Tezzeret the Schemer

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Tezzeret the Schemer
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Tezz2.png
Full Name Tezzeret the Schemer
Aliases T2
Affinities BlueBlack
Origin set Aether Revolt Aether Revolt
Cost 650 Mana Crystals
Stats (max level)
Health 104
Deck limits Creatures 6  ·  Spells 5  ·  Supports 6
Mana bonuses Icon W.png +2 · Icon U.png+3 · Icon B.png+3 · Icon R.png +1 · Icon G.png 0
Leveling cost 160,720 Mana Runes
Planeswalkers   (Infobox · Data)
Planeswalker series
Tezzeret (human)
Tezzeret, the Seeker T1 Blue Tezzeret, the Seeker
Tezzeret the Schemer T2 BlueBlack Tezzeret the Schemer
Tezzeret, Artifice Master T3 Blue Tezzeret, Artifice Master
Tezzeret, Master of the Bridge T4 BlueBlack Tezzeret, Master of the Bridge

Overview

Tezzeret the Schemer is a blue and black human Planeswalker, introduced in March 2017, a couple of months after the release of the Aether Revolt card set.

He has lower than average health, high mana gains with a balanced spread, and low deck limits.

His abilities have a Fabricate theme and an {{Ability|Energize sub-theme, including creating Fabricate Tokens and Energizing gems, creating an artifact creature Token which Fabricates each turn and grows by consuming Energized gems, and creating a support Token which damages his opponent when his Fabricate Tokens or other supports are destroyed.

Tezzeret the Schemer, sometimes called T2, is the second of four playable Planeswalkers in MtGPQ which embody Tezzeret at different points in his life.

Stats

Tezzeret the Schemer - level 60
Mana bonus Deck limits Health Leveling cost
White +2 Blue +3 Black +3 Red +1 Green 0 Loyalty 0 Creatures  6 Spells  5 Supports  6 104 160,720 Mana Runes
All level details 1-60          Up-down-arrow-icon.png Click to
Level

cost

Mana bonus Deck limits Health Abilities
Icon W.png Icon U.png Icon B.png Icon R.png Icon G.png Icon L.png Creature-Icon.png Spell-Icon.png Support-Icon.png 1 2 3
1-5

1220Rune.png

-1 +1 +1 -1 -1 0 3 3 4 20 AbilityLev0.png AbilityLev0.png AbilityLev0.png
0 +1 +1 -1 -1 0
23
4 3 4
26
6-10

4580Rune.png

AbilityLev1.png
29
0 +1 +1 -1 0 0
32
4 3 5
11-15

9260Rune.png

35
AbilityLev1.png
38
0 +1 +2 -1 0 0
41
16-20

15640Rune.png

4 4 5
44
AbilityLev1.png
47
0 +2 +2 -1 0 0
21-25

23690Rune.png

50
53
AbilityLev2.png
56
26-30

33380Rune.png

0 +2 +2 0 0 0
59
5 4 5
62
AbilityLev2.png
31-35

44660Rune.png

65
+1 +2 +2 0 0 0
68
5 4 6
71
36-40

57530Rune.png

AbilityLev2.png
74
+2 +2 +2 0 0 0
77
AbilityLev3.png
41-45

71960Rune.png

80
5 5 6
83
+2 +3 +2 0 0 0
86
46-50

87920Rune.png

AbilityLev3.png
89
92
+2 +3 +2 +1 0 0
51-55

112320Rune.png

95
AbilityLev3.png
98
6 5 6
101
56-60

160720Rune.png

AbilityLev4.png
104
AbilityLev4.png
+2 +3 +3 +1 0 0
AbilityLev4.png

Abilities

1: Plot
Ability Level PW level Icon L.png Effect
AbilityLev1.png 6-23 9 Energize 1 and Fabricate 1.
AbilityLev2.png 24-39 9 Energize 2 and Fabricate 1.
AbilityLev3.png 40-55 9 Energize 3 and Fabricate 2.
AbilityLev4.png 56-60 9 Energize 4 and Fabricate 2.
2: Design
Ability Level PW level Icon L.png Effect
AbilityLev1.png 12-29 12 Summon a 1/1 Living Construct creature with "At the beginning of your turn, Fabricate 1. Overload 1: This creature gets +1/+1."
AbilityLev2.png 30-45 12 Summon a 2/2 Living Construct creature with "At the beginning of your turn, Fabricate 1. Overload 1: This creature gets +1/+1."
AbilityLev3.png 46-57 12 Summon a 3/3 Living Construct creature with "At the beginning of your turn, Fabricate 2. Overload 1: This creature gets +1/+1."
AbilityLev4.png 58-60 12 Summon a 4/4 Living Construct creature with "At the beginning of your turn, Fabricate 2. Overload 1: This creature gets +1/+1."
3: Rage
Ability Level PW level Icon L.png Effect
AbilityLev1.png 18-35 18 Create a support with 3 shields and "When a support you control is destroyed, your opponent takes 4 damage."
AbilityLev2.png 36-51 18 Create a support with 3 shields and "When a support you control is destroyed, your opponent takes 6 damage."
AbilityLev3.png 52-59 18 Create a support with 3 shields and "When a support you control is destroyed, your opponent takes 8 damage."
AbilityLev4.png 60 18 Create a support with 3 shields and "When a support you control is destroyed, your opponent takes 10 damage."

Starting Deck

Story

Temperamental and cruel, Tezzeret wields his incomparable skills as a magical artificer to coerce what he desires out of situations and people alike. He is adept at metallurgy, capable of shaping metal to his will and animating constructs to do his bidding. Much of his body has been replaced or augmented by the magic-infused alloy known as etherium, which is found on Esper, a shard of the plane of Alara and Tezzeret’s birthplace. His etherium limbs are stronger and lighter than flesh and bone, immune to the elements, numb to pain, and resistant to physical assault. This gives him an advantage in combat, albeit one he rarely relies on; he prefers to send his metal constructs to battle rather than risking his own life.

Tezzeret trusts only himself, and he uses his acquaintances and allies as means to his ends. Observant and calculating, he is able to assess exactly how far he can push his associates in his service—and how far he can push his foes toward their deaths. He calibrates his approach to his relationships: he can come off as irrational and vengeful, feign concern and attentiveness, or do whatever else is most effective for manipulating conditions to suit his needs.

Tezzeret serves the dragon Planeswalker Nicol Bolas, and his forehead is marked with a tattoo of Bolas's horns. It is this service that has recently brought him to Kaladesh. Bolas had tasked him with procuring a device capable of transporting non-living matter across the Multiverse, and Kaladesh—with its brilliant inventors and readily accessible aether—seemed the most fertile ground for the development of such an engineering marvel. Using his charisma to win over the people’s hearts and his talents as an engineer to sway their minds, Tezzeret secured a place as Head Judge of the Inventors’ Fair of Ghirapur. From there, he worked his way up until he gained control of the Consulate.

Tezzeret has bent all of Ghirapur to his will. He took the elvish inventor Rashmi hostage to complete the Planar Bridge, imposed martial law to prevent renegade inventors from hampering his plan, and diverted all of the City’s aether flow to his laboratory. Soon his plan will come to fruition—as long as the Gatewatch doesn't interfere.