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Mana
,→Strixhaven
During play, mana powers up [[Card|Cards]] to allow them to be played.
Mana of any of the five [[#Color|color]]s can be used to pay the casting cost of cards of any color. Other specialised types of mana exist. In paper Magic the Gathering, the system of [[#Color|Colored mana]] being required for colored cards replaces the MtGPQ requirement that colored cards can only be played by [[Planeswalkers]] of matching affinity. Each matching [[Matching|Match]] of 3 of or more gems [[Gems]] on the gem [[Gem board ]] provides an amount of mana according to the number of gems matched, and the mana bonuses of the [[portal:Planeswalkers|Planeswalker]]. [[#Gaining Mana|Mana may be gained]] in several ways. When gained, mana is automatically assigned to the cards in your hand, from the top down, filling the casting cost of each card fully before charging up the next card The [[Colors of Magic]] event has a permanent support that reduces cards' casting cost by 11, which can reduce the cost to to zero, as can some cards. When this happens, the card is displayed as though it had full mana. ===Gaining Mana ===[[Matching]] [[Gems]] on the [[Gem board]] is the most common way of gaining mana. Each gem match provides an amount of mana which is the sum of the following:* The number of gems of the same [[#Color|color]] which were matched* The Planeswalker's [[#Mana bonuses|mana bonus]] of the color of the gems which were matched Very large amounts of mana may sometimes be gained in a single turn via cascades on the gem board, where one match leads to another. In events which are [[Portal:Events#Icon descriptions|Supercharged]], each color match provides an additional 3 mana. Mana can also be gained from certain [[Card|cards]] which provide mana when played, or while in play. Some [[#In Planeswalkers|Planeswalkers]] have Loyalty abilities which [[:Category:Gain mana|provide mana]]. Others have abilities which [[:Category:Alter mana bonus|benefit their mana bonuses]]. === Mana in hand ===Mana accumulates on the first card in the player's hand; the Mana required to cast it appearing as a number. Creatures and supports will always be cast when full after a gem match, unless they are disabled by tapping the circular Type icon. Spells: it depends. Targeted spells will always prompt the player with a decision to cast and a targeting popup, unless there is a second valid part of the spell that is u targeted. A good example of the latter is {{Card URL|Cruel Revival}}, which always returns a Zombie from the graveyard if there is one there and Cruel Revival is not disabled, even though the first part of the spell destroys a Target non-Zombie creature. Another is Sleep with the Fishes, which must be disabled or it will summon a Fish token even after the player chooses not to target an enemy creature.
The mana required to play a card corresponds to the card's casting cost, which may range from 1 to 30.
== Color==
Like its parent game ''Magic: the Gathering'', Color in [[Magic: the Gathering Puzzle Quest]] is a core mechanic whose thematic flavor influences all aspects of the game, albeit not the mechanic of colored mana being required for colored cards. This is instead roughly analogous to the requirement that cards can only be played by the same color [[Planeswalkers]].
Each of the five colors — White (W) {{W|35}}, Blue (U) {{U|35}}, Black (B) {{B|35}}, Red (R) {{R|35}}, and Green (G) {{G|35}} — is associated with distinct magic and cultural principles, and different mechanics and [[abilities]]. They, and second and third colors combined with them, are usually listed in that order.
===Mana Color ===
Mana of any of the five [[color]]s can be used to pay the casting cost of cards of any color. Mana from specific color [[matching|match]]es may be required for certain abilities such as {{Ability|Converge}}.
{| class="wikitable"
! Color
! Principles
! Associated land
|-
! <div style="text-align: rightleft">{{nowrap | White [[File:icon_W.png|x24px|White mana]]}}</div>White| Peace, law, structure| Gained by matching white gems. Pays for any card.Plains
|-
! <div style="text-align: rightleft">{{nowrap | Blue [[File:icon_U.png|x24px|Blue mana]]}}</div>Blue| Knowledge, intellect, deceit| Gained by matching blue gems. Pays for any card.Island
|-
! <div style="text-align: rightleft">{{nowrap | Black [[File:icon_B.png|x24px|Black mana]]}}</div>Black| Power, selfishness, death| Gained by matching black gems. Pays for any card.Swamp
|-
! <div style="text-align: rightleft">{{nowrap | Red [[File:icon_R.png|x24px|Red mana]]}}</div>Red| Impulsiveness, freedom, destruction| Gained by matching red gems. Pays for any card.Mountain
|-
! <div style="text-align: rightleft">{{nowrap | Green [[File:icon_G.png|x24px|Green mana]]Green| Nature, growth, interdependence| Forest|}}</div>Other specialised types of mana exist.{| Gained by matching green gems. Pays for any card.class="wikitable"
|-
! <div style="text-align: right">{{nowrap | Void [[File:icon_V.png|x24px|Void mana]]}}</div>
| Gained by matching void gems. Pays only for cards with the [[Abilities#Devoid{{Ability|Devoid]] }} ability.
