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Abilities

13 bytes added, 09:21, 3 December 2021
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|- {{IconAbility|Devotion|{{THB}}|Some abilities become more powerful if you have a higher {{Ability|Devotion}} to a color. Your {{Ability|Devotion}} to a color is the number of mono-colored, non-{{Ability|copy}} cards of that color you've cast during the current fight.}}
|- {{IconAbility|Disturb|{{MID}}|Some cards with {{Ability|Buried}} also have {{Ability|Disturb}}. When you match colored [[Gems]], the first card of that color with {{Ability|Disturb}} in your graveyard gains 3 mana. When a card with {{Ability|Disturb}} is cast from the graveyard, it enters play {{Ability|Transformed}}.}}
|- {{IconAbility|Dungeon|{{AFR}}|A {{Ability|Dungeon}} is a support {{Ability|Token}} from outside of the game which has a [[Dungeons|sequence of connected rooms]]. These rooms can be encountered and their effects performed by {{Ability|Venture|Venturing into the Dungeon}}. When a you complete the last room of a {{Ability|Dungeon}}, you gain {{Ability|Dungeon Spoils}}.}}
|- {{IconAbility|Dungeon Spoils|{{AFR}}|When you complete a {{Ability|Dungeon}}, you gain {{Ability|Dungeon Spoils}} from that Dungeon. Some cards have beneficial effects or abilities which are only active if you have {{Ability|Dungeon Spoils}}.}}
|- {{IconAbility|Enhance|{{STX}}|When a card with {{Ability|Enhance}} enters your hand from anywhere, the specified number of normal [[Gems]] become {{Ability|Enhanced}} Gems.}}

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