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You've Found An Entrance

5,897 bytes added, 20:13, 15 May 2023
Node 8: Summoning Vecna
{{Infobox event|{{PAGENAME}}}}
[[You've Found An Entrance]] is a Legacy PvE Event released in August 2021 along with the [[Adventures in the Forgotten Realms]] card set. It changed from Standard to Legacy in October 2022 (v5.9).
==Overview==The node structure is designed to resemble a D&D dungeon, with a single path taken through multiple possible routes. Completing an objective on a node unlocks one of two possible nodes to encounter next (except for the first, which only leads to [[#Node 2: Find Your Hirer in a Crowd|Node 2]], and the last). The player traces a path through the dungeon of the event based on which secondary objectives are achieved.
==Map==[[You've Found An Entrance]] is a Standard PvE Event set released in August 2021 along with the [[Adventures in the Forgotten RealmsFile:YouveFoundAnEntranceNodeMap.png|990px|frameless|center]] card set.
===Special rules=Nodes ==
{{Perma support}}
{{Starting cards}}
Each node offers a choice of two possible subsequent nodes, by way of achieving one of two mutually exclusive objectives.
Each encounter may unlock one All nodes are unlocked after [[#Node 10: Song of the Bard|Node 10: Song of two possible encountersthe Bard]] is completed. Whereupon, unlike most events, winning on a node that has already been beaten continues to earn ribbons.  The only way to unlock all other encounters deck lists below may not be complete. Conversely, there is by completing a wide sampling of evidence that the Dungeonopponents' decks may not always be 10 cards.
==Nodes==
===Node 1: Gather Your Party===
{{Enemy Stats
|Ability 2 Cost=6
|Ability 3=Read a Book, Will Ya?
|Ability 3 Description=If you don't control a card named Arcane InvestogatorInvestigator, create a {{Ability|Copy}} of Arcane Investogator Investigator in play under your control.
|Ability 3 Cost=6
}}
{{Objective|Win||5|200}}
{{Objective|Roll Player|6|3}}
{{Objective|No Gambling|65|3}}
|}
Achieving both Roll Player *Winning and No Gambling proceeds achieving either objective takes you to [[{{PAGENAME}}#Node 2: Find Your Hirer in a Crowd|Node 2Find Your Hirer in a Crowd]].{{Deck List|Cleric Class |Dawnbringer Cleric |Lightfoot Rogue|Rogue Class|Wizard Class }}
===Node 2: Find Your Hirer in a Crowd===
{{Objective|Sneak Around|2|3}}
|}
Achieving *Winning and achieving '''Run Over proceeds ''' takes you to [[{{PAGENAME}}#Node 3: Equipment Room|Equipment Room]].*Winning and achieving '''Sneak Around''' takes you to [[{{PAGENAME}}#Node 34: Venture In|Venture In]].{{Deck List|Battle Cry Goblin |Delinah, Wild Mage|Feywild Trickster |Swarming Goblins|You See A Pair of Goblins}}
===Node 3: Equipment Room===
|enemy|Goblin Morningstar
|enemy|Greataxe
}}
{{Starting cards
|enemy|+2 Mace
|enemy|Plate Armor
{{Objective|Unresourceful|24|3}}
|}
Achieving *Winning and achieving '''Leyline proceeds ''' takes you to [[{{PAGENAME}}#Node 5: Skeletal Swarming|Skeletal Swarming]].*Winning and achieving '''Unresourceful''' takes you to [[{{PAGENAME}}#Node 56: Treasure Room|Treasure Room]].{{Deck List|Greataxe|Oswald Fiddlebender |Plate Armor}}
===Node 4: Venture In===
{{Objective|First Timer|1|3}}
|}
*Winning and achieving '''Dungeon Master''' takes you to [[{{PAGENAME}}#Node 6: Treasure Room|Treasure Room]].
