Changes

Jump to: navigation, search

Mana

5,313 bytes added, 21:06, 18 November 2022
no edit summary
Mana of any of the five [[#Color|color]]s can be used to pay the casting cost of cards of any color. Other specialised types of mana exist. In paper Magic the Gathering, the system of [[#Color|Colored mana]] being required for colored cards replaces the MtGPQ requirement that colored cards can only be played by [[Planeswalkers]] of matching affinity.
Each [[Matching|Match]] of 3 or more [[Gems]] on the [[Gem board]] provides an amount of mana according to the number of gems matched, and the mana bonuses of the [[portal:Planeswalkers|Planeswalker]].
The [[#Gaining Mana|Mana may be gained]] in several ways.  When gained, mana required is automatically assigned to play a the cards in your hand, from the top down, filling the casting cost of each card corresponds to fully before charging up the next card's casting cost, which may range from 1 to 30.
The [[Colors of Magic]] event has a permanent support that reduces cards' casting cost by 11, which can reduce the cost to to zero, as can some cards. When this happens, the card is displayed as though it had full mana.
===Gaining mana==Mana may be gained in several ways.  When gained, mana is automatically assigned to the cards in your hand, from the top down, filling the casting cost of each card fully before charging up the next card. ===Gem matches===
[[Matching]] [[Gems]] on the [[Gem board]] is the most common way of gaining mana. Each gem match provides an amount of mana which is the sum of the following:
* The number of gems of the same [[#Color|color]] which were matched
In events which are [[Portal:Events#Icon descriptions|Supercharged]], each color match provides an additional 3 mana.
===Cards===
Mana can also be gained from certain [[Card|cards]] which provide mana when played, or while in play.
===Planeswalker abilities===Some [[portal:#In Planeswalkers|Planeswalkers]] have Loyalty abilities which [[:Category:Gain mana|provide mana]]. Others have abilities which [[:Category:Alter mana bonus|benefit their mana bonuses]]. === Mana in hand ===Mana accumulates on the first card in the player's hand; the Mana required to cast it appearing as a number. Creatures and supports will always be cast when full after a gem match, unless they are disabled by tapping the circular Type icon. Spells: it depends. Targeted spells will always prompt the player with a decision to cast and a targeting popup, unless there is a second valid part of the spell that is u targeted. A good example of the latter is {{Card URL|Cruel Revival}}, which always returns a Zombie from the graveyard if there is one there and Cruel Revival is not disabled, even though the first part of the spell destroys a Target non-Zombie creature. Another is Sleep with the Fishes, which must be disabled or it will summon a Fish token even after the player chooses not to target an enemy creature. The mana required to play a card corresponds to the card's casting cost, which may range from 1 to 30. Where in MtG the focus must be what can be accomplished each turn, and high cost cards may be effectively impossible to cast, the accumulation of Mana means that, eg, larger creatures are feasible. Because of this, and the disabling of cards, a hand of cards can represent an investment in not just just cards but Mana too.
== Color==
Like its parent game ''Magic: the Gathering'', Color in [[Magic: the Gathering Puzzle Quest]] is a core mechanic whose thematic flavor influences all aspects of the game, albeit not the mechanic of colored mana being required for colored cards. This is instead roughly analogous to the requirement that cards can only be played by the same color [[Planeswalkers]].
Each of the five colors — White (W) {{W|35}}, Blue (U) {{U|35}}, Black (B) {{B|35}}, Red (R) {{R|35}}, and Green (G) {{G|35}} — is associated with distinct magic and cultural principles, and different mechanics and [[abilities]]. They, and second and third colors combined with them, are usually listed in that order.
===Mana Color ===
In [[Events]], some nodes have color restrictions. Such nodes may only be played by a Planeswalker sharing a color with the node, or a colorless Planeswalker.
Like card abilities, [[:Category:Planeswalker abilities|Planeswalker abilities]] tend to be thematically linked to certain colors. For example, [[:Category:Vigilance|giving creatures Vigilance]] and [[:Category:First Strike|First Strike]] tends to be a White Planeswalker ability. [[:Category:Draw|Drawing cards]] and [[:Category:Drain mana|draining the mana out of opponents' cards tend to be Blue PW abilities; Black PWs may draw cards, but they often have to pay Life or some other cost. Black PWs [[:Category:Reanimate|Reanimate creatures out of the graveyard]] straight into play and [[:Category:Lose life|make opponents lose life]]. Red typically does [[:Category:Damage|Damage]] directly to the opponent or their creatures, and [[:Category:Destroy gems|destroys gems]] of the opponent's colors. Green [[:Category:Convert gems|Converts gems]] to their own colors. Green PW's identity beyond that is less clear; they often tend to be a showcase of the [[:Category:Set ability|abilities featured in their set]], or in the case of dual color walkers, have abilities of the second color. Almost 40% of Planeswalkers [[:Category:Summon creatures|Summon some sort of token creature]]; along with the broad category of [[:Category:Buffs|Buffing creatures]] it is an ability that all the colors share. Always-Standard Origins lands are only in the "Opposed" colors, and so can be efficiently optimally used only by Planeswalkers of [[#Dual color: Ravnica Guilds|opposed pairs of colors]]. They also favor the [[#Tri color: Clans of Tarkir|Tarkir Clan Planeswalkers]] over the [[#Tri color: Shards of Alara|Alara Shard Planeswalkers]]. For example, WUR "Jeskai" [[Narset of the Ancient Way]] receives direct benefits from both {{Card URL|Battlefield Forge }} and {{Card URL|Shivan Reef}}, where the UBR "Grixis" Nicol Bolas trio only directly benefit from Shivan Reef. WBR "Mardu" [[Dihada, Binder of Wills]] benefits from Battlefield Forge and {{Card URL|Caves of Koilos}}, where WUB "Esper" [[Dakkon, Shadow Slayer]] only directly benefits from Caves.
===Colorless planeswalkers===
Some Planeswalkers are colorless. Cards may only be included in the deck of a colorless Planeswalker which share a color with the [[Events|Event]] node on which the Planeswalker is playing. If a node is locked to a specific color, they cannot be used. If a node is not associated with a color, they can use any color cards.
=== Mana bonuses===
Most [[Origins]] Planeswalkers ' mana bonuses add up to five. Between Origins and [[Hour of Devastation]], mana bonus totals wavered but gradually increased. Planeswalkers released from [[Ixilan]] onwards follow simple rules for their [[mana]] bonuses:#All Origins Planeswalkers' mana bonuses add up to five.#All threeThree-color Planeswalkers' mana bonuses add up to seven.#Most twoTwo-color Planeswalkers' mana bonuses add up to eight.#All (non-Origins) monoMono-color Planeswalkers' mana bonuses add up to nine.
There are clear benefits to playing Planeswalkers with high spike bonuses with mana conversion, and when playing without mana conversion, to use Planeswalkers with a balanced spread of bonuses.
 
Some Planeswalkers have abilities that benefit their mana bonuses.
==In Cards==
Each [[card]] is either colorless, or has one, two, or occasionally more colors.
Card Moreso even than [[:Category:Planeswalker abilities|Planeswalker abilities]], card [[abilities]] tend to be thematically linked to certain colors.
Ability separation by color is weaker in [[Magic: the Gathering Puzzle Quest]] than ''Magic: the Gathering'' for two reasons:
== In Story ==
Other Magic the Gathering sets have featured the single colors in their story, but in Puzzle Quest, only [[Throne of Eldraine]].<br> [https://mtg.fandom.com/wiki/Eldraine Eldraine]'s Kingdoms: White: [https://mtg.fandom.com/wiki/Ardenvale Ardenvale]. Blue: [https://mtg.fandom.com/wiki/Vantress Vantress]. Black: [https://mtg.fandom.com/wiki/Locthwain Locthwain]. Red: [https://mtg.fandom.com/wiki/Embereth Embereth]. Green: [https://mtg.fandom.com/wiki/Garenbrig Garenbrig]. [https://mtg.fandom.com/wiki/Ravnica Ravnica] Guilds(2 color), the Clans of [https://mtg.fandom.com/wiki/Tarkir Tarkir](3 color), and the Shards of [https://mtg.fandom.com/wiki/Alara Alara](3 color), have given their names to the combinations of colors.
The Planes of [https://mtg.fandom.com/wiki/Ikoria Ikoria] and [https://mtg.fandom.com/wiki/Capenna Capenna] are distinguished by flows of the same three color mana combinations as Tarkir and Alara, respectively.
=== Dual color: Ravnica Guilds ===
The Ravnica cycle of [[Guilds of Ravnica]], [[Ravnica Allegiance]], and [[War of the Spark]] introduced the current names for two-color combinations. There are multiple Planeswalkers for each of these combinations.<br>==== Complementary ====
:{{W|38}}{{U|38}} Azorius: White/Blue
:{{W|38}}{{G|38}} Selesnya: Green/White
:{{U|38}}{{B|38}} Dimir: Blue/Black
:{{B|38}}{{R|38}} Rakdos: Black/Red
:{{R|38}}{{G|38}} Gruul: Red/Green
:{{G|38}}{{W|38}} Selesnya: Green/White==== Opposed====
:{{W|38}}{{B|38}} Orzhov: White/Black
:{{W|38}}{{R|38}} Boros: White/Red
:{{B|38}}{{G|38}} Golgari: Black/Green
==== Strixhaven ====
[[Strixhaven]] Schools of magic represented Opposed colors by new names.
:{{W|20}}{{B|20}} Silverquill
:{{W|20}}{{R|20}} Lorehold
:{{U|20}}{{R|20}} Prismari
:{{U|20}}{{G|20}} Quandrix
:{{B|20}}{{G|20}} Witherbloom
=== Tri color: Clans of Tarkir ===
Wedge. Two consecutive colors at the "blunt" end opposing one color at the "sharp" end. [[Narset of the Ancient Way]] is Jeskai. [[Sarkhan Unbroken]], originally Mardu, joined Temur. [[Dihada, Binder of Wills]] uses the same colors of magic as, but is otherwise unrelated to, Mardu.
:{{W|38}}{{U|38}}{{R|38}} Jeskai: White/Blue/Red
:{{W|38}}{{B|38}}{{R|38}} Mardu: White/Black/Red
:{{W|38}}{{B|38}}{{G|38}} Abzan: White/Black/Green
:{{U|38}}{{B|38}}{{G|38}} Sultai: Blue/Black/Green
:{{BU|38}}{{R|38}}{{W|38}} Mardu: Black/Red/White:{{R|38}}{{G|38}}{{U|38}} Temur: Red/Green/Blue.:{{G|38}}{{W|38}}{{B|38}} Abzan: Green/White/Black
==== Ikoria triomes ====
The triomes of [[Ikoria: Lair of Behemoths]] are wedges of mana as Tarkir.
:{{W|20}}{{U|20}}{{R|20}} [https://mtg.fandom.com/wiki/Raugrin Raugrin]
:{{W|20}}{{B|20}}{{R|20}} [https://mtg.fandom.com/wiki/Savai Savai]
:{{W|20}}{{B|20}}{{G|20}} [https://mtg.fandom.com/wiki/Indatha Indatha]
:{{U|20}}{{B|20}}{{G|20}} [https://mtg.fandom.com/wiki/Zagoth Zagoth]
:{{U|20}}{{R|20}}{{G|20}} [https://mtg.fandom.com/wiki/Ketria Ketria]
=== Tri color: Shards of Alara ===
Arc. Adjoining colors, an arc of the color wheel. [[Dakkon, Shadow Slayer]] uses the same colors of magic as, but is otherwise unrelated to, Esper. Nicol Bolas is Grixis. [[Tamiyo, Field Researcher]] is Bant.:{{W|38}}{{U|38}}{{B|38}} [https://mtg.fandom.com/wiki/Esper Esper]: White/Blue/Black:{{UW|38}}{{BU|38}}{{RG|38}} Grixis[https://mtg.fandom.com/wiki/Bant Bant]: White/Blue/Black/RedGreen:{{BW|38}}{{R|38}}{{G|38}} Jund[https: Black//mtg.fandom.com/wiki/Naya Naya]: Red/Green/White:{{RU|38}}{{GB|38}}{{WR|38}} Naya[https://mtg.fandom.com/wiki/Grixis Grixis]: RedBlue/GreenBlack/WhiteRed:{{GB|38}}{{WR|38}}{{UG|38}} Bant[https://mtg.fandom.com/wiki/Jund Jund]: WhiteBlack/BlueRed/Green
==== Streets of New Capenna ====
The crime families of New Capenna channel the same three [[color]] Arc, or Shard, mana combinations as in [https://mtg.fandom.com/wiki/Alara Alara].
:{{W|25}}{{U|25}}{{B|25}} [https://mtg.fandom.com/wiki/Obscura Obscura]
:{{W|25}}{{U|25}}{{G|25}} [https://mtg.fandom.com/wiki/Brokers Brokers]
:{{W|25}}{{R|25}}{{G|25}} [https://mtg.fandom.com/wiki/Cabaretti Cabaretti]
:{{U|25}}{{B|25}}{{R|25}} [https://mtg.fandom.com/wiki/Maestros Maestros]
:{{B|25}}{{R|25}}{{G|25}} [https://mtg.fandom.com/wiki/Riveteers Riveteers]
{{Game_conceptsGame concepts}}[[Category:Game mechanics]]
2,900
edits

Navigation menu