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169 bytes added, 20:13, 15 May 2023
Node 8: Summoning Vecna
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:<small><small>Vecna (Black) creature, Zombie God (8/8) {{Ability|Token}}, Legendary, {{Ability|Prevent Damage}}, {{Ability|Can't Block}}
Vecna also has the combined powers of The Book of Vile Darkness (minus the ability to summon himself) :
:{{Ability|Morbid}} - At the end of your turn: you may lose 6 life. If you do, draw a card. It gains 6 mana.
.. and The Hand of Vecna :
:At the beginning of your turn: Your first creature gets +X/+X until end of turn. X is the number of cards in your hand. If that creature is named Vecna - X is 2 times the number of cards in your hand instead.
</small></small>
== Schedule==
Begins at midnight noon UTC and ends 46 hours later, at 10PM 10AM UTC. Infinite charges.
==Rewards==
An easy to memorize strategy to avoid the Dragon's Nest: '''''Don't do things until the Pit Trap'''''. Don't roll 6 or more dice on node 1; Don't summon 3 or more creatures with Trample on node 2; Don't complete 2 or more dungeons on node 4. Then, at the Pit Trap, summon 7 or more creatures, and you will skip the Dragon's Nest.
All paths that do not go through the Dragon's Nest go through Vecna; he is a Zombie as well as a God, so the most common kill spell of all, Origins' {{Card URL|Cruel Revival}}, will not work on him. {{Card URL|Fleshbag Marauder}}, and almost all other removal that actually {{Ability|Destroy|Destroys}} rather than {{Ability|Exile|Exiles}}, will. Cards that “return target creature to owners hand” also work, since Vecna is also a {{Ability|token}}. As a token, Vecna's casting cost is zero.
{{Events}}
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