*Winning and achieving '''First Timer''' takes you to [[#Node 7: Pit Trap|Pit Trap]]
{{Deck List
|Bar the Gate
|Delver's Torch
|Hama Pashar, Ruin Seeker
|Secret Door
|Shortcut Seeker
}}
===Node 5: Skeletal Swarming===
{{Objective|Win||5|200}}
{{Objective|Mankind|3|3}}
{{Objective|Inhuman|2|3|type=2}}
|}
* Note: The Oktagon event details lists a new version of the "Inhuman" objective for this event, which reads "Cast 2 or less Creatures with any of these subtypes: Human." Achieving Winning and achieving '''Mankind proceeds ''' takes you to [[{{PAGENAME}}#Node 8: Summoning Vecna|Summoning Vecna]].*Winning and achieving '''Inhuman''' takes you to [[{{PAGENAME}}#Node 89: Dragon's Nest|Dragon's Nest]].(The Dragon's Nest node is uniquely difficult; see [[#Strategies|Strategies]]){{Deck List|}}
===Node 6: Treasure Room===
{{Objective|Suspicious|6|3}}
|}
*Winning and achieving '''Scavenger Hunt''' takes you to [[#Node 8: Summoning Vecna|Summoning Vecna]]
*Winning and achieving '''Suspicious''' takes you to [[{{PAGENAME}}#Node 9: Dragon's Nest|Dragon's Nest]]. (The Dragon's Nest node is uniquely difficult; see [[#Strategies|Strategies]])
{{Deck List
|Hoard Robber
|Mimic
|Thieves' Tools
|Treasure Chest
}}
===Node 7: Pit Trap===
{{Objective|Win||5|200}}
{{Objective|Commander|7|3}}
{{Objective|Burst|6|3|param2=Summon}}
|}
* NoteWinning and achieving '''Commander''' takes you to [[#Node 8: The Oktagon event details lists a new version of the "Summoning Vecna|Summoning Vecna]]*Winning and achieving '''Burst" objective for this event, which reads "Summon 6 or less Creatures during a single fight''' takes you to [[{{PAGENAME}}#Node 9: Dragon's Nest|Dragon's Nest]]."(The Dragon's Nest node is uniquely difficult; see [[#Strategies|Strategies]]){{Deck List|}}
===Node 8: Summoning Vecna===
|Color=UB
|Level=60
|Hit Points=124130
|White Mana=+1
|Blue Mana=+4
{{Objective|God Slayer||3}}
|}
*Failing to achieve '''God Slayer ''' leaves you at the same nodein [[{{PAGENAME}}#Node 8: Summoning Vecna|Summoning Vecna]].Achieving *Winning and achieving '''God Slayer proceeds ''' takes you to [[{{PAGENAME}}#Node 10: Song of the Bard|Node 10Song of the Bard]].{{Deck List|Acererak the Archlich|Eye of Vecna|Demilich|Hand of Vecna|Mind Flayer |Power of Persuasion }}:<small><small>Vecna (Black) creature, Zombie God (8/8) {{Ability|Token}}, Legendary, {{Ability|Prevent Damage}}, {{Ability|Can't Block}}Vecna also has the combined powers of The Book of Vile Darkness (minus the ability to summon himself) ::{{Ability|Morbid}} - At the end of your turn: you may lose 6 life. If you do, draw a card. It gains 6 mana... and The Hand of Vecna ::At the beginning of your turn: Your first creature gets +X/+X until end of turn. X is the number of cards in your hand. If that creature is named Vecna - X is 2 times the number of cards in your hand instead.</small></small>
===Node 9: Dragon's Nest===
}}
{{Starting cards
|enemy|Rise of the Chromatic Dragons {{Ability|Token}}
|enemy|Tiamat
}}
{{Objective|Winged|4|3}}
|}
{{Perma support
|name = Rise of the Chromatic Dragons
|image = YFE-RiseoftheChromaticDragons.png
|color = WUBRG
|side = enemy
|While on the board: Your Dragon creatures gain {{Ability|Haste}}.
|When a non-token Dragon you control dies: Perform the following effects according to that creature's color:
|White: Create an Icingdeath, Frost Tongue {{Ability|Token}}.
|Blue: Create an Iymrith, Desert Doom {{Ability|Token}}.
|Black: Create an Ebondeath, Dracolich {{Ability|Token}}.
|Red: Create an Inferno of the Star Mounts {{Ability|Token}}.
|Green: Create an Old Gnawbone {{Ability|Token}}.
