the most fertile ground for the development of such an engineering marvel. Using his charisma to win over the people’s hearts and his talents as an engineer to sway their minds, Tezzeret secured a place as Head Judge of the Inventors’ Fair of Ghirapur. From there, he worked his way up until he gained control of the Consulate.

Tezzeret has bent all of Ghirapur to his will. He took the elvish inventor Rashmi hostage to complete the Planar Bridge, imposed martial law to prevent renegade inventors from hampering his plan, and diverted all of the City’s aether flow to his laboratory. Soon his plan will come to fruition—as long as the Gatewatch doesn't interfere.