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Karn is an unusual Planeswalker, to say the least. He has many significant weaknesses, but powerful and/or unique abilities, some of which work to turn his weaknesses into strengths, and all extremely useful.
Being colorless, Karn can generally include cards [[card]]s of any [[color ]] in his decks[[deck]]s, as long as they share a color with the [[event ]] node on which he plays.
He has high health and below average deck limits. His mana bonuses are perfectly balanced, but in total, as low as [[Origins]] Planeswalkers.
His abilities are, added together, the cheapest in the game: his first is tied for cheapest, and the second and third are the cost of many Planeswalkers' first and second abilities.
His abilities can also permanently increase his mana bonuses, as well as create a strong golem {{Ability|Token}} whose powers depend on how many Supports [[Support]]s you control.
His abilities have a minor {{Ability|Exile}} theme, including returning cards from exile to hand with a small mana boost, and {{Ability|fetch|fetching}} a card from the library and exiling others.