}}
*Failing to achieve '''Winged''' leaves you in [[{{PAGENAME}}#Node 9: Dragon's Nest|Dragon's Nest]].
*Winning and achieving '''Winged''' takes you to [[{{PAGENAME}}#Node 10: Song of the Bard|Song of the Bard]].
{{Deck List
|
}}
===Node 10: Song of the Bard===
|Green Mana=+2
|Ability 1=Song of the Bard
|Ability 1 Description=If you don't control a card named [[#Song of the Bard|Song of the Bard]], create a Song of the Bard {{Ability|Token}}. Otherwise: Convert 3 gems to your Planeswalker's colors.
|Ability 1 Cost=13
}}
{{Objective table header}}
{{Objective|Win||5|200}}
{{Objective|Multifocused|1|3|bug=This objective is gained by casting one spell having 2 or more different colors}}
{{Objective|Mightstone|3|param2=4|2}}
|}
Completing *Winning on this node unlocks all 10 nodes for the rest of the event. Only on this node can both secondary objectives be completed in one game.{{Deck List|Bard Class|Inspiring Bard|Instrument of the Bards|Treasure Vault }} ==Song of the Bard==Shields 4, Red Green, Resilient::"At the beginning of your turn, create a random card used by the opponents of the previous encounters on the battlefield under your control. Then, if that is a creature card, give it {{Ability|Haste}}. That creature gains {{Ability|Enchanted}}: At the end of your turn: destroy this card."Encounter Creature Summoning::Dawnbringer Cleric :Delinah, Wild Mage:Ebondeath, Dracolich :Imyrith, Desert Doom:Inferno of the Star Mounts:Hama Pashar, Ruin Seeker:Lightfoot Rogue :Mimic:Nadaar, Selfless Paladin :Old Gnawbone :Oswald Fiddlebender :Skeletal Swarming :Vecna == Schedule==Begins at noon UTC and ends 46 hours later, at 10AM UTC. Infinite charges.
==Rewards==
| {{Runes|2,000}} || {{Runes|2,500}} || {{Runes|3,000}} || {{Runes|3,500}}
|}
 
==Strategies==
Because only one node is available at a time until the final node is beaten, if a node is too difficult for a player to complete (for example, [[#Node 9: Dragon's Nest|Node 9: Dragon's Nest]]), they will get stuck there. To avoid this, players can determine in advance which objectives need to be achieved to get their preferred path through the dungeon.
 
An easy to memorize strategy to avoid the Dragon's Nest: '''''Don't do things until the Pit Trap'''''. Don't roll 6 or more dice on node 1; Don't summon 3 or more creatures with Trample on node 2; Don't complete 2 or more dungeons on node 4. Then, at the Pit Trap, summon 7 or more creatures, and you will skip the Dragon's Nest.
 
All paths that do not go through the Dragon's Nest go through Vecna; he is a Zombie as well as a God, so the most common kill spell of all, Origins' {{Card URL|Cruel Revival}}, will not work on him. {{Card URL|Fleshbag Marauder}}, and almost all other removal that actually {{Ability|Destroy|Destroys}} rather than {{Ability|Exile|Exiles}}, will. Cards that “return target creature to owners hand” also work, since Vecna is also a {{Ability|token}}. As a token, Vecna's casting cost is zero.
{{Events}}
[[Category:PvE]]
[[Category:Individual Events]]
[[Category:Standard Legacy Events]]
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