216
edits
Changes
→Abilities
| Name = Rite of Passage
| Number = 1
| PW Level 1 = 6-19
| Loyalty 1 = 9
| Effect 1 = The first creature in your hand gains {{Ability|Haste}}.
| PW Level 2 = 20-35
| Loyalty 2 = 9
| Effect 2 = The first creature in your hand gains {{Ability|Riot}}.
| PW Level 3 = 36-49
| Loyalty 3 = 9
| Effect 3 = Draw a card. The first creature in your hand gains {{Ability|Riot}}.
| PW Level 4 = 50-60
| Loyalty 4 = 9
| Effect 4 = Draw a card. The first 2 creatures in your hand gain {{Ability|Riot}}.
| Name = Predatory Instinct
| Number = 2
| PW Level 1 = 10-25
| Loyalty 1 = 12
| Effect 1 = {{Ability|fetch|Fetch}} the first creature from your library. It gains 4 mana.
| PW Level 2 = 26-39
| Loyalty 2 = 12
| Effect 2 = {{Ability|fetch|Fetch}} the first creature from your library. It gains 6 mana.
| PW Level 3 = 40-55
| Loyalty 3 = 12
| Effect 3 = {{Ability|fetch|Fetch}} the first 2 creatures from your library. They gain 6 mana.
| PW Level 4 = 56-60
| Loyalty 4 = 12
| Effect 4 = {{Ability|fetch|Fetch}} the first 2 creatures from your library. They gain 8 mana. Then, they gain {{Ability|Trample}}.
| Name = Hunting Grounds
| Number = 3
| PW Level 1 =16-29
| Loyalty 1 = 21
| Effect 1 = Create a Minor Hunting Grounds {{Ability|Token}} [with 4 shield and "At the end of your turn, {{Ability|reinforce}} your first creature. If you can't, create a Gruul Beast {{Ability|Token}}."].
| PW Level 2 =30-45
| Loyalty 2 = 21
| Effect 2 = Create a Hunting Grounds {{Ability|Token}} [with 4 shield and "At the end of your turn, {{Ability|reinforce}} your first creature. If you can't, create a Gruul Beast {{Ability|Token}}. Your creatures with power 5 or more gain {{Ability|Trample}}."].
| PW Level 3 =46-59
| Loyalty 3 = 21
| Effect 3 = Create an Improved Hunting Grounds {{Ability|Token}} [with 4 shield and "At the end of each turn, {{Ability|reinforce}} your first creature. If you can't, create a Gruul Beast {{Ability|Token}}. Your creatures with power 5 or more gain {{Ability|Trample}}."].
| PW Level 4 =60
| Loyalty 4 = 21
| Effect 4 = Create a Major Hunting Grounds {{Ability|Token}} [with 4 shield and "At the end of each turn, {{Ability|reinforce}} your first creature. If you can't, create a Gruul Beast {{Ability|Token}}. Your creatures with power 5 or more gain {{Ability|Berserker}} and {{Ability|Trample}}."].
}}
==Starting Deck==