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Portal:Story

11 bytes added, 21:40, 3 March 2020
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Reverted edits by Aurio (talk) to last revision by Volrak
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==Overview==
Story Mode was the original content for ''[[Magic: the Gathering Puzzle Quest]]''. It is where all players start out and is a good way to learn the mechanics of the game and earn some basic rewards to prepare for [[Events]].
Rewards are earned for the initial win, for winning once with every color, and for winning with different optional objectives. Winning with a colorless planeswalker does not advance the "win with every color" objective.
==Story Mode Levels==
Story Mode is split between four levels. Each level has at least 4 chapters, and each chapter has up to 16 battles.
{| class="sortable wikitable"
=== Training ===
The Training story features short chapters with easy battles to introduce players to the new mechanics of specific [[Card set]]s. Many Training chapters provide as rewards [[Cards]] , and in some cases [[Card pack]]s, from the corresponding card set.
=== Battle for Zendikar ===
The Battle for Zendikar story features a tutorial (similar to Training) plus further chapters of increasing difficulty. The enemies' cards consist of mostly BFZ cards, and some Origins cards.
=== Heroic Encounters ===
Heroic Encounters feature a set of relatively high difficulty story battles, corresponding to the five basic planeswalkers. Each level starts with the enemy getting some sort of advantage in the form of creatures and/or supports that are in play before the battle begins.
== Strategies ==
* Early on, play to win and run through the initial rewards, as you will not have the card collections to meet all of the objectives early.
* All rewards in a single Story mode battle can be earned in two games. To do this, you would meet the two optional objectives in addition to using a three-color walker (such as [[Nicol Bolas, God-Pharaoh]]) on one run and an opposing two-color walker (such as [[Huatli, Radiant Champion]]) to meet all five color objectives.
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