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* A creature with {{Ability|Reach}} reorders to the first slot that does not have a creature with {{Ability|Defender}} or {{Ability|Reach}} in it.
* A creature with {{Ability|Vigilance}} reorders to the first slot that does not have a creature with {{Ability|Defender}}, {{Ability|Reach}}, or {{Ability|Vigilance}} in it.
* A creature with {{Ability|Bravery}} moves to the first slot during combat on its controller's turn.* Temporary effects that grant or remove {{Ability|Defender}}, {{Ability|Reach}}, or {{Ability|Vigilance}} reorder a creature until that effect wears off, at which point, the order reverts using the rules above.
Temporary effects which gain control of opposing creatures can sometimes use creature slots beyond 3.