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Mana

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==Overview=={{Infobox portals}}
During play, mana powers up [[Card|Cards]] to allow them to be played.
Mana of any of the five [[#Color|color]]s can be used to pay the casting cost of cards of any color. Other specialised types of mana exist. In paper Magic the Gathering, the system of [[#Color|Colored mana]] being required for colored cards replaces the MtGPQ requirement that colored cards can only be played by [[Planeswalkers]] of matching affinity. Each matching [[Matching|Match]] of 3 of or more gems [[Gems]] on the gem [[Gem board ]] provides an amount of mana according to the number of gems matched, and the mana bonuses of the [[portal:Planeswalkers|Planeswalker]].  [[#Gaining Mana|Mana may be gained]] in several ways.  When gained, mana is automatically assigned to the cards in your hand, from the top down, filling the casting cost of each card fully before charging up the next card The [[Colors of Magic]] event has a permanent support that reduces cards' casting cost by 11, which can reduce the cost to to zero, as can some cards. When this happens, the card is displayed as though it had full mana. ===Gaining Mana ===[[Matching]] [[Gems]] on the [[Gem board]] is the most common way of gaining mana. Each gem match provides an amount of mana which is the sum of the following:* The number of gems of the same [[#Color|color]] which were matched* The Planeswalker's [[#Mana bonuses|mana bonus]] of the color of the gems which were matched Very large amounts of mana may sometimes be gained in a single turn via cascades on the gem board, where one match leads to another. In events which are [[Portal:Events#Icon descriptions|Supercharged]], each color match provides an additional 3 mana. Mana can also be gained from certain [[Card|cards]] which provide mana when played, or while in play. Some [[#In Planeswalkers|Planeswalkers]] have Loyalty abilities which [[:Category:Gain mana|provide mana]]. Others have abilities which [[:Category:Alter mana bonus|benefit their mana bonuses]]. === Mana in hand ===Mana accumulates on the first card in the player's hand; the Mana required to cast it appearing as a number. Creatures and supports will always be cast when full after a gem match, unless they are disabled by tapping the circular Type icon. Spells: it depends. Targeted spells will always prompt the player with a decision to cast and a targeting popup, unless there is a second valid part of the spell that is u targeted. A good example of the latter is {{Card URL|Cruel Revival}}, which always returns a Zombie from the graveyard if there is one there and Cruel Revival is not disabled, even though the first part of the spell destroys a Target non-Zombie creature. Another is Sleep with the Fishes, which must be disabled or it will summon a Fish token even after the player chooses not to target an enemy creature.
The mana required to play a card corresponds to the card's casting cost, which may range from 1 to 30.
Where in MtG the focus must be what can be accomplished each turn, and high cost cards may be effectively impossible to cast, the accumulation of Mana means that, eg, larger creatures are feasible. Because of this, and the disabling of cards, a hand of cards can represent an investment in not just just cards but Mana too. ==Mana typesColor==Mana Like its parent game ''Magic: the Gathering'', Color in [[Magic: the Gathering Puzzle Quest]] is a core mechanic whose thematic flavor influences all aspects of any the game, albeit not the mechanic of colored mana being required for colored cards. This is instead roughly analogous to the five colors requirement that cards can only be used to pay played by the casting cost of cards of any same color[[Planeswalkers]]. Other specialised types  Each of mana existthe five colors — White (W) {{W|35}}, Blue (U) {{U|35}}, Black (B) {{B|35}}, Red (R) {{R|35}}, and Green (G) {{G|35}} — is associated with distinct magic and cultural principles, and different mechanics and [[abilities]]. They, and second and third colors combined with them, are usually listed in that order.
===Mana Color ===
Mana of any of the five [[color]]s can be used to pay the casting cost of cards of any color. Mana from specific color [[matching|match]]es may be required for certain abilities such as {{Ability|Converge}}.
{| class="wikitable"
! Color
! Principles
! Associated land
|-
! <div style="text-align: rightleft">{{nowrap | White [[File:icon_W.png|x24px|White mana]]}}</div>White| Peace, law, structure| Gained by matching white gems. Pays for any card.Plains
|-
! <div style="text-align: rightleft">{{nowrap | Blue [[File:icon_U.png|x24px|Blue mana]]}}</div>Blue| Knowledge, intellect, deceit| Gained by matching blue gems. Pays for any card.Island
|-
! <div style="text-align: rightleft">{{nowrap | Black [[File:icon_B.png|x24px|Black mana]]}}</div>Black| Power, selfishness, death| Gained by matching black gems. Pays for any card.Swamp
|-
! <div style="text-align: rightleft">{{nowrap | Red [[File:icon_R.png|x24px|Red mana]]}}</div>Red| Impulsiveness, freedom, destruction| Gained by matching red gems. Pays for any card.Mountain
|-
! <div style="text-align: rightleft">{{nowrap | Green [[File:icon_G.png|x24px|Green mana]]Green| Nature, growth, interdependence| Forest|}}</div>Other specialised types of mana exist.{| Gained by matching green gems. Pays for any card.class="wikitable"
|-
! <div style="text-align: right">{{nowrap | Void [[File:icon_V.png|x24px|Void mana]]}}</div>
| Gained by matching void gems. Pays only for cards with the [[Abilities#Devoid{{Ability|Devoid]] }} ability.
''Void gems are created by cards with the [[Abilities#Ingest|Ingest]] ability.''
|-
|}
==Gaining manaIn Planeswalkers==Most [[Planeswalkers]] have an affinity to one, two, or even three colors, and [[#Mana bonuses|Mana bonuses]] which strongly tend to favor those affinities. A Planeswalker's [[deck]] may only include [[card]]s which have at least one color matching an affinity of the Planeswalker. Colorless cards can be gained in several waysused by any Planeswalker.
When gainedIn [[Events]], mana is automatically assigned to some nodes have color restrictions. Such nodes may only be played by a Planeswalker sharing a color with the cards in your handnode, from the top down, filling the casting cost of each card fully before charging up the next cardor a colorless Planeswalker.
===Gem matches===Gem matches are Like card abilities, [[:Category:Planeswalker abilities|Planeswalker abilities]] tend to be thematically linked to certain colors. For example, [[:Category:Vigilance|giving creatures Vigilance]] and [[:Category:First Strike|First Strike]] tends to be a White Planeswalker ability. [[:Category:Draw|Drawing cards]] and [[:Category:Drain mana|draining the most common way mana out of opponents' cards tend to be Blue PW abilities; Black PWs may draw cards, but they often have to pay Life or some other cost. Black PWs [[:Category:Reanimate|Reanimate creatures out of gaining manathe graveyard]] straight into play and [[:Category:Lose life|make opponents lose life]]. Each gem match on Red typically does [[:Category:Damage|Damage]] directly to the gem board provides an amount opponent or their creatures, and [[:Category:Destroy gems|destroys gems]] of mana which the opponent's colors. Green [[:Category:Convert gems|Converts gems]] to their own colors. Green PW's identity beyond that is the sum less clear; they often tend to be a showcase of the following[[:Category:* The number Set ability|abilities featured in their set]], or in the case of gems dual color walkers, have abilities of the same colour which were matched* The Planeswalker's mana bonus second color. Almost 40% of Planeswalkers [[:Category:Summon creatures|Summon some sort of token creature]]; along with the colour broad category of [[:Category:Buffs|Buffing creatures]] it is an ability that all the gems which were matchedcolors share.
Very large amounts Always-Standard Origins lands are only in the "Opposed" colors, and so can be optimally used only by Planeswalkers of [[#Dual color: Ravnica Guilds|opposed pairs of colors]]. They also favor the [[#Tri color: Clans of Tarkir|Tarkir Clan Planeswalkers]] over the [[#Tri color: Shards of Alara|Alara Shard Planeswalkers]]. For example, WUR "Jeskai" [[Narset of the Ancient Way]] receives direct benefits from both {{Card URL|Battlefield Forge}} and {{Card URL|Shivan Reef}}, where the UBR "Grixis" Nicol Bolas trio only directly benefit from Shivan Reef. WBR "Mardu" [[Dihada, Binder of Wills]] benefits from Battlefield Forge and {{Card URL|Caves of mana Koilos}}, where WUB "Esper" [[Dakkon, Shadow Slayer]] only directly benefits from Caves. ===Colorless planeswalkers===Some Planeswalkers are colorless. Cards may sometimes only be gained included in the deck of a colorless Planeswalker which share a single turn via cascades color with the [[Events|Event]] node on which the Planeswalker is playing. If a node is locked to a specific color, they cannot be used. If a node is not associated with a color, they can use any color cards. === Mana bonuses===[[Origins]] Planeswalkers' mana bonuses add up to five. Between Origins and [[Hour of Devastation]], mana bonus totals wavered but gradually increased. Planeswalkers released from [[Ixilan]] onwards follow simple rules for their [[mana]] bonuses:#Three-color Planeswalkers' mana bonuses add up to seven.#Two-color Planeswalkers' mana bonuses add up to eight.#Mono-color Planeswalkers' mana bonuses add up to nine. There are clear benefits to playing Planeswalkers with high spike bonuses with mana conversion, and when playing without mana conversion, to use Planeswalkers with a balanced spread of bonuses. ==In Cards==Each [[card]] is either colorless, or has one, two, or occasionally more colors. Moreso even than [[:Category:Planeswalker abilities|Planeswalker abilities]], card [[abilities]] tend to be thematically linked to certain colors. Ability separation by color is weaker in [[Magic: the Gathering Puzzle Quest]] than ''Magic: the Gathering'' for two reasons:* The [[gem board]] and [[mana]] system force changes in card design, where which in turn makes color principles less strictly applicable.* Dual color cards can be used by any Planeswalker sharing any one of those colors, so any color-specific mechanics on such cards are more easily accessed. == In Story ==Other Magic the Gathering sets have featured the single colors in their story, but in Puzzle Quest, only [[Throne of Eldraine]].<br> [https://mtg.fandom.com/wiki/Eldraine Eldraine]'s Kingdoms: White: [https://mtg.fandom.com/wiki/Ardenvale Ardenvale]. Blue: [https://mtg.fandom.com/wiki/Vantress Vantress]. Black: [https://mtg.fandom.com/wiki/Locthwain Locthwain]. Red: [https://mtg.fandom.com/wiki/Embereth Embereth]. Green: [https://mtg.fandom.com/wiki/Garenbrig Garenbrig]. [https://mtg.fandom.com/wiki/Ravnica Ravnica] Guilds (2 color), the Clans of [https://mtg.fandom.com/wiki/Tarkir Tarkir] (3 color), and the Shards of [https://mtg.fandom.com/wiki/Alara Alara] (3 color), have given their names to the combinations of colors. The Planes of [https://mtg.fandom.com/wiki/Ikoria Ikoria] and [https://mtg.fandom.com/wiki/Capenna Capenna] are distinguished by flows of the same three color mana combinations as Tarkir and Alara, respectively. There may be stories of the four color combinations, but if so, they are not yet widely known:<br>Glint: No White. Dune: No Blue. Ink: No Black. Witch: No Red. Yore: No Green. === Dual color: Ravnica Guilds ===The Ravnica cycle of [[Guilds of Ravnica]], [[Ravnica Allegiance]], and [[War of the Spark]] introduced the current names for two-color combinations. There are multiple Planeswalkers for each.==== Complementary ====:{{W|38}}{{U|38}} Azorius: White/Blue:{{W|38}}{{G|38}} Selesnya: Green/White:{{U|38}}{{B|38}} Dimir: Blue/Black:{{B|38}}{{R|38}} Rakdos: Black/Red:{{R|38}}{{G|38}} Gruul: Red/Green==== Opposed ====:{{W|38}}{{B|38}} Orzhov: White/Black:{{W|38}}{{R|38}} Boros: White/Red:{{U|38}}{{R|38}} Izzet: Blue/Red:{{U|38}}{{G|38}} Simic: Blue/Green:{{B|38}}{{G|38}} Golgari: Black/Green ==== Strixhaven ====[[Strixhaven]] Schools of magic represented Opposed colors by new names.:{{W|20}}{{B|20}} Silverquill:{{W|20}}{{R|20}} Lorehold :{{U|20}}{{R|20}} Prismari :{{U|20}}{{G|20}} Quandrix :{{B|20}}{{G|20}} Witherbloom  === Tri color: Clans of Tarkir ===Wedge. Two consecutive colors at the "blunt" end opposing one match leads color at the "sharp" end. [[Narset of the Ancient Way]] is Jeskai. [[Sarkhan Unbroken]], originally Mardu, joined Temur. [[Dihada, Binder of Wills]] uses the same colors of magic as, but is otherwise unrelated to another, Mardu.:{{W|38}}{{U|38}}{{R|38}} Jeskai: White/Blue/Red:{{W|38}}{{B|38}}{{R|38}} Mardu: White/Black/Red:{{W|38}}{{B|38}}{{G|38}} Abzan: White/Black/Green:{{U|38}}{{B|38}}{{G|38}} Sultai: Blue/Black/Green:{{U|38}}{{R|38}}{{G|38}} Temur: Red/Green/Blue
In events which ==== Ikoria triomes ====The triomes of [[Ikoria: Lair of Behemoths]] are wedges of mana as Tarkir.:{{W|20}}{{U|20}}{{R|20}} [https://mtg.fandom.com/wiki/Raugrin Raugrin]:{{W|20}}{{B|20}}{{R|20}} [Portalhttps://mtg.fandom.com/wiki/Savai Savai]:Events#Icon descriptions{{W|20}}{{B|Supercharged20}}{{G|20}} [https://mtg.fandom.com/wiki/Indatha Indatha]:{{U|20}}{{B|20}}{{G|20}} [https://mtg.fandom.com/wiki/Zagoth Zagoth], each colour match provides an additional 3 mana:{{U|20}}{{R|20}}{{G|20}} [https://mtg.fandom.com/wiki/Ketria Ketria]
===CardsTri color: Shards of Alara ===Mana can also be gained from certain Arc. Adjoining colors, an arc of the color wheel. [[Dakkon, Shadow Slayer]] uses the same colors of magic as, but is otherwise unrelated to, Esper. Nicol Bolas is Grixis. [[CardTamiyo, Field Researcher]] is Bant.:{{W|cards38}}{{U|38}}{{B|38}} [https://mtg.fandom.com/wiki/Esper Esper]: White/Blue/Black:{{W|38}}{{U|38}}{{G|38}} [https://mtg.fandom.com/wiki/Bant Bant]: White/Blue/Green:{{W|38}}{{R|38}}{{G|38}} [https://mtg.fandom.com/wiki/Naya Naya]: Red/Green/White:{{U|38}}{{B|38}}{{R|38}} [https://mtg.fandom.com/wiki/Grixis Grixis] which provide mana when played, or while in play: Blue/Black/Red:{{B|38}}{{R|38}}{{G|38}} [https://mtg.fandom.com/wiki/Jund Jund]: Black/Red/Green
===Planeswalker abilities= Streets of New Capenna ====Some The crime families of New Capenna channel the same three [[color]] Arc, or Shard, mana combinations as in [portalhttps:Planeswalkers//mtg.fandom.com/wiki/Alara Alara]. :{{W|Planeswalkers25}}{{U|25}}{{B|25}} [https://mtg.fandom.com/wiki/Obscura Obscura]:{{W|25}}{{U|25}}{{G|25}} [https://mtg.fandom.com/wiki/Brokers Brokers] have Loyalty abilities which provide mana:{{W|25}}{{R|25}}{{G|25}} [https://mtg.fandom.com/wiki/Cabaretti Cabaretti]:{{U|25}}{{B|25}}{{R|25}} [https://mtg.fandom.com/wiki/Maestros Maestros]:{{B|25}}{{R|25}}{{G|25}} [https://mtg.fandom.com/wiki/Riveteers Riveteers]
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