''Void gems are created by cards with the [[Abilities#Ingest|Ingest]] ability.''
|-
|}
==Gaining manaIn Planeswalkers==Most [[Planeswalkers]] have an affinity to one, two, or even three colors, and [[#Mana bonuses|Mana bonuses]] which strongly tend to favor those affinities. A Planeswalker's [[deck]] may only include [[card]]s which have at least one color matching an affinity of the Planeswalker. Colorless cards can be used by any Planeswalker. In [[Events]], some nodes have color restrictions. Such nodes may only be played by a Planeswalker sharing a color with the node, or a colorless Planeswalker. Like card abilities, [[:Category:Planeswalker abilities|Planeswalker abilities]] tend to be gained thematically linked to certain colors. For example, [[:Category:Vigilance|giving creatures Vigilance]] and [[:Category:First Strike|First Strike]] tends to be a White Planeswalker ability. [[:Category:Draw|Drawing cards]] and [[:Category:Drain mana|draining the mana]] out of opponents' cards tend to be Blue PW abilities; Black PWs may draw cards, but they often have to pay Life or some other cost. Black PWs [[:Category:Reanimate|Reanimate creatures out of the graveyard]] straight into play and [[:Category:Lose life|make opponents lose life]]. Red typically does [[:Category:Damage|Damage]] directly to the opponent or their creatures, and [[:Category:Destroy gems|destroys gems]] of the opponent's colors. Green [[:Category:Convert gems|Converts gems]] to their own colors. Green PW's identity beyond that is less clear; they often tend to be a showcase of the [[:Category:Set ability|abilities featured in several waystheir set]], or in the case of dual color walkers, have abilities of the second color. Almost 40% of Planeswalkers [[:Category:Summon creatures|Summon some sort of token creature]]; along with the broad category of [[:Category:Buffs|Buffing creatures]] it is an ability that all the colors share.
===Gem matchesColorless planeswalkers===Gem matches Some Planeswalkers are the most common way of gaining manacolorless. Each gem match on Cards may only be included in the gem board provides an amount deck of mana a colorless Planeswalker which is share a color with the sum of the following:* The number of gems of [[Events|Event]] node on which the same colour which were matched* The Planeswalker's mana bonus of the colour of the gems which were matchedis playing. If a node is locked to a specific color, they cannot be used. If a node is not associated with a color, they can use any color cards.
===CardsTri color: Shards of Alara ===Mana can also be gained from certain Arc. Adjoining colors, an arc of the color wheel. Some Puzzle Quest Planeswalkers use the same colors of magic as, but are otherwise unrelated to, Alara shards. [[Dakkon, Shadow Slayer]] uses Esper. Nicol Bolas uses Grixis. [[Tamiyo, Field Researcher]] uses Bant. [[CardLord Windgrace]] uses Jund.:{{W|cards38}}{{U|38}}{{B|38}} [https://mtg.fandom.com/wiki/Esper Esper]: White/Blue/Black:{{W|38}}{{U|38}}{{G|38}} [https://mtg.fandom.com/wiki/Bant Bant] which provide mana when played, or while in play: White/Blue/Green:{{W|38}}{{R|38}}{{G|38}} [https://mtg.fandom.com/wiki/Naya Naya]: Red/Green/White:{{U|38}}{{B|38}}{{R|38}} [https://mtg.fandom.com/wiki/Grixis Grixis]: Blue/Black/Red:{{B|38}}{{R|38}}{{G|38}} [https://mtg.fandom.com/wiki/Jund Jund]: Black/Red/Green
===Planeswalker abilities= Streets of New Capenna ====Some The crime families of New Capenna channel the same three [[color]] Arc, or Shard, mana combinations as in [portalhttps:Planeswalkers//mtg.fandom.com/wiki/Alara Alara]. :{{W|Planeswalkers25}}{{U|25}}{{B|25}} [https://mtg.fandom.com/wiki/Obscura Obscura]:{{W|25}}{{U|25}}{{G|25}} [https://mtg.fandom.com/wiki/Brokers Brokers] have Loyalty abilities which provide mana:{{W|25}}{{R|25}}{{G|25}} [https://mtg.fandom.com/wiki/Cabaretti Cabaretti]:{{U|25}}{{B|25}}{{R|25}} [https://mtg.fandom.com/wiki/Maestros Maestros]:{{B|25}}{{R|25}}{{G|25}} [https://mtg.fandom.com/wiki/Riveteers Riveteers]
{{Template:Game_conceptsGame concepts}}[[Category:Game mechanics]]