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Combat Basics

180 bytes added, 20:54, 23 November 2019
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Creature Ordering
=== Creature Ordering ===Creatures generally will fill the three creature slots in the order they are cast. There are 3 creature slots and the . Their order is from bottom to top. "First" slot is always on the bottom.
There are a few exceptions to this:
* Creatures with {{Ability|Defender}} will reorder to the first slot that does not have a creature with {{Ability|Defender}} in it. * Creatures with {{Ability|Reach}} will reorder to the first slot that does not have a creature with {{Ability|Defender}} or {{Ability|Reach}} in it.* Creatures with {{Ability|Vigilance}} will reorder to the first slot that does not have a creature with {{Ability|Defender}}, {{Ability|Reach}}, or {{Ability|Vigilance}} in it.* Temporary effects that grant {{Ability|Defender}}, {{Ability|Reach}}, or {{Ability|Vigilance}} will reorder a creature until that effect wears off, at which point, the order will revert using the rules above.
=== Attacking ===Any non-{{Ability|Disable|Disabled}} creature without "can't attack" evergreen with a power greater than 0 will attack during the combat phase. The creatures attack in the order of the slot they are in.
=== Blocking ===
When a creature attacks, it is blocked by the first eligible defending creature. A defending creature is any non-{{Ability|Disable|Disabled}} creature with {{Ability|Defender}}, {{Ability|Reach}} or {{Ability|Vigilance}}.
* If the creature has {{Ability|Unblockable}}, then it will bypass all blockers.* If the creature has {{Ability|Menace}}, then it will bypass blocking if there is only one eligible defending creature, otherwise it will be blocked by the first defending creature.* To block a creature with {{Ability|Flying}}, a defending creature must have either {{Ability|Reach}}, or {{Ability|Flying}} as well as combined with {{Ability|Defender}} or {{Ability|Vigilance}}.
=== Trample ===
{{Ability|Trample}} damage is applied after enough damage is applied to match the toughness of the defending creature.
'''Example:''' A creature with a toughness of 5 is hit by a trampling creature with a power of 8, in this case, 5 damage will be applied to the defending creature and the remaining 3 damage will be applied to the defending Planeswalker.
This is true The planeswalker will take the excess damage even if that creature has {{Ability|Prevent Damage}} or other effects that keep it from dying when taking damage.
=== First Strike ==={{Ability|First Strike}} damage occurs first, then there is a check for whether one of the two creatures in combat would die prior to the second creature applying any damage. If second creature dies, it doesn't retaliate and thus if it had deathtouch, this effect doesn't trigger.
=== Double Strike ===
{{Ability|Double Strike}} applies damage in both the First Strike and normal combat damage phases. In [[MtGPQ]], trample damage applies to both the first and second strike of a double strike creature, even if the defending creature would die from the initial First Strike damage. An attacking creature with Double Strike is not considered to attack twice per combat round; it attacks once, but it deals damage twice.
=== Berserker ===
A creature with {{Ability|Berserker}} will seek to attack the first eligible creature that the defending player has, even if that creature does not have any defending skills. In this way, a {{Ability|Flying}} creature with {{Ability|Berserker}} can attack a non-flying creature, but a non-flying creature cannot attack a flying one.
[[Category:Guide]]
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