Due to the length and complexity of the event, Oktagon decided to split up Battle of Four Tribes into two Coalition Events. Chapter 1 was first run on 8 February 2019, Chapter 2 was run on 15 February 2019.
With the new event releases Node Objectives were changed, and Coalition Progression Rewards were modified.
Special Rules
Third Bosses on each Node have a special permacolour node that gives extra abilities. With the exception to Azor, the Lawbringer, the permacolour nodes affect both players. Azor's permacolor node only affects his abilities.
During the boss fight, activated gems (Red, Green and White) will grant special benefits for each player's Dinosaurs, while harming their opponent's strategy.
If you have a dinosaur in play:
Node Effect: Permanent Support (both players) * see bugs
Activate 1 Red
Deal 3 damage to your opponent's first creature. Your Dinosaurs gain Beserker and Trample until the end of turn.
Activate 1 White
Wain 3 life. Your dinosaurs gain Vigilance and Regenerate 3 until the beginning of your next turn. *See Bugs
Activate 1 Green
Destroy a non-land support your opponent controls. Your Dinosaurs get +1/+1
Node 3 - Shapers (Merfolk)
3.1 Kopala, Warden of Waves
'
Level
HP
100
196
+3
+3
+0
+0
+2
+0
Abilities
Effect
Waveward
6
Create 2 1/1 blue Merfolk tokens with Hexproof, then increase the mana cost of the first spell in your opponent's hand by 2.
Kumena, Tyrant of Orazca Permanent Node - Call of Kumena
During the boss fight, casting creatures, spells and drawing cards will create cyclical benefits by reducing mana costs, empowering creatures and increasing the speed of the battle.
Node Effect: Permanent Support (both players) * see bugs
Whenever your draw a card, all cards in your hand gain 1 mana
Whenever a creature enters the battlefield, draw a card.
Whenever you cast a spell, your first creature gets +1/+1.
During the boss fight, sacrificing your own Vampires and destroying the opponent's creatures will grant players control of the battlefield. Try to disable, exile or gain control of the enemy's army to achieve victory.
Node Effect: Permanent Support (both players) * see bugs
Whenever a white Vampire dies under your control, gain 3 loyalty
Whenever a black Vampire dies under your control, your opponent loses 2 life and you gain 2 life.
Whenever a nontoken Vampire dies under your control, create a 1/1 White Vampire token with Lifelink.
Whenever a creature dies under your opponent's control, all your Vampires get +1/+1.
Node 5 - Azor, the Lawbringer
2.1 Golden Guardian
The Golden Guardians will fully benefit from loyalty gems. They have abilities to replicate themselves and smash the player's planeswalker. Be ready to face a constant flow of large Golems.
'
Level
HP
170
401
+2
+5
+2
+5
+2
+0
Abilities
Effect
Seventy Times Seventy
15
Convert 7 gems of your opponent's colors to Loyalty gems. Create a 7/7 colorless Golem token.
Should be approached as a puzzle as you try to ascend as fast as possible to receive the City's Blessing in order to deliver the ultimate hit on the opponent's planeswalker. Be aware of a one-hit KO battle, and prevent the Gateway from Ascending.
'
Level
HP
180
222
+4
+4
+4
+4
+4
+0
Abilities
Effect
Maze of the Sun
9
If you don't have the City's Blessing gain 10 life, then fetch the next support from your library. It gains full mana.
Trap of the Sun
9 City's Blessing
If you have the City's Blessing, deal 999 damage to your opponent.
Return the last support from your graveyard to your hand. It gains full mana.
Supreme Verdict
24
Exile all your opponent's creatures.
Azor, the Lawbringer Deck
{{Deck List
[Azor, the Lawbringer|creature
|Paladin of Atonement|creature
|Ringwarden Owl|creature
|Warkite Marauder|creature
|Admiral's Order|spell
|Demystify|spell
|Expel from Orazca|spell
|Ixalan's Binding|support
|Thaumatic Compass|support
|The Immortal Sun|support
}}
Azor, the Lawbringer Permanent Node - Azor, the Lawbringer
The sphinx has a great variety of binding spells, bounce effects and creatures that Disable, which can completely fizzle out strategies that were not built to defeat him.
Node Effect: Permanent Support Azor Only
Turn 1
Azor's opponent cannot cast supports until next turn.
Turn 2
Azor's opponent's creatures can't attack until next turn.
Turn 3
Azor's opponent cannot cast spells until next turn. *See Bugs
Rewards
Progression Rewards (2018-04-13)
Ribbons
Bronze
Silver
Gold
Platinum
40
ORI Booster
ORI Booster
ORI Booster
ORI Booster
80
10 Crystals
10 Crystals
10 Crystals
15 Crystals
140
1,000 Runes
RIX Booster
1,250 Runes
RIX Booster
1,500 Runes
RIX Booster
2,000 Runes
RIX Booster
200
10 Crystals
20 Crystals
20 Crystals
25 Crystals
300
10 Jewels
RIX Booster
15 Jewels
RIX Booster
20 Jewels
RIX Booster
25 Jewels
RIX Booster
400
20 Crystals
20 Crystals
30 Crystals
35 Crystals
500
15 Jewels
RIX Booster
20 Jewels
RIX Booster
25 Jewels
RIX Booster
30 Jewels
RIX Booster
600
1,000 Runes
1,250 Runes
1,500 Runes
2,000 Runes
750
RIX Booster
The Immortal Sun
RIX Booster
The Immortal Sun
RIX Booster
The Immortal Sun
RIX Booster
The Immortal Sun
Coalition Ranking Rewards (2018-04-13)
Rank
Reward
Rank
Reward
1-2
The Immortal Sun
RIX Premium Pack
3,000 Runes
100 Crystals
85 Jewels
101-250
The Immortal Sun
1,000 Runes
30 Crystals
15 Jewels
3-10
The Immortal Sun
RIX Super Pack
2,500 Runes
75 Crystals
75 Jewels
251-500
750 Runes
30 Crystals
11-25
The Immortal Sun
RIX Super Pack
2,000 Runes
50 Crystals
55 Jewels
501-1,000
500 Runes
26-50
The Immortal Sun
RIX Booster Pack
1,500 Runes
40 Crystals
40 Jewels
1,001-10,000
250 Runes
51-100
The Immortal Sun
RIX Booster Pack
1,250 Runes
30 Crystals
25 Jewels
Charges and Points
Total Possible Points
Initial Charges: 2
Max Charges: 5 ^
Time between charges: 8 hours
Number of Charges
Possible Base Points
Possible Bonus Points
Total Possible Points
Time from Start
Time in PDT
2
160
50
210
Initial
1:00 PM PDT
3
260
75
335
+8 hours
9:00 PM PDT
4
340
100
440
+16 hours
5:00 AM PDT
5 *
420
125
545
+24 hours
1:00 PM PDT
6
520
150
670
+32 hours
9:00 PM PDT
7
600
175
775
+40 hours
5:00 AM PDT
8
680
200
880
+48 hours
1:00 PM PDT
9
780
225
1,005
+56 hours
9:00 PM PDT
10
860
250
1,110
+64 hours
5:00 AM PDT §
* Maximum charges reached if you have not started playing yet.
^ Maximum charges increased from 3 to 5 on 4/13/2018.
§ 6 hours available to complete last charge.
Known Bugs
Known Bugs
Date Run
App Version
Node
Fixed
Bug Description
3/20/18
2.5
4.2
If you have Gideon's Intervention out, Vona’s ability will deduct a shield instead of destroying your creature. This is true of all prevent damage effects. However, Vona will still gain life.
3/20/18
2.5
4.3
4/14/18
First objective is listed with placeholder text: Objective_Sacrifice_Text
3/20/18
2.5
x.3
Many “Destroy Support” effects will target the permanent supports. Tested out with Demolish, in particular. It also targets those owned by the player.
3/20/18
2.5
2.3
Silverclad Ferocidons never kills the AI’s creatures. Probably related to the permanent support bug as listed above.
3/20/18
2.5
5.3
4/14/18
Spells acquired via Pyromancer’s Goggles can cast on turns when you are not supposed to be able to cast spells. Observation is that Azor’s abilities may only impact cards that are in your hand during his turn.
3/20/18
2.5
2.3
The regeneration effect offered by the permanent support wears off before your Dinosaur can regenerate any hit points, so is not useful.
3/20/18
2.5
5.1
If you have a creature with Ascend while you have the City’s Blessing and you steal a copy of that same creature, it will lose Ascend for the rest of the match. Observed with Lay Claim and Wayward Swordtooth.
Historical Data
Special Rules
Third Bosses on each Node have a special permacolour node that gives extra abilities. With the exception to Azor, the Lawbringer, the permacolour nodes affect both players. Azor's permacolor node only affects his abilities.
Third Node Bosses are:
1.3 Admiral Beckett Brass - Pirates
2.3 Zacama, Primal Scream - Dinosaurs
3.3 Kumena, Tyrant of Orazca - Merfolk
4.3 Elenda, the Dusk Rose - Vampires
5.3 Azor, the Lawbringer
Nodes
Node 1 - The Brazen Coalition (Pirates)
1.1 Timestream Navigator
'
Level
HP
10
35
+0
+1
+0
+0
+0
+0
Abilities
Effect
Let's Try That Again
9
Gain an extra swap.
1.2 Captain Lannery Storm
'
Level
HP
20
47
+0
+0
+0
+2
+0
+0
Abilities
Effect
Loot 'em All
6
Create a Treasure for each Pirate you control. Your Pirates gain +1/+0 until the end of your turn.
1.3 Admiral Beckett Brass
'
Level
HP
40
88
+0
+1
+2
+1
+0
+0
Abilities
Effect
X Marks the Spot
6
Find all 4 Treasures.
Fleet Assault
15
All your creatures get +20, Deathtouch, Double Strike, and Flying until end of turn.
Cannon Storm
21
Deal X damage to opponent, where X is the number of grean and white gems, then destroy those gems.
During the boss fight, activated gems (Red, Green and White) will grant special benefits for each player's Dinosaurs, while harming their opponent's strategy.
If you have a dinosaur in play:
Node Effect: Permanent Support (both players) * see bugs
Activate 1 Red
Deal 3 damage to your opponent's first creature. Your Dinosaurs gain Beserker and Trample until the end of turn.
Activate 1 White
Wain 3 life. Your dinosaurs gain Vigilance and Regenerate 3 until the beginning of your next turn. *See Bugs
Activate 1 Green
Destroy a non-land support your opponent controls. Your Dinosaurs get +1/+1
Node 3 - Shapers (Merfolk)
3.1 Kopala, Warden of Waves
'
Level
HP
100
196
+3
+3
+0
+0
+2
+0
Abilities
Effect
Waveward
6
Create 2 1/1 blue Merfolk tokens with Hexproof, then increase the mana cost of the first spell in your opponent's hand by 2.
Kumena, Tyrant of Orazca Permanent Node - Call of Kumena
During the boss fight, casting creatures, spells and drawing cards will create cyclical benefits by reducing mana costs, empowering creatures and increasing the speed of the battle.
Node Effect: Permanent Support (both players) * see bugs
Whenever your draw a card, all cards in your hand gain 1 mana
Whenever a creature enters the battlefield, draw a card.
Whenever you cast a spell, your first creature gets +1/+1.
During the boss fight, sacrificing your own Vampires and destroying the opponent's creatures will grant players control of the battlefield. Try to disable, exile or gain control of the enemy's army to achieve victory.
Node Effect: Permanent Support (both players) * see bugs
Whenever a white Vampire dies under your control, gain 3 loyalty
Whenever a black Vampire dies under your control, your opponent loses 2 life and you gain 2 life.
Whenever a nontoken Vampire dies under your control, create a 1/1 White Vampire token with Lifelink.
Whenever a creature dies under your opponent's control, all your Vampires get +1/+1.
Node 5 - Azor, the Lawbringer
5.1 Golden Guardian
The Golden Guardians will fully benefit from loyalty gems. They have abilities to replicate themselves and smash the player's planeswalker. Be ready to face a constant flow of large Golems.
'
Level
HP
170
401
+2
+5
+2
+5
+2
+0
Abilities
Effect
Seventy Times Seventy
15
Convert 7 gems of your opponent's colors to Loyalty gems. Create a 7/7 colorless Golem token.
Should be approached as a puzzle as you try to ascend as fast as possible to receive the City's Blessing in order to deliver the ultimate hit on the opponent's planeswalker. Be aware of a one-hit KO battle, and prevent the Gateway from Ascending.
'
Level
HP
180
222
+4
+4
+4
+4
+4
+0
Abilities
Effect
Maze of the Sun
9
If you don't have the City's Blessing gain 10 life, then fetch the next support from your library. It gains full mana.
Trap of the Sun
9 City's Blessing
If you have the City's Blessing, deal 999 damage to your opponent.
Return the last support from your graveyard to your hand. It gains full mana.
Supreme Verdict
24
Exile all your opponent's creatures.
Azor, the Lawbringer Deck
{{Deck List
[Azor, the Lawbringer|creature
|Paladin of Atonement|creature
|Ringwarden Owl|creature
|Warkite Marauder|creature
|Admiral's Order|spell
|Demystify|spell
|Expel from Orazca|spell
|Ixalan's Binding|support
|Thaumatic Compass|support
|The Immortal Sun|support
}}
Azor, the Lawbringer Permanent Node - Azor, the Lawbringer
The sphinx has a great variety of binding spells, bounce effects and creatures that Disable, which can completely fizzle out strategies that were not built to defeat him.
Node Effect: Permanent Support Azor Only
Turn 1
Azor's opponent cannot cast supports until next turn.
Turn 2
Azor's opponent's creatures can't attack until next turn.
Turn 3
Azor's opponent cannot cast spells until next turn. *See Bugs
Rewards
Progression Rewards (2018-04-13)
Ribbons
Bronze
Silver
Gold
Platinum
40
ORI Booster
ORI Booster
ORI Booster
ORI Booster
80
10 Crystals
10 Crystals
10 Crystals
15 Crystals
140
1,000 Runes
RIX Booster
1,250 Runes
RIX Booster
1,500 Runes
RIX Booster
2,000 Runes
RIX Booster
200
10 Crystals
20 Crystals
20 Crystals
25 Crystals
300
10 Jewels
RIX Booster
15 Jewels
RIX Booster
20 Jewels
RIX Booster
25 Jewels
RIX Booster
400
20 Crystals
20 Crystals
30 Crystals
35 Crystals
500
15 Jewels
RIX Booster
20 Jewels
RIX Booster
25 Jewels
RIX Booster
30 Jewels
RIX Booster
600
1,000 Runes
1,250 Runes
1,500 Runes
2,000 Runes
750
RIX Booster
The Immortal Sun
RIX Booster
The Immortal Sun
RIX Booster
The Immortal Sun
RIX Booster
The Immortal Sun
Coalition Ranking Rewards (2018-04-13)
Rank
Reward
Rank
Reward
1-2
The Immortal Sun
RIX Premium Pack
3,000 Runes
100 Crystals
85 Jewels
101-250
The Immortal Sun
1,000 Runes
30 Crystals
15 Jewels
3-10
The Immortal Sun
RIX Super Pack
2,500 Runes
75 Crystals
75 Jewels
251-500
750 Runes
30 Crystals
11-25
The Immortal Sun
RIX Super Pack
2,000 Runes
50 Crystals
55 Jewels
501-1,000
500 Runes
26-50
The Immortal Sun
RIX Booster Pack
1,500 Runes
40 Crystals
40 Jewels
1,001-10,000
250 Runes
51-100
The Immortal Sun
RIX Booster Pack
1,250 Runes
30 Crystals
25 Jewels
Charges and Points
Total Possible Points
Initial Charges: 2
Max Charges: 5 ^
Time between charges: 8 hours
Number of Charges
Possible Base Points
Possible Bonus Points
Total Possible Points
Time from Start
Time in PDT
2
160
50
210
Initial
1:00 PM PDT
3
260
75
335
+8 hours
9:00 PM PDT
4
340
100
440
+16 hours
5:00 AM PDT
5 *
420
125
545
+24 hours
1:00 PM PDT
6
520
150
670
+32 hours
9:00 PM PDT
7
600
175
775
+40 hours
5:00 AM PDT
8
680
200
880
+48 hours
1:00 PM PDT
9
780
225
1,005
+56 hours
9:00 PM PDT
10
860
250
1,110
+64 hours
5:00 AM PDT §
* Maximum charges reached if you have not started playing yet.
^ Maximum charges increased from 3 to 5 on 4/13/2018.
§ 6 hours available to complete last charge.
Known Bugs
Known Bugs
Date Run
App Version
Node
Fixed
Bug Description
3/20/18
2.5
4.2
If you have Gideon's Intervention out, Vona’s ability will deduct a shield instead of destroying your creature. This is true of all prevent damage effects. However, Vona will still gain life.
3/20/18
2.5
4.3
4/14/18
First objective is listed with placeholder text: Objective_Sacrifice_Text
3/20/18
2.5
x.3
Many “Destroy Support” effects will target the permanent supports. Tested out with Demolish, in particular. It also targets those owned by the player.
3/20/18
2.5
2.3
Silverclad Ferocidons never kills the AI’s creatures. Probably related to the permanent support bug as listed above.
3/20/18
2.5
5.3
4/14/18
Spells acquired via Pyromancer’s Goggles can cast on turns when you are not supposed to be able to cast spells. Observation is that Azor’s abilities may only impact cards that are in your hand during his turn.
3/20/18
2.5
2.3
The regeneration effect offered by the permanent support wears off before your Dinosaur can regenerate any hit points, so is not useful.
3/20/18
2.5
5.1
If you have a creature with Ascend while you have the City’s Blessing and you steal a copy of that same creature, it will lose Ascend for the rest of the match. Observed with Lay Claim and Wayward Swordtooth.