Leveling
Level 1: HP 26
- 2 : +1 5
- 3 : +3 HP 29
- 4 : +1 +3
- 5 : +3 HP 32
- 6 : A1 7 Loyalty. Pick 1 of the first 2 cards from your library. Fetch that card. It gains 3 mana. Exile all the cards not fetched this way. Those cards gain the Nightmare emblem.
- 7 : +3 HP 35
- 8 : +1 5
- 9 : +3 HP 38
- 10 : A2 13 Loyalty. Create 1 Black Nightmare Token
- 11 : +3 HP 41
- 12 : +1 -1
- 13 : +3 HP 44
- 14 : +1 3
- 15 : +3 HP 47
- 16 : A3. Exile the top 5 cards from your library. Those cards gain the Nightmare Emblem. Opposing creatures get -X/-X until the beginning of your next turn. Your opponent loses X life. X is the number of cards with the Nightmare Emblem in your exile.
- 17 : Regeneration; zero HP
- 18 : +1 -1
- 19 : +3 HP 50
- 20 : A1 2 gains 5 mana
- 21 : +3 HP 53
- 22 : +1 6
- 23 : +3 HP 56
- 24 : +1 -1
- 25 : +3 HP 59
- 26 : A2 Create 2 Black Nightmare Tokens. You may have them gain Imminent Death
- 27 : +4 HP 63
- 28 : +1 6
- 29 : +3 HP 66
- 30 : A3 Exile the top 7
- 31 : +3 HP 69
- 32 : +2 +5
- 33 : +3 HP 72
- 34 : +1 4
- 35 : Regeneration; zero HP
- 36 : A1 Pick 2 of the first 4 cards from your library. Fetch those cards. They gain 5 mana
- 37 : +3 HP 75
- 38 : +1 +4
- 39 : +3 HP 78
- 40 : A2 Create 4
- 41 : +3 HP 81
- 42 : +1 7
- 43 : +3 HP 84
- 44 : +1 +0
- 45 : +3 HP 87
- 46 : A3 Gain X life
- 47 : +3 HP 90
- 48 : +1 7
- 49 : +3 HP 93
- 50 : A1 gain 7 mana
- 51 : +3 HP 96
- 52 : +1 +0
- 53 : Regeneration; zero HP
- 54 :
- 55 : + HP
- 56 : A2
- 57 : + HP
- 58 : +
- 59 : + HP
- 60 